Decided to make this light prop simple since it would have a small texture map.
God damn everyone is so good.
Heres my HEV arm remake, still very WIP.
Tone down the wear and tear considerably and experiment with different base textures. You can't really tell what any material there is, other than the strap.
UV looks a little unnecessarily stretched, might be better to correct the stretching and make the end caps slightly bigger instead to fill the space?
Your spec colour is backwards too I think, reflecting yellow makes it look like it's made of gold, try making it reflect the colour opposite of itself (http://www.3dtotal.com/tutorial/text...terials_01.php)
Maybe make the metal slightly blue on the spec map too, very slightly though
"If you need to create a Conductor material it is simple. You just need to use the same color of the diffuse as the starting point for your specular map. So, if you are making something made of gold, your diffuse and specular will be of some shade of yellow, if itís copper, some sort of brown/orange etc. This way the base color of the object (diffuse) and the highlights (specular) will be of similar hues. Of course you may change the intensity and even vary the hue a bit to achieve the specific look you are trying to get. But you will probably want to stay close to the original diffuse hue range "
Was rummaging through a folder for whatever reason and found a model I hadn't finished and then finished it and then posted it because why not and then made a really long run on sentence:
That's very slick but I think it's a little thick.
Suffice to say, it looks like it can slice a lot of mice
The tips you guys have given me have really helped me to improve. This is a pretty nice community, if you're willing to learn.
They are basically the same features and the exact same rules apply: use the feature freely, just remember to set it up properly and clear up the end product.
A clean curve|boolean won't be as bad, but in hammer you can't really clean it up nicely like in a 3dpackage.
hammer is a half-assed modeling program.
anyone know how to import a .nif file into milkshape?
im not too familiar with 3ds max and i could never find a site to download it without filling in personal information
Where's the ejection port?
i fixed it
I'm on a roll heh. Also John I can't see loads of your pictures like the one above.
It's a paid request so I can't release it sorry, but yeah it's going into source.
Highpoly is finished.
I made a function generator to go with my oscilloscope.
Another less then 500 poly model on a 512 texture. I was just a little smarter with my UV space and variable pixel density this time, thus the readable text. I guess I'll be doing a whole electrical engineering lab set sooner or later.