I am doing well for a rookie then, I take it?
Well to be honest, I am not starting off into modelling without any prior knowledge whatsoever, some two years ago or so I've tried my hand at modelling but never managed to make anything more complex than a box. And I wasn't using Blender. I honestly find Blender incredibly easy to use, once you get an idea for how the program works and why the UI is set up the way it is, I find it very intuitive to use, which inspired me to work almost nonstop to get this rather low-poly model this 'far' done. And I watched a dozen or two of tutorials regarding modelling before I even began, to make sure I do things properly.
Also, this brings me to a question for you guys, can you tell me how a texture for phong/glossiness works? I'd like to get that gun barrel to look shinier, without having to change the bump map.