1. Post #1
    Gold Member
    Lt_C's Avatar
    March 2007
    3,162 Posts


    It's the sixth thread focused on scratch made models and textures mostly generally specifically designed for game use! Previous thread hit the limit.

    We pride ourselves on C&C, so post what you have, be it incomplete or complete. You're among friends.

    If you want to post work in progress on hacks (those models/skins/etc) pulled from previously released content, we have a thread for that.

    Here's some content to get thing started: boxes from my collection of boxes!







    Let's see what you got.
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  2. Post #2
    mvr
    mvr's Avatar
    August 2008
    809 Posts
    Nice Boxes
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  3. Post #3
    Gold Member
    Mosquito's Avatar
    June 2006
    1,371 Posts
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  4. Post #4
    Gold Member
    Red Katana's Avatar
    December 2005
    929 Posts
    DON'T JUDGE ME

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  5. Post #5
    AlexVestin's Avatar
    December 2008
    726 Posts
    She's touching herself.
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  6. Post #6
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,128 Posts
    DON'T JUDGE ME

    Female Snork
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  7. Post #7
    Gold Member
    OpethRockr55's Avatar
    October 2008
    1,992 Posts
    DON'T JUDGE ME

    Proportions are whacked on this. Arms are tiny (poor, horny lady looks like she'd have trouble masturbating) and that makes the torso look longer. Also, belly button's way too low - guideline's halfway between crotch and nipple.

    On the good side, the back looks pretty good. I'd push the top shape of the scapula more, raise her hips and butt up, ease up on those waist wrinkles (ribcage?) and I think it'd shape up pretty nicely.
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  8. Post #8
    Gold Member
    Red Katana's Avatar
    December 2005
    929 Posts
    She's pregnant.
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  9. Post #9
    Gold Member
    OpethRockr55's Avatar
    October 2008
    1,992 Posts
    She's pregnant.
    Last I checked, being pregnant didn't make your arms shorter, but I suppose that does make more sense on some of the other bits.
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  10. Post #10
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    WIP - Learning how to texture better, I spent a few hours today figuring out how to make convincing scratches. Tommorrow I'll learn how to add dirt/dust.



    Anything I should add? I don't have any specific texture ideas yet, just scratches and dirt.
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  11. Post #11
    Gold Member
    rossmum's Avatar
    January 2007
    4,760 Posts
    Scratches need to be in places where the metal will contact and rub against other things, so it'll mostly be on edges. You're overdoing it; looks more like someone took to the finish with some kind of super-solvent.
    She's pregnant.
    how is snorky formed
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  12. Post #12
    WE'VE GOT DODGSON HERE!
    -Steve-'s Avatar
    August 2005
    1,967 Posts
    -snip-

    Wrong thread.
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  13. Post #13
    Gold Member
    OpethRockr55's Avatar
    October 2008
    1,992 Posts
    Reaching the final stretch on my latest model and I'm comfortable enough to put it out a little. It's Rand from Breath of Fire 2:



    Concept :



    Leggings and belt probably need redone again. I'm not entirely happy with them or the belt. Armlet's a piece of shit I'll be remaking next to make it actually work.
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  14. Post #14
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,709 Posts
    the head is so disproportional it's funny

    it's a cool model regardless
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  15. Post #15
    warmarine's Avatar
    January 2010
    301 Posts
    Reaching the final stretch on my latest model and I'm comfortable enough to put it out a little. It's Rand from Breath of Fire 2:



    Concept :



    Leggings and belt probably need redone again. I'm not entirely happy with them or the belt. Armlet's a piece of shit I'll be remaking next to make it actually work.
    Huh, kinda remind me of that garfield comic where a man with a small head was buried in the sand only to be giant when coming out
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  16. Post #16
    Gold Member
    Chilean_Wolf's Avatar
    July 2006
    1,315 Posts
    That's one fucking tiny head.
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  17. Post #17
    Salva's Avatar
    October 2010
    458 Posts
    WIP - Learning how to texture better, I spent a few hours today figuring out how to make convincing scratches. Tommorrow I'll learn how to add dirt/dust.



    Anything I should add? I don't have any specific texture ideas yet, just scratches and dirt.
    http://www.impactguns.com/data/defau..._66000-7WS.jpg ? xD
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  18. Post #18
    matthaios's Avatar
    June 2007
    1,485 Posts
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  19. Post #19
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
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  20. Post #20
    Gold Member
    Pac_187's Avatar
    November 2005
    326 Posts
    Take out the rough patter from the normalmap, it makes it look like rubber.
    If it's supposed to be rubber, then turn down the specular and glossiness (a lot).

    You might want to take this scope as a material reference and try to mimic
    the look of it. http://www.pixagogo.com/3881264524
    Put some noise in your specular, etc.

    Adding dirt isn't such a big deal, take a look at the scope I linked above and you will see that the corners of the switches are all dirty. The main reason for this is the oil to keep the switches intact.

    You placed the scratches too randomly, try to find some references of used scopes or from other games.

    You should also put some fingerprints on it, they add a lot of realism and underline the used look of the scope. (There's a lot of brushes on deviantart )

    This tutorial from racer445 covers the named topics pretty good: http://www.nextgenhardsurface.com/in...ageid=racer445
    You definitely should take a look at it!

    Hope that puts you in the right direction, I'm eager to see your results :)
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  21. Post #21
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Thanks! This is the first thing I've textured properly, so I'm all eyes and ears for ways I can improve.
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  22. Post #22
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,991 Posts
    I recently downloaded the 3ds Max trial, since i want to learn modelling, and i was wondering if anyone had any good tips?
    Bloo have already helped on some points, but i feel stuck with the controls :P
    Thanks.
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  23. Post #23
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Can't really give any tips about the controls, that's something you're just going to have to learn through using the program frequently, I really like how Max works though so it's worth it.

    Tips regarding actual modelling? If you're starting from the very beginning watch Youtube videos on how to make very simple stuff, eventually you'll find that things start snowballing and your work quality will skyrocket.
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  24. Post #24
    lucasp3000's Avatar
    November 2010
    10 Posts
    hi guys, i dont know if this is the thread to ask this but... dont you know good tutorials about xsi softimage weapon modeling?


    it doesnt matter i found some :)
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  25. Post #25
    lucasp3000's Avatar
    November 2010
    10 Posts
    Hey guys, ignore my previous post what do you think about my first model (wip)





    its a revolver mod 38
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  26. Post #26
    Gold Member
    Juniez's Avatar
    May 2007
    6,974 Posts
    you're missing a curve at the top
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  27. Post #27
    lucasp3000's Avatar
    November 2010
    10 Posts
    i have finished my first weapon in xsi! (also box modeling)



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  28. Post #28
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    wich one the straight thing at the 2 picture?
    Learn the subdivision technique, once you get your head around the use of edge loops your models will become tenfold better.
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  29. Post #29
    lucasp3000's Avatar
    November 2010
    10 Posts
    Learn the subdivision technique, once you get your head around the use of edge loops your models will become tenfold better.
    ok thx alot! i will

    -Edit

    I recently improved it

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  30. Post #30
    Gold Member
    Red Katana's Avatar
    December 2005
    929 Posts
    Please, please be trolling.
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  31. Post #31
    Gold Member
    rossmum's Avatar
    January 2007
    4,760 Posts
    When he said to learn subdiv, he meant to learn how to model properly and then use subdiv, not to turbosmooth a model that was already covered in errors and fucked faces.
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  32. Post #32
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Pac 187 gave me a good tutorial on subdivision modeling, but it's for 3DS Max. Could probably still watch it and get the basic idea of what he means, since it's really just teaching technique.
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  33. Post #33
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    I recently improved it
    Assuming you're not trolling, a part of the subdiv technique is the use of edge loops to control the shape of the model, it's like sculpting. If I were you I'd scrap that model, read up a shitton on it then have another bash at it when you understand it a little better.
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  34. Post #34
    lucasp3000's Avatar
    November 2010
    10 Posts
    Assuming you're not trolling, a part of the subdiv technique is the use of edge loops to control the shape of the model, it's like sculpting. If I were you I'd scrap that model, read up a shitton on it then have another bash at it when you understand it a little better.
    Ok, but i didnt found any tutorial about that, so i didit alone looking in the menu, can you give me a good tutorial for Softimage Xsi?
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  35. Post #35
    Shirky's Avatar
    December 2009
    2,632 Posts
    First model and texture!
    Unfortunately I cant fix the seems or anything else because 3DSmax crashed and I lost all my work



    EDIT:

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  36. Post #36
    lucasp3000's Avatar
    November 2010
    10 Posts
    Pac 187 gave me a good tutorial on subdivision modeling, but it's for 3DS Max. Could probably still watch it and get the basic idea of what he means, since it's really just teaching technique.
    thx alot!
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  37. Post #37
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Ok, but i didnt found any tutorial about that, so i didit alone looking in the menu, can you give me a good tutorial for Softimage Xsi?
    The only advise I have about Softimage is don't use it, get yourself Maya/Max.
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  38. Post #38
    Shirky's Avatar
    December 2009
    2,632 Posts
    The only advise I have about Softimage is don't use it, get youreself Maya/Max.
    I use XSI...
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  39. Post #39
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    XSI caused your 3DS Max to crash, it's true.
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  40. Post #40
    lucasp3000's Avatar
    November 2010
    10 Posts
    The only advise I have about Softimage is don't use it, get youreself Maya/Max.
    Yeah i used 3ds Max for a while and xsi for me is alot easier...
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