1. Post #1601
    Gold Member
    vexx21322's Avatar
    December 2008
    10,660 Posts
    Normally I would but I think modeling Buzz would take considerably longer than a zoo animal or a dildo...
    Just draw him on a ripped out piece of notebook paper.
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  2. Post #1602
    Zero Hour's Avatar
    July 2011
    810 Posts
    Some platforms.

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  3. Post #1603
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    That's quite a bit of dirt and scuff on those tiles.
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  4. Post #1604
    Gold Member
    Juniez's Avatar
    May 2007
    6,969 Posts



    postal service
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  5. Post #1605
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    postal's service?
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  6. Post #1606
    Gold Member
    highvoltage's Avatar
    May 2009
    1,825 Posts
    That's postal serv-ass
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  7. Post #1607
    Gold Member
    Juniez's Avatar
    May 2007
    6,969 Posts
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  8. Post #1608
    Gold Member
    inebriaticxp's Avatar
    April 2011
    2,939 Posts
    almost done! just need the leg missile pods and the ammo belt
    and then i need to learn rigging
    sadly my teacher doesn't know it, so it's off to youtube town

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  9. Post #1609
    MrStevenWolfe's Avatar
    May 2011
    914 Posts
    snip, wrong thread
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  10. Post #1610
    I<3 LongBeach's Avatar
    February 2011
    770 Posts
    almost done! just need the leg missile pods and the ammo belt
    and then i need to learn rigging
    sadly my teacher doesn't know it, so it's off to youtube town

    very nice dude! you should try to make more gun dams like the original rx-78-2!
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  11. Post #1611
    Atomicman's Avatar
    October 2011
    484 Posts
    screw the 78. the 79[G] needs to be done.... also what you got inebriaticxp, so beautiful. did you rig it with body groups?
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  12. Post #1612
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Got my first university assignment of the year, I have to make 5 specific assets from a set of themes they gave us, I chose the victorian theme, here's a lowpoly bench with AO+Normals. I plan on making all 5 models then texturing them afterwards, I'm also working to a deadline.

    784 polys.

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  13. Post #1613
    OvB
    Facepunch resident scientist
    OvB's Avatar
    March 2007
    13,191 Posts
    First time modeling:


    Edited:

    Well, I installed the student version of 3dsmax about a year and a half ago but I've only opened it up a few times and played around with boxes before getting intimidated and never touching it again.
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  14. Post #1614
    Got my first university assignment of the year, I have to make 5 specific assets from a set of themes they gave us, I chose the victorian theme, here's a lowpoly bench with AO+Normals. I plan on making all 5 models then texturing them afterwards, I'm also working to a deadline.

    784 polys.

    [thttp://img84.imageshack.us/img84/4932/benchclay.jpg[/t
    nice clean bake! What are you using to sculpt that detail? Zbrush/Mudbox/nDo2?
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  15. Post #1615
    MrStevenWolfe's Avatar
    May 2011
    914 Posts
    First time modeling:


    Edited:

    Well, I installed the student version of 3dsmax about a year and a half ago but I've only opened it up a few times and played around with boxes before getting intimidated and never touching it again.
    I know how you feel. I just installed Blender to make some body hacks ('cuz everyone else doesn't want to) and I just went wall eyed at all of the stuff it has
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  16. Post #1616
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    nice clean bake! What are you using to sculpt that detail? Zbrush/Mudbox/nDo2?
    Was going to use Mudbox for it but ended up doing everything in Max.
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  17. Post #1617
    OvB
    Facepunch resident scientist
    OvB's Avatar
    March 2007
    13,191 Posts
    First time modeling:


    Edited:

    Well, I installed the student version of 3dsmax about a year and a half ago but I've only opened it up a few times and played around with boxes before getting intimidated and never touching it again.

    Whoops I forgot to put the trigger guard back.
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  18. Post #1618
    Gold Member
    inebriaticxp's Avatar
    April 2011
    2,939 Posts
    screw the 78. the 79[G] needs to be done.... also what you got inebriaticxp, so beautiful. did you rig it with body groups?

    Agreed! 79g master race
    And no, I have to finish some details and then I can get around to learning rigging

    But it'll mainly just be so I can make pretty pictures; due to the way I made this guy (booleans ftw! ) there's no way he'll ever be in a game

    When I get around to making the next gundam, I'll hopefully be proficient enough to put him in garrysmod or some shit
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  19. Post #1619
    Atomicman's Avatar
    October 2011
    484 Posts
    >no way he'll ever be in a game

    ;_;

    can... can your next gundam be the same gundam?

    also, what color scheme are you going for?
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  20. Post #1620
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
    wip

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  21. Post #1621
    Gold Member
    Juniez's Avatar
    May 2007
    6,969 Posts


    yay
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  22. Post #1622
    OvB
    Facepunch resident scientist
    OvB's Avatar
    March 2007
    13,191 Posts
    So I got bored with the glock for now and made a tanky:


    Edited:

    Not finished yet, clearly.
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  23. Post #1623
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
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  24. Post #1624
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Its.. a.. Whalemarine!
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  25. Post #1625
    Gold Member
    surfur's Avatar
    March 2007
    2,076 Posts


    Practicing texturing as well as a work flow for normal mapping, though its hard to see on this model.

    and yea the welding marks fall off at an odd point, gona fix that... (even though Ibeams are cast in a single mold)
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  26. Post #1626
    Gold Member
    chaoselite's Avatar
    April 2005
    369 Posts


    I dug this up out of my abandoned models graveyard after I saw the gundam.

    Might try to get it ingame it's only 4k tris.
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  27. Post #1627
    Atomicman's Avatar
    October 2011
    484 Posts
    go for it.
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  28. Post #1628
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    1,617, we don't have budgets we just have to keep it reasonable.

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  29. Post #1629
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
    Not completely happy with the engines




    edit: since the old host is down:

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  30. Post #1630
    I like the shape of those engines but it does look kinda weird, like how they are attached to the wing, maybe extend the wings on the outside of the engines?
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  31. Post #1631
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    I decided to stop being lazy, so here's a textured rock prop with a small normal map problem and a LOD version.

    1024 polys, 2048 diffuse & normal for the hp version
    256 polys, 512 diffuse & normal for the LOD version




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  32. Post #1632
    I<3 LongBeach's Avatar
    February 2011
    770 Posts


    i tired doing some basic metal gear solid 4 PMC reskins on the CSGO FBI guys (i have little knowlege using photoshop)

    what do you guys think?
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  33. Post #1633
    Prototype556's Avatar
    May 2011
    1,649 Posts


    i tired doing some basic metal gear solid 4 PMC reskins on the CSGO FBI guys (i have little knowlege using photoshop)

    what do you guys think?
    That looks nice, but you should try and get rid of the white arm band. ( I know you overlayed with the grey texture) You should see if you can go over it with black. I dunno, may be just me.
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  34. Post #1634
    I<3 LongBeach's Avatar
    February 2011
    770 Posts
    That looks nice, but you should try and get rid of the white arm band. ( I know you overlayed with the grey texture) You should see if you can go over it with black. I dunno, may be just me.
    thanks man, this was my first re skinning so i got really lazy, im fixing the problems as we speak, and i still dont know much how to use Photoshop hahahaa
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  35. Post #1635
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    6,455 Posts
    I couldn't find a question megathread, so I'm just requesting information here.
    Where can I find a decent tutorial on working with bones in Source? I have no idea what I need to put in the QCs and all the searches I do pull up the basics on exporting to Source rather than how I'm supposed to work with bones.
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  36. Post #1636
    I couldn't find a question megathread, so I'm just requesting information here.
    Where can I find a decent tutorial on working with bones in Source? I have no idea what I need to put in the QCs and all the searches I do pull up the basics on exporting to Source rather than how I'm supposed to work with bones.
    there were some old dvd (NOESIS I think), they have them on streaming over at Design3, this should help but it isn't free (legally).
    Another way could be checking Valve's decompiled models in your steam/username/sourcesdk_content/ folder.
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  37. Post #1637
    Gold Member
    Milkyway M16's Avatar
    July 2006
    1,372 Posts
    I couldn't find a question megathread, so I'm just requesting information here.
    Where can I find a decent tutorial on working with bones in Source? I have no idea what I need to put in the QCs and all the searches I do pull up the basics on exporting to Source rather than how I'm supposed to work with bones.
    It depends on what specifically your problem is. If you have any more info, I'd be happy to help.
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  38. Post #1638
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    When I export an object so I can sculpt it a little, is there a way to get it back into Max for baking without having a crazy amount of polys slowing down my machine, basically looking for a way to control the iterations like turbosmooth so I can keep working.
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  39. Post #1639
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    It's not 3DS Max, but you can try xNormal to load it and bake it.
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  40. Post #1640
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Not sure what you're looking for. If you want to bake it I'm assuming you want final quality, but if you want to keep working on it in Max after doing detailed sculpting that's going to be hard. If you've finished sculpting and want to bring it into Max (and if you're using Zbrush) there's Decimation Master which will do some crazy optimization while still retaining high quality normals. You can also export individual subd levels from Zbrush, rework them in Max, bring them back into Zbrush and transfer the sculpt details IIRC, though I've never done this myself so I have no clue as to how well it works.
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