1. Post #121
    Gold Member
    Joazzz's Avatar
    June 2008
    24,623 Posts
    Future Cop?

    Edited:

    Why doesn't anybody do Future Cop
    Because Mechwarrior
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  2. Post #122
    Gold Member
    Taggart's Avatar
    February 2006
    15,258 Posts
    Can a mechwarrior spin it's guns like it's in a western?

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  3. Post #123
    Biobeast669's Avatar
    November 2011
    67 Posts
    I know it isn't the greatest but... also it's my first model so don't expect much
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  4. Post #124
    Gold Member
    Joazzz's Avatar
    June 2008
    24,623 Posts
    Turning dart launchers into laser pistols with laser pointers 101:





    Can a mechwarrior spin it's guns like it's in a western?

    No because that is fucking lame.
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  5. Post #125
    Gold Member
    Taggart's Avatar
    February 2006
    15,258 Posts
    now now, don't be jelly
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  6. Post #126
    Gold Member
    Joazzz's Avatar
    June 2008
    24,623 Posts
    Wow I voice my opinion and suddenly I'm jealous

    What
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  7. Post #127
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    You voiced your opinion in a way that makes you sound like a dick.

    How is that gun supposed to fire darts? Or is it purely a laser pistol. If so, why does it have a gas tank?
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  8. Post #128
    Gold Member
    Joazzz's Avatar
    June 2008
    24,623 Posts
    You voiced your opinion in a way that makes you sound like a dick.
    Many people do that nowadays and get away with it. Besides, I thought it looked fucking lame, and so I said it was fucking lame. Where's the problem?
    How is that gun supposed to fire darts?
    Hell, ask DICE.

    Or is it purely a laser pistol. If so, why does it have a gas tank?
    Yeah it's some sort of random sci-fi gun, not sure about the gas tank thingy though. Might make it look like a battery/energy cell.
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  9. Post #129
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,697 Posts
    I am looking at doing some hand animations for a swep, were would I get just the hands view model in the source files, would I have to just take them out of the grenade or something?
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  10. Post #130
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Working on a Spas-12:

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  11. Post #131
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,986 Posts
    Looks really good, going to add the Benneli text later?
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  12. Post #132
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Looks really good, going to add the Benneli text later?
    The what?
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  13. Post #133
    Gold Member
    Taggart's Avatar
    February 2006
    15,258 Posts
    Looks really good, going to add the Benneli text later?
    .....the SPAS-12 was made by Franchi, not Benneli
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  14. Post #134
    Partent Z's Avatar
    May 2011
    570 Posts
    the benneli xm1014 or whatever it is im guessing
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  15. Post #135
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,986 Posts
    .....the SPAS-12 was made by Franchi, not Benneli
    Haha... This was embarrasing...
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  16. Post #136
    Partent Z's Avatar
    May 2011
    570 Posts
    Benneli SPAS-12 would be 1337.
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  17. Post #137
    Gold Member
    fury_161's Avatar
    February 2005
    1,498 Posts
    Technically, Benneli bought Franchi, so... but they don't make Spas-12's anymore.
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  18. Post #138
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Technically, Benneli bought Franchi, so... but they don't make Spas-12's anymore.
    Actually, Beretta bought both of them.
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  19. Post #139
    Romka's Avatar
    January 2008
    1,247 Posts
    Working on a Spas-12:

    *pic*
    Metal folding stock plz.
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  20. Post #140
    Civil's Avatar
    December 2009
    3,749 Posts
    Working on a Spas-12:

    If you texture it and such can you make it as a replacement for the spas in hl2?

    If you could that would be nice.
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  21. Post #141
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Metal folding stock plz.
    On the way, it's far from done.

    If you texture it and such can you make it as a replacement for the spas in hl2?

    If you could that would be nice.
    Maybe. I'll talk to Sparkwire and see if he wants to animate/replace it when I'm done. If not I'd be happy to provide the files for anyone willing to do it instead.
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  22. Post #142
    Gold Member
    Radley's Avatar
    December 2009
    7,151 Posts


    nothing major. just re-skinned the masked robber to look more rioty.
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  23. Post #143


    First model I've actually seen through to the end. First time I've made textures too! Its for a little project me and my friend are working on
    Started teaching myself how to use Blender about a month ago now, never really done much 3D modeling before that

    What do you guys think?
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  24. Post #144
    Gold Member
    bigboss15's Avatar
    July 2005
    115 Posts
    Nice model tommo. I really like the shading you chose for the texture too.

    I was really busy but I finally finished the scientist zombie for Wilson Chronicle.
    As I said I wanted to try Marmoset toolbag, so this is my first render.



    C&C are welcome ^^.
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  25. Post #145
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Had to shift a load of work for uni this week, but I managed to make some progress.

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  26. Post #146
    Gold Member
    Splambob's Avatar
    January 2005
    1,224 Posts
    Whoa.
    Yeah I know I don't really post here anymore and pretty much just lurk this thread, but I also know that what I've just seen is hot as heck.

    That goes for pretty much everything in this thread, you guys rock. I need to open up 3DS again some time and rejoin the party.
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  27. Post #147
    MrBunneh's Avatar
    May 2010
    1,403 Posts
    bigboss, that headcrab looks really... cripspy? It kinda looks like it has been burned or dried out or something, I don't know if that is what you were aiming to achieve but yeah.
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  28. Post #148
    Gold Member
    bigboss15's Avatar
    July 2005
    115 Posts
    Hey MrBunneh, yeah you're right, this is because I have to use the texture used in the mod Wilson Chronicle and the normal map is really weird (looks like it has been generated from the diffuse with too much small details).
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  29. Post #149
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    That goes for pretty much everything in this thread, you guys rock. I need to open up 3DS again some time and rejoin the party.
    Do it!
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  30. Post #150
    Gold Member
    nubblecakes's Avatar
    May 2006
    1,398 Posts
    Working on a Spas-12:

    Are you trying to seduce me?
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  31. Post #151
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,351 Posts
    Fewes, what is the usual texture res you use for a gun? I use 2048x2 but was surprised by the lack of detail, do you take the approach where you give most surfaces the same space, or do you give more space to the areas closest to the camera and less for further away?
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  32. Post #152
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,697 Posts
    Fewes, what is the usual texture res you use for a gun? I use 2048x2 but was surprised by the lack of detail, do you take the approach where you give most surfaces the same space, or do you give more space to the areas closest to the camera and less for further away?
    I may be reading that wrong; 2048 by 2 pixels?
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  33. Post #153
    Trek's Avatar
    March 2010
    2,470 Posts
    I think he mean: "two 2048X2048 textures".
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  34. Post #154
    Gold Member
    Ilwrath's Avatar
    June 2005
    3,033 Posts
    I think he mean: "two 2048X2048 textures".
    No, he means 2048*2, as in 2048x2048, not 2048x2048*2
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  35. Post #155
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,697 Posts
    I think he mean: "two 2048X2048 textures".
    Well that makes a lot more sense unless he was textureing a plane; thanks.
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  36. Post #156
    shadowsX's Avatar
    November 2008
    436 Posts
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  37. Post #157
    Gold Member
    Milkyway M16's Avatar
    July 2006
    1,374 Posts
    Is he walking the dinosaur?
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  38. Post #158
    shadowsX's Avatar
    November 2008
    436 Posts
    Is he walking the dinosaur?
    shiron from Legendz
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  39. Post #159
    Gold Member
    Juniez's Avatar
    May 2007
    6,973 Posts


    made some wooden pallets and some books/binders today

    512 for the pallets, 128 for the books
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  40. Post #160
    Gold Member
    fewes's Avatar
    December 2006
    1,670 Posts
    Fewes, what is the usual texture res you use for a gun? I use 2048x2 but was surprised by the lack of detail, do you take the approach where you give most surfaces the same space, or do you give more space to the areas closest to the camera and less for further away?
    Depends. Most often I find it easiest to break it up into several maps (though that's not ideal for rendering), and for medium sized rifles I usually want at least 2 1024^2 textures. It depends heavily on how much texture space I can reuse (mirrored parts etc. Sometimes I get away with just one 1024^2 texture and still have it looking great). I usually never go above 2048^2 for one texture map but I sometimes work with 4096^2 just so I can get some nice renders (the revolver I did for instance has a 4096^2 texture, though it's really not that necessary)
    And yes, I usually dedicate more texture space to parts closer to the screen or parts that are in plain sight.
    Something I have been inspired by recently is how the guns in Metal Gear Solid 3 are made. They have high geometrical detail in crucial areas and avoid circle like shapes in the texture map, instead relying on polygons to do that kind of job. This makes the guns look really good while still having really low texture res.
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