That's quite a bit of dirt and scuff on those tiles.
That's postal serv-ass
almost done! just need the leg missile pods and the ammo belt
and then i need to learn rigging
sadly my teacher doesn't know it, so it's off to youtube town
snip, wrong thread
screw the 78. the 79[G] needs to be done.... also what you got inebriaticxp, so beautiful. did you rig it with body groups?
Got my first university assignment of the year, I have to make 5 specific assets from a set of themes they gave us, I chose the victorian theme, here's a lowpoly bench with AO+Normals. I plan on making all 5 models then texturing them afterwards, I'm also working to a deadline.
First time modeling:
Well, I installed the student version of 3dsmax about a year and a half ago but I've only opened it up a few times and played around with boxes before getting intimidated and never touching it again.
Agreed! 79g master race
And no, I have to finish some details and then I can get around to learning rigging
But it'll mainly just be so I can make pretty pictures; due to the way I made this guy (booleans ftw! ) there's no way he'll ever be in a game
When I get around to making the next gundam, I'll hopefully be proficient enough to put him in garrysmod or some shit
>no way he'll ever be in a game
can... can your next gundam be the same gundam?
also, what color scheme are you going for?
So I got bored with the glock for now and made a tanky:
Not finished yet, clearly.
go for it.
1,617, we don't have budgets we just have to keep it reasonable.
Not completely happy with the engines
edit: since the old host is down:
I like the shape of those engines but it does look kinda weird, like how they are attached to the wing, maybe extend the wings on the outside of the engines?
i tired doing some basic metal gear solid 4 PMC reskins on the CSGO FBI guys (i have little knowlege using photoshop)
what do you guys think?
I couldn't find a question megathread, so I'm just requesting information here.
Where can I find a decent tutorial on working with bones in Source? I have no idea what I need to put in the QCs and all the searches I do pull up the basics on exporting to Source rather than how I'm supposed to work with bones.
When I export an object so I can sculpt it a little, is there a way to get it back into Max for baking without having a crazy amount of polys slowing down my machine, basically looking for a way to control the iterations like turbosmooth so I can keep working.
It's not 3DS Max, but you can try xNormal to load it and bake it.
Not sure what you're looking for. If you want to bake it I'm assuming you want final quality, but if you want to keep working on it in Max after doing detailed sculpting that's going to be hard. If you've finished sculpting and want to bring it into Max (and if you're using Zbrush) there's Decimation Master which will do some crazy optimization while still retaining high quality normals. You can also export individual subd levels from Zbrush, rework them in Max, bring them back into Zbrush and transfer the sculpt details IIRC, though I've never done this myself so I have no clue as to how well it works.