1. Post #401
    Trek's Avatar
    March 2010
    2,426 Posts
    Yeah, but COD ports are likely shit and someone should port them again, with more work put into them.

    Previous versions were just a fucking CSS playermodels.
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  2. Post #402
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,545 Posts
    Uh the last thing we need is more dumbass COD models.
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  3. Post #403
    Trek's Avatar
    March 2010
    2,426 Posts
    Still, there are no better models of brasilian/somalian/someafricanshithole-alian militia that can be ported to GMod easily enough.
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  4. Post #404
    Jusa's Avatar
    August 2011
    82 Posts
    Damn those BSAA models looks awesome!!!!
    Any progress on Dechant?
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  5. Post #405
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,681 Posts
    Ok then, again, sorry for being a dickhead.
    It's k

    Edited:

    Yeah, but COD ports are likely shit and someone should port them again, with more work put into them.

    Previous versions were just a fucking CSS playermodels.
    Recenty found a way to rip cod4 models with full rigging done and weighted Soooooooo I guess I could Skin wrap the mw3 ones to the cod4 ones
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  6. Post #406
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,681 Posts
    All original weights and skinning preserved

    ^^
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  7. Post #407
    Jusa's Avatar
    August 2011
    82 Posts
    All original weights and skinning preserved

    ^^
    Any change to get some marines from cod 4????
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  8. Post #408
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,681 Posts
    Any change to get some marines from cod 4????
    yes tell me what u need ill port it for you

    here is a zip with all thumbnail pictures find the one u want give me the names ill port them when I have time.

    http://dl.dropbox.com/u/10798900/Extracted_content.zip
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  9. Post #409
    Trek's Avatar
    March 2010
    2,426 Posts
    All original weights and skinning preserved

    ^^
    Are you planning to get them to GMod? That would be sweet. Also, you should port the Marines. COD4 has most reallistic 2007 Marine models we can get so far.
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  10. Post #410
    Gold Member
    Cpl. Combine's Avatar
    January 2005
    860 Posts
    COD4 marines have been out for a very long time

    http://www.garrysmod.org/downloads/?a=view&id=57280
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  11. Post #411
    Jusa's Avatar
    August 2011
    82 Posts
    COD4 marines have been out for a very long time

    http://www.garrysmod.org/downloads/?a=view&id=57280
    Those models are ugly.
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  12. Post #412
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,890 Posts
    They're going to be just as ugly if they're re-ported because they're still going to be the same models.
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  13. Post #413
    Trek's Avatar
    March 2010
    2,426 Posts
    I think he means the bad rigging and bad proportions and this kind of stuff. And they have no bodygroups, and there are really many variations that weren't ported.
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  14. Post #414
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,890 Posts
    I really doubt he's going to re-proportion every single model, and the bodygroups + rigging won't exactly improve how the models look.

    It'll make them more poseable, sure. But they're still going to look like shit.
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  15. Post #415
    Gold Member
    Nexus_Elite's Avatar
    July 2006
    6,312 Posts
    Uh the last thing we need is more dumbass COD models.
    But there's going to be more of it. More matter what, people just need their modern warfare outfits.
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  16. Post #416
    CUNT DESTROYER
    Hunterdnrc's Avatar
    August 2008
    10,747 Posts
    Uh the last thing we need is more dumbass COD models.
    We don't need certain Modern Warfare models. Some could be useful.
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  17. Post #417
    Gold Member
    -Ben_Wolfe-'s Avatar
    October 2006
    5,506 Posts
    We don't need certain Modern Warfare models. Some could be useful.
    It seems like, when it comes to CoD models, all the interesting once are ignored and all the generic tacticool spetsnaz and Navy SEALs get the love.

    In fact... that happens with a lot of games.
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  18. Post #418
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,681 Posts
    lol @ the low polygon arab citizens
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  19. Post #419
    CUNT DESTROYER
    Hunterdnrc's Avatar
    August 2008
    10,747 Posts
    It seems like, when it comes to CoD models, all the interesting once are ignored and all the generic tacticool spetsnaz and Navy SEALs get the love.

    In fact... that happens with a lot of games.
    Indeed.
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  20. Post #420
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,681 Posts
    As I said Viper when Valve gets their shit together i will port all the csgo models





    just added today

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  21. Post #421
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,221 Posts
    Looks good, nice work.
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  22. Post #422
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,681 Posts

    gave them some sexy eyes

    <3 Half-dead
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  23. Post #423
    Better Than Jacknife
    Minimole's Avatar
    December 2009
    8,783 Posts
    Oh shit that model looks so good.
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  24. Post #424
    Deus ex Nihilo's Avatar
    May 2011
    107 Posts
    I figured out, how easy it actually is, to port stuff from Skyrim to gmod.
    I already got some scenebuild-props sucessfully ported. They´re parts of the nordic dungeons
    -3 hallways, one with light shaft
    -3 corners
    -a ramp
    -stairs
    -an end piece


    I´m planning to port more props, such as rooms and other hallways.
    It would be totally awesome, if someone could use them to make a map with them.
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  25. Post #425
    _Columbo_'s Avatar
    December 2011
    100 Posts
    I figured out, how easy it actually is, to port stuff from Skyrim to gmod.
    I already got some scenebuild-props sucessfully ported. They´re parts of the nordic dungeons
    -3 hallways, one with light shaft
    -3 corners
    -a ramp
    -stairs
    -an end piece


    I´m planning to port more props, such as rooms and other hallways.
    It would be totally awesome, if someone could use them to make a map with them.
    Those would be really usefull.
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  26. Post #426
    VaciliNikoMav's Avatar
    January 2012
    1,164 Posts
    Whoaaa!
    You guys made the BSAA models? May I please have a link to use them in garrysmod? Please please please?

    They look so cool!
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  27. Post #427
    Blitzkrieg Zero's Avatar
    August 2011
    2,658 Posts
    Whoaaa!
    You guys made the BSAA models? May I please have a link to use them in garrysmod? Please please please?

    They look so cool!
    Not released yet. So calm down, take a deep breath, and wait like the rest of us.
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  28. Post #428
    Gold Member
    jason278's Avatar
    February 2009
    12,429 Posts
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  29. Post #429
    Srgt. Shotup's Avatar
    August 2009
    2,766 Posts
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  30. Post #430
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,221 Posts
    Dumb question, but who's that?
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  31. Post #431
    Blitzkrieg Zero's Avatar
    August 2011
    2,658 Posts
    Dumb question, but who's that?
    Savage Locust from Gears of War 3 is my guess.

    Edited:

    Yup. Savage Drone:
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  32. Post #432
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    17,748 Posts
    I am here to announce that this will be hacked together soon: http://images3.wikia.nocookie.net/__...c2_Ironman.jpg

    [sub][sub][sub][sub][sub][sub]sloof lirpa ton[/sub][/sub][/sub][/sub][/sub][/sub]
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  33. Post #433
    As soon as I get 3DS Max working with the Student trial thingy, I'm making/porting models from the best old game ever, Battlezone II.

    Though, I'm new to this, it should be fun to figure out!



    Edited:

    If it's possible.
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  34. Post #434
    Tribalizer's Avatar
    January 2010
    268 Posts


    Just a simple edit of the original Iron man armor from MVC3.
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  35. Post #435
    Gold Member
    wingwolf's Avatar
    June 2006
    835 Posts
    I take it from the fact the Iron Captain here doesn't have a chest core, that he is powered by AMERICA?

    EDIT: What I mean to say is, looking good.
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  36. Post #436
    Jusa's Avatar
    August 2011
    82 Posts
    bloocobalt any progress on those BSAA?????
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  37. Post #437
    OficerHonkHonk's Avatar
    September 2009
    1,547 Posts
    Fuck the BSAA, I want to see if there's been any progress on those suit citizens
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  38. Post #438

    March 2010
    14 Posts
    I've been working on a way to automate the conversion of a 3D Ripper DX scene into a VMF file.



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  39. Post #439
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,890 Posts
    Cool, but how're you going to do the lighting without it looking like complete shit
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  40. Post #440
    Civil's Avatar
    December 2009
    3,721 Posts
    Cool, but how're you going to do the lighting without it looking like complete shit
    Make the map for cs:go or future valve games?
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