1. Post #881
    Metacore's Avatar
    June 2011
    215 Posts
    Thanks, at first I thought it would be a hell to get the turret to look like the mausturm, but it was quite easy to be honest.

    Edited:

    I'm probably also going to make the Jagdpanzer E-100 using the chassis, and a Maus using the turret
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  2. Post #882
    One Ear Ninja's Avatar
    November 2009
    2,143 Posts
    I'll just leave this here.
    I found out how to get some efficient fin going with a bit of help from another person, so I made a turbine and strapped it to a car. Was pretty fast, did the 0-60 MP/h in about 2.2 seconds.

    I mean, who hasn't tried doing this before. just thought it was fun.
    I saw you looking at my rockmen
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  3. Post #883
    About as smart and adept as a pile of turds
    oakman26's Avatar
    January 2010
    3,465 Posts
    Whats the joke about Field of view?
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  4. Post #884
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts




    Fin only submarine. Ballast works by changing weight to achieve neutral buoyancy and back. All depth is controlled with fin, propulsion is fin and ACF engine.

    I did the bodywork and control, Iwancoppa handled the propulsion, neutral buoyancy, and pseudosonar.
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  5. Post #885

    July 2008
    850 Posts
    Whats the joke about Field of view?
    Something to do with Zeos I think
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  6. Post #886
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    Whats the joke about Field of view?
    I think Karbine started giving Zeos shit about his really low FoV during some argument, and more people joined in and eventually made Zeos rq.
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  7. Post #887
    One Ear Ninja's Avatar
    November 2009
    2,143 Posts
    Oh yes, I remember that. Basically, Zeos posted some theories on how lowering your FOV enables your monitor enables your monitor to act as a window. Karbine started making fun of him by drawing pictures of people flying through monitors. The joke just stuck from there.
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  8. Post #888
    Calamity's Avatar
    August 2011
    157 Posts
    I made some kinda BVR12 engine. Banks have 15 degrees in between just like VR engines, and they also have their opposite site banks which is like a Boxer engine:



    Also the boxer configuration makes it fully balanced, which is awesome.
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  9. Post #889
    Uncle Bourbon's Avatar
    November 2011
    4,770 Posts
    Oh yes, I remember that. Basically, Zeos posted some theories on how lowering your FOV enables your monitor enables your monitor to act as a window. Karbine started making fun of him by drawing pictures of people flying through monitors. The joke just stuck from there.
    That was hilarious. Too bad zeos took it so seriously.
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  10. Post #890
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    It's really sad that, once you all saw him taking it seriously, you kept going. He was a fairly big name, and he contributed quite a bit before that. Now he never comes around anymore.
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  11. Post #891
    skeligandrew's Avatar
    May 2011
    886 Posts
    Link to thread?
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  12. Post #892
    Uncle Bourbon's Avatar
    November 2011
    4,770 Posts
    Link to thread?
    it's either one of the previous WIP threads
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  13. Post #893
    Dennab
    June 2010
    2,040 Posts
    It's really sad that, once you all saw him taking it seriously, you kept going. He was a fairly big name, and he contributed quite a bit before that. Now he never comes around anymore.
    Zeos was the only person who could paralyze a server with collisions lag and nobody gave a fuck. And Tricky's was boss. I miss contests, and decent servers, and having our own section, and not having so many rage drama blowouts. Soooooo many things we need to bring back. Like space ships, and omnitanks, and engine powered cranes. [sub]Though I don't miss having mods breathing down our necks banning everyone.[/sub]

    Edited:



    Edited:

    I made some kinda BVR12 engine. Banks have 15 degrees in between just like VR engines, and they also have their opposite site banks which is like a Boxer engine:


    Also the boxer configuration makes it fully balanced, which is awesome.
    That's a pretty neat idea.
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  14. Post #894
    Uncle Bourbon's Avatar
    November 2011
    4,770 Posts
    Zeos fov thingy in a nutshell:

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  15. Post #895
    Gold Member
    ramirez!'s Avatar
    July 2010
    1,050 Posts
    I like to think I've gotten better, but then I look at my most recent project. Of course I had to do it on the darkest fucking map I have.

















    Edit:

    OH GOD JPEGS
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  16. Post #896
    One Ear Ninja's Avatar
    November 2009
    2,143 Posts
    Though I don't miss having mods breathing down our necks banning everyone.
    [sub]Of course, you don't give a fuck[/sub]
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  17. Post #897

    January 2012
    19 Posts
    Helicopter I'm working on:


    Kleiners kindly provided by Metacore.
    EDIT: I really like your submarine Baldo, it looks really cool. Neat design.
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  18. Post #898
    Metacore's Avatar
    June 2011
    215 Posts
    Helicopter I'm working on:


    Kleiners kindly provided by Metacore.
    EDIT: I really like your submarine Baldo, it looks really cool. Neat design.
    My jetpack thing WIP is in that bottom picture, I call copyright!
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  19. Post #899

    January 2012
    19 Posts
    My jetpack thing WIP is in that bottom picture, I call copyright!
    Yes that's your jet pack. But the majority of the picture is my helicopter, so I claim copyright.

    Also, could anyone suggest to me some good maps to build on? (Besides the usual: freespace, etc.)
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  20. Post #900
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts





    first proper 8x8, full suspension, and my first use of anti-roll bars. 10 out of the 18 tons in this thing is physical mass

    driver's hatch opens and stuff

    107 props
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  21. Post #901
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts





    first proper 8x8, full suspension, and my first use of anti-roll bars. 10 out of the 18 tons in this thing is physical mass

    driver's hatch opens and stuff

    107 props
    Damn, that thing looks awesome
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  22. Post #902
    Uncle Bourbon's Avatar
    November 2011
    4,770 Posts





    first proper 8x8, full suspension, and my first use of anti-roll bars. 10 out of the 18 tons in this thing is physical mass

    driver's hatch opens and stuff

    107 props
    Looks great, planning to make a video?
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  23. Post #903
    Frankess's Avatar
    November 2005
    512 Posts
    For christ's sake stop replaying messages along with all images. Most of us have a scroll wheel in a mouse.

    And Karbine, since your APC was too realistic I felt that is my duty to bring order in this thread.

    Behold!

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  24. Post #904
    Uncle Bourbon's Avatar
    November 2011
    4,770 Posts
    For christ's sake stop replaying messages along with all images. Most of us have a scroll wheel in a mouse.

    And Karbine, since your APC was too realistic I felt that is my duty to bring order in this thread.

    Behold!

    cool, i have a scroll wheel too!
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  25. Post #905
    Quality over quantity.
    Unslinga's Avatar
    August 2010
    888 Posts


    first proper 8x8, full suspension, and my first use of anti-roll bars. 10 out of the 18 tons in this thing is physical mass

    driver's hatch opens and stuff

    107 props
    This is awesome, but where can I find those wheels?
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  26. Post #906
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    ep2/css i think

    Edited:

    also fucking lol @ rainbow carrier
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  27. Post #907
    Calamity's Avatar
    August 2011
    157 Posts
    Just made my first proper holo speedo :
    Also, a holo turbo:
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  28. Post #908
    Gold Member
    kepper's Avatar
    May 2005
    918 Posts
    I liek mechs.

    No seriously, I do. I'm working on a multi-crew Steel Battalion style mech. Just thought I'd show progress so far.




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  29. Post #909
    filipegroh's Avatar
    March 2009
    216 Posts
    I liek mechs.

    No seriously, I do. I'm working on a multi-crew Steel Battalion style mech. Just thought I'd show progress so far.

    mech
    It looks awsome, tough severely undergunned.

    Anyone got ideas on how I could make an E2 that handles the Gear on ACF engine? Was thinking about auto-changing according to speed/increase and decreasing from input but I dunno how to check the gear.
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  30. Post #910

    February 2010
    40 Posts
    It's rough and untested, but try this on for size. I may improve it later when I have time.

    Code:
    @name Automatic ACF Transmission
    @inputs RPM ClutchIn
    @outputs Gear ClutchOut
    @persist PBLow PBHigh Gears
    @trigger RPM Clutch
    
    if(first()){PBLow=<low end of engine's power band>,PBHigh=<high end of engine's power band>,Gears=<number of gears in your transmission>,Gear=0}
    
    if(!ClutchIn){
        if(RPM>PBHigh){Gear++}else{Gear=Gear}
        if(RPM<PBLow){Gear--}else{Gear=Gear}
        ClutchOut=0}
    else{Gear=Gear,ClutchOut=1}
    
    if(Gear<0){Gear=0}
        elseif(Gear>Gears){Gear=Gears}
    else{Gear=Gear}
    Edit: Saw and fixed a misnamed variable.
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  31. Post #911
    Metacore's Avatar
    June 2011
    215 Posts
    Got bored, here's a little car WIP.
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  32. Post #912
    filipegroh's Avatar
    March 2009
    216 Posts
    It's rough and untested, but try this on for size. I may improve it later when I have time.

    Code:
    @name Automatic ACF Transmission
    @inputs RPM ClutchIn
    @outputs Gear ClutchOut
    @persist PBLow PBHigh Gears
    @trigger RPM Clutch
    
    if(first()){PBLow=<low end of engine's power band>,PBHigh=<high end of engine's power band>,Gears=<number of gears in your transmission>,Gear=0}
    
    if(!ClutchIn){
        if(RPM>PBHigh){Gear++}else{Gear=Gear}
        if(RPM<PBLow){Gear--}else{Gear=Gear}
        ClutchOut=0}
    else{Gear=Gear,ClutchOut=1}
    
    if(Gear<0){Gear=0}
        elseif(Gear>Gears){Gear=Gears}
    else{Gear=Gear}
    Edit: Saw and fixed a misnamed variable.
    Ah, thanks for the help, I was trying to change gears based on speed, not on the engine RPM!
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  33. Post #913
    Gold Member
    MrWhite's Avatar
    March 2010
    3,613 Posts
    It's rough and untested, but try this on for size. I may improve it later when I have time.

    Code:
    @name Automatic ACF Transmission
    @inputs RPM ClutchIn
    @outputs Gear ClutchOut
    @persist PBLow PBHigh Gears
    @trigger RPM Clutch
    
    if(first()){PBLow=<low end of engine's power band>,PBHigh=<high end of engine's power band>,Gears=<number of gears in your transmission>,Gear=0}
    
    if(!ClutchIn){
        if(RPM>PBHigh){Gear++}else{Gear=Gear}
        if(RPM<PBLow){Gear--}else{Gear=Gear}
        ClutchOut=0}
    else{Gear=Gear,ClutchOut=1}
    
    if(Gear<0){Gear=0}
        elseif(Gear>Gears){Gear=Gears}
    else{Gear=Gear}
    Edit: Saw and fixed a misnamed variable.
    There's really not any way to ask this question without sounding stupid, but exactly what happens when you put an if statement inside an if statement?
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  34. Post #914
    unrezt's Avatar
    August 2009
    1,216 Posts
    There's really not any way to ask this question without sounding stupid, but exactly what happens when you put an if statement inside an if statement?
    The branched if-statement will only return if the root is true.

    Code:
    if (On)   {
        if (A)  { B = 1 }
    }
    B is equal to 1 if A is true, but only if On is also true.

    Looking at his code, if input ClutchIn isn't being pressed, the gearing is increased/decreased.
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  35. Post #915

    February 2010
    40 Posts
    Ah, thanks for the help, I was trying to change gears based on speed, not on the engine RPM!
    You never want to change your gears based on your speed, the point of a multi-gear transmission is to keep the engine within it's power band (the range of RPM where the engine is the most efficient and outputs the most power) without limiting speed and torque to undesirable values.

    For instance, in the first gear of a transmission, the engine spins the most times to produce one turn of the driving wheels, the result is a low-speed output with lots of torque, good for getting a vehicle moving, but not for moving quickly. As you increase your speed in while in gear one, the engine will approach the upper end of its power band and its redline zone. To keep the engine in its power band and keep it from redlining, you shift into second gear, in which the engine spins fewer times per rotation of the drive wheels, the result is the engine RPM falling back to the lower end of its power band (because it doesn't need to spin as many times to move the car at the same speed), and a gearing that allows you to go faster, but isn't as good as first for getting the vehicle moving or other jobs which require a lot of torque. The same applies each time you shift up a gear.


    EDIT: Also, upon further inspection (as in, actually testing it in game), I've found that my code doesn't work. I'll rewrite it and get it going some time over the weekend.
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  36. Post #916
    Gold Member
    Jackpody's Avatar
    August 2010
    2,635 Posts
    I realized that as I was away for 2-3 weeks, most of the servers I used to go on are either shut down or are just dead with 0 players on at all times. Did anything happen to the building community while I was away?
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  37. Post #917
    Gold Member
    Sestze's Avatar
    March 2005
    1,062 Posts
    I realized that as I was away for 2-3 weeks, most of the servers I used to go on are either shut down or are just dead with 0 players on at all times. Did anything happen to the building community while I was away?
    It's around finals time.
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  38. Post #918
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts





    Marlin box wing, planned to be fin only with two rear facing propellers.

    Wing Design inspirations:
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  39. Post #919
    One Ear Ninja's Avatar
    November 2009
    2,143 Posts
    Average pubbie on Baik
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  40. Post #920
    Dennab
    June 2010
    2,040 Posts
    I made a Chinese car.
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