1. Post #1361
    Dennab
    June 2010
    2,040 Posts
    Make the center of gravity of the base as low as you can and about 2.5 times heavier than the cannon. The Base should not stick above the road wheels.


    Does anyone know how I get all the models of ep1, ep2, css, dod to spawn on my dedicated server?
    That doesn't seem to work. I can try upping the weight more I guess.

    Also no idea. :(

    Edited:
    Fuck pageking, no content. Shit. here, have a tank

    m46 Legionaire. 30 tons 100mm good armor. Same p/w as a T-72. Set up for a much larger powerplant for later on. Treads and cupola are holo.
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  2. Post #1362
    truckerdude99's Avatar
    November 2009
    114 Posts
    Well I tried swaybars with axised props and ropes with precision alignment, turned out pretty good, Went from rolling over if I turned at 30 because the suspension was soft to having no problem turning at 50 and if it did roll, it was because of the width not the suspension. Works pretty well, (but note: don't try to do it with hydraulics without gravity turned on for the props, when you unfreeze it, it spazzes and freezes gmod in all of like 1 tick.) Just make sure the props have gravity turned on.

    Picture:
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  3. Post #1363
    Dennab
    June 2010
    2,040 Posts
    Well I tried swaybars with axised props and ropes with precision alignment, turned out pretty good, Went from rolling over if I turned at 30 because the suspension was soft to having no problem turning at 50 and if it did roll, it was because of the width not the suspension. Works pretty well, (but note: don't try to do it with hydraulics without gravity turned on for the props, when you unfreeze it, it spazzes and freezes gmod in all of like 1 tick.) Just make sure the props have gravity turned on.

    Picture:
    drop the bars to the same height as the wheel rigid ropes and use stretch-only elastics if you want a lower COG. Just sayin'. but good times.
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  4. Post #1364
    Needs more suspension.
    Amplar's Avatar
    February 2006
    4,297 Posts
    anyone figure out a good solution for makespherical making tanks roll over at high speed? I still get that with superfast tanks.
    poor mass center. weld parent your armor to make more physical mass. my tanks are usually around 50% physical mass to counter recoil, offer more rigidity, unfuck spheres, etc.

    Edited:

    also, anyone have any ideas for some quick tutorial videos i can make? i was thinking about showing how to do kafouille's antiroll bars, perhaps one troubleshooting sphere wheels as well.
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  5. Post #1365
    Toyokunari's Avatar
    October 2009
    649 Posts
    I find that makesperhical wheels to be laggy, so I'm not going to use them anymore. Found that out when I deleted a makesperhical wheel from my 2x4 car and the lag-o-metre for the server drops a lot.
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  6. Post #1366

    September 2011
    92 Posts
    Second tank. 50 props and functional. Needs some detailing and stuff yet. Has a Light MG (12.9mm I think?? Can't remember) and a 50mm Cannon.
    This one has suspension which works quite well and can withstand a decent load. Still looking at different ways I can do suspension setups though.
    ACF 15L I4 Diesel Powered. Not super fast, but fast enough that I actually want to drive it. Weight is 14.5t.






    I know it doesn't look half as good as some of the tanks you guys come up with.
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  7. Post #1367
    Dennab
    June 2010
    2,040 Posts
    Since we have autoloaders now, I think this might be a nice touch. Fuck fraps, recording my iTunes. Tho it synced up nicely, fucking weird.

    also, anyone have any ideas for some quick tutorial videos i can make? i was thinking about showing how to do kafouille's antiroll bars, perhaps one troubleshooting sphere wheels as well.
    how's kaf doing roll bars? ALso acf tank steering might be useful.
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  8. Post #1368
    JDB
    JDB's Avatar
    July 2007
    2,645 Posts
    Hnnnnngggg
    If I could build I'd make this SO HARD.
    going to have to make it

    sometime

    Edited:

    poor mass center. weld parent your armor to make more physical mass. my tanks are usually around 50% physical mass to counter recoil, offer more rigidity, unfuck spheres, etc.

    Edited:

    also, anyone have any ideas for some quick tutorial videos i can make? i was thinking about showing how to do kafouille's antiroll bars, perhaps one troubleshooting sphere wheels as well.
    do one for car steering
    because i can never get it to work
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  9. Post #1369
    Needs more suspension.
    Amplar's Avatar
    February 2006
    4,297 Posts
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  10. Post #1370
    Gold Member
    devonjones's Avatar
    December 2007
    535 Posts
    you allreddy post this krabin ?????????????????????????/

    Edited:

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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  11. Post #1371
    Needs more suspension.
    Amplar's Avatar
    February 2006
    4,297 Posts
    it's for blind folk
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  12. Post #1372
    Quality over quantity.
    Unslinga's Avatar
    August 2010
    697 Posts
    With this system and my new solid axles..... I'm invincible!!!
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  13. Post #1373
    Gold Member
    Jackpody's Avatar
    August 2010
    2,200 Posts
    added it to OP under your tutorials. wop.
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  14. Post #1374
    Gold Member
    TestECull's Avatar
    July 2007
    4,660 Posts
    ALso acf tank steering might be useful.


    If my computer didn't cap me off at about 13-15FPS while FRAPSing I could do it. I even have a simple little E2 I made that works nicely with it.
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  15. Post #1375
    Uzkanda's Avatar
    March 2008
    277 Posts
    Some ACF armoring things I found out.

    Left one has 160mm front at 45 degrees, sides 180mm, back 180mm, top 30mm, 14 140mm rounds, mass 17.9t.
    Right 230mm all round, 20 140mm rounds, mass 16.7t.

    Also 40t tank I'm working on.


    EDIT: Also F*** 50mm, 75mm autoloaders mount 2 cannons instead.
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  16. Post #1376
    duurb3l's Avatar
    August 2008
    92 Posts
    having ammo inside of props is against the rules of acf combat
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  17. Post #1377
    Needs more suspension.
    Amplar's Avatar
    February 2006
    4,297 Posts
    aye, it's not allowed to use "block armor" because it's bullshit
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  18. Post #1378
    Dennab
    June 2010
    2,040 Posts
    I make exploding blowout panels, because fuck armor. And 025x blocks for base props aren't a crime. Stuffing all your ammo inside of one makes ppl rage, but having the bottom of a tall crate in one i don't see a problem with.
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  19. Post #1379
    Quality over quantity.
    Unslinga's Avatar
    August 2010
    697 Posts
    Is there an autoclutch implemented in the acf engine? because I feel like the engine looses power from time to time. Please remove this.
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  20. Post #1380

    April 2012
    39 Posts
    Corsair combat ready with four alternate firing 30mm HMGs. Retracts by way of fading door. It even stalls realistically if it pitches too sharply out of relative wind, though I have no idea how I got it to do that, I certainly didn't strike out for that, but it kind of pleases me. Feels strikingly similar to Il-2.






    It just won its first dogfight against Phoenix's spitfire
    Nice armament.

    Edited:


    underpowered, undergunned, and overarmored
    French tank

    Edited:






    The Jagdpanzer VI Jagdtiger Ausf. B, Sd.Kfz. 186.
    248 props and still WIP on the e2.


    Original Armor value's and using a 120mm gun compansating for the 128mm KVK the real one used.
    Holo barrel recoils back into the tank and slowly comes forth again to create realism.

    Edited:



    Hmm ye the stug III Ausf A, looks quite good. Also the Sherman does it's job but to comment along with the crowd: The Sherman needs more weathering on it's color (make it look more dark green, bit of rust etc etc.) And the Stug III indeed is quite small, i made a StugIII before without exterior armor plates on the sides, and as i build it of a picture i can remember the stug has 8 wheels, total each side. On the picture i can only count 6.

    Example of my stug:
    I love you more than anything ever at all right now. (Btw I have a tank made out of crates. Impressive right?)
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  21. Post #1381
    Dennab
    June 2010
    2,040 Posts
    While we're bumping shit from two weeks ago, I missed Mr white's comment about rpms. That's why i don't use I4s; having two separate ignition points makes it so much harder to stall I never really have that problem. Then again my engines are usually fairly low p/w ratio, but high-torque.
    Speaking of which...

    Fucking CHAINSAW
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  22. Post #1382

    April 2012
    39 Posts
    Hi there, I'm currently working on a E-100
    Who else giggled with madness at the sheer fucking size of everything?
    (ESPECIALLY THE GUN. /giggle/)
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  23. Post #1383
    Gold Member
    Jackpody's Avatar
    August 2010
    2,200 Posts
    some more DeLorean stuff. Got it modelled, just needs some interior stuff done. thanks to mr. sticks and kai on the teleporting and the time/date/year thing inside the car. It actually shows your current time, date and year. Pretty nifty little device.






    here is a video of me turning on the flux capacitor and making it teleport. it teleports to wherever I spawned it at (not going into the ground this time!) and has lots of cool effects when it teleports. problem is, you need to spawn it at a place where there's lots of space. It teleports away at 88 but that means it gets thrown out the other end at 88, meaning you need a a bit of space for braking it. think you can see it in the slowmotion shot I took at the end.
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  24. Post #1384
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,735 Posts
    some more DeLorean stuff. Got it modelled, just needs some interior stuff done. thanks to mr. sticks and kai on the teleporting and the time/date/year thing inside the car. It actually shows your current time, date and year. Pretty nifty little device.






    here is a video of me turning on the flux capacitor and making it teleport. it teleports to wherever I spawned it at (not going into the ground this time!) and has lots of cool effects when it teleports. problem is, you need to spawn it at a place where there's lots of space. It teleports away at 88 but that means it gets thrown out the other end at 88, meaning you need a a bit of space for braking it. think you can see it in the slowmotion shot I took at the end.
    That is officially one of the coolest things I've ever seen. How did you teleport the whole thing without the constraints/relative positioning of tires/etc derping?
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  25. Post #1385
    Gold Member
    Jackpody's Avatar
    August 2010
    2,200 Posts
    That is officially one of the coolest things I've ever seen. How did you teleport the whole thing without the constraints/relative positioning of tires/etc derping?
    awh, thanks. I'm using E2 setpos to the wheels in order to not make them flop everywhere when teleporting, but in order not to have the wheels exploding as it hits the ground when it goes out the other end, it locks the wheels at 88 (if the flux capacitor is on).
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  26. Post #1386
    harrycarry250's Avatar
    December 2011
    57 Posts
    Uh, way too many props
    Way to welcome the newcomer... Great work man!
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  27. Post #1387
    Gold Member
    TestECull's Avatar
    July 2007
    4,660 Posts
    Anyone know where I can find tutorials and examples on holo controls? Right now I have to make do with physical controls, and while they do work, they're kinda finickey to set up and I haven't yet found a single vehicle where the valve handle prop looks proper as a steering wheel. Usually too small. I also have to tie up two of my eight joystick inputs working the pedals.


    Also that DeLorean is fucking awesome. I've always liked that car, wouldn't mind owning one in real life as long as it didn't have the unreliable Renault engine in it. /OT
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  28. Post #1388
    unrezt's Avatar
    August 2009
    760 Posts
    Holo controls? Like a hologram joystick for example?
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  29. Post #1389
    Gold Member
    TestECull's Avatar
    July 2007
    4,660 Posts
    Yeah, pretty much. Steering wheels, pedals, joysticks could be used as PRNDLs.
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  30. Post #1390
    Dennab
    June 2010
    2,040 Posts
    Basic holo really isn't that hard. It took me maybe 3 days to learn enough to put together the holo controls on my one minicopter. Then again I went from EGP to holo, which makes shit 99% easier.

    Just start playing around with the Wire e2 wiki
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  31. Post #1391
    harrycarry250's Avatar
    December 2011
    57 Posts
    International Harvester Scout II



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  32. Post #1392
    unrezt's Avatar
    August 2009
    760 Posts
    Yeah, pretty much. Steering wheels, pedals, joysticks could be used as PRNDLs.
    Like red said its pretty easy, here is a very simple steering wheel.

    Code:
    holoAng(1, Body:toWorld(ang(45, 0, -Body:toLocal(SteeringArm:angles()):yaw())))
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  33. Post #1393

    April 2012
    39 Posts
    Ok my current WIP is trying to figure out ACF...

    Ok I downloaded it and it worked (Thank you Mr. White) But I have no idea how it works now?
    It used to be you just link it, make a button, wire it to fire and boom you have a working unmounted gun. Now I try and nothing happens, then I wired active into the ammo crate and the MGs and autocannons only fire one shot? I wired reload it does nothing... HELP! I have no idea how the hell this is supposed to work.

    I know I sound like a total noob but I am. I want to build things but ACF is like... Well it's changed so much I have no idea how to work anything anymore.

    Edit: Ok I used a toggled dual input so NVM. Thanks again Mr. White. Lol I have NO idea what I did incorrectly with the last download. Thanks again.
    Hope to post my own tank eventually!
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  34. Post #1394
    Uzkanda's Avatar
    March 2008
    277 Posts
    Back to those ACF combat rules, where can I find them?

    Edit: Why I cant use search?
    Uzkanda, you do not have permission to access this page. This could be due to one of several reasons:Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
    If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
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  35. Post #1395

    April 2012
    39 Posts
    Back to those ACF combat rules, where can I find them?

    Edit: Why I cant use search?
    Happens to me too. Really annoying.
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  36. Post #1396
    Dennab
    June 2010
    2,040 Posts
    I blame Garry. ALso the acf overrun clutch is fucking RAGEOUT annoying if you're trying to make anything slow.
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  37. Post #1397
    Gold Member
    MrWhite's Avatar
    March 2010
    2,454 Posts
    ACF only just started doing that to me, where it seems that the clutch engages and disengages at an interval depending on what gear I'm in. I never used to have this problem, but now I do and it's hella annoying. Guess that's what you get for usinga Beta addon
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  38. Post #1398

    September 2011
    92 Posts
    Gonna be making a racecar if such a thing can exist in Gmod.
    Suspension works well and has low centre of mass.
    Not much to look at right now.
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  39. Post #1399
    Gold Member
    devonjones's Avatar
    December 2007
    535 Posts
    Gonna be making a racecar if such a thing can exist in Gmod.
    you must be new
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  40. Post #1400

    July 2008
    835 Posts
    i made an apache submarine!

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