It's only been a day. No need for a bump.
It's the Model Ports and Hacks WIP Thread. I really doubt anyone's gonna forget about it just 'cause it's on page two.
Okay, okay. Thanks for all the dumbs, everyone.
I was just trying to keep it on the first page for convenience.
RIP AND TEAR
Dunno if I should keep his pants the original color though, this texture is currently closer to some original art, but the original pants texture looks better if you ask me.
Might compile the helmet as an item replacer for TF2, and maybe the whole player model if it's even possible.
Now that I see that I feel like porting the warthog again with all those fancy bumps, textures and variation.
Facials coming soon
I can't wait to see the facials you've done with Marlon Brando. I'd love to see some Marlon Brando facials. Dang!
I think his head is a tad small.
Sorting textures almost broke my fingers, now onto editing normals and exporting ALL 63 TEXTURES to VTF.
You better not fuck up the bumpmaps.
And you better compress those 63 textures correctly so the model isn't 200 MB.
Whoah, where is that from?
It has taken me over a year to get the Kane & Lynch multiplayer model bumpmaps, but I've finally done it
I apologize if this isn't the place to ask, but does anyone know if it's at all possible to port or rip models from the XBLA version of Perfect Dark? I'd love to have some of those weapon models, but I really don't know how I'd get them.
All night I've been trying to rip from GoldenEye Reloaded. No dice, I failed.
Luckily my friend Fixer, sent me all his models he got from 007 games through gmail.
Here guys have a free hoodie model from APB. It has the smd and textures included. I was gonna just give it to the perskinners but i figured you guys could use it too for something.
They seem to import really weird. Low poly version shows up fine and rigged and the high poly version is all over the place and generally unrigged. Makes it slow to work on them.
Unfortunately there's only a hood up version for males.