1. Post #201
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,219 Posts
    Worked on it some more today.

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  2. Post #202
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts
    Wooh, recreated my first ever model that I made a few weeks ago, as my fourth model
    AO bake worked perfectly now, I guess I had some broken shit on my old one.



    2,018 faces, Isn't that around Source engine's preferred face-amount when it comes to viewmodels and such?

    Edited:

    et vóila!

    textured!
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  3. Post #203
    Gold Member
    markg06's Avatar
    September 2006
    10,059 Posts
    I think you should add some weathering on the hammer.
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  4. Post #204
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts
    it's not too visible from a distance. I also tried doing the same effect on the chamber and the pin next to it but it ended up looking terrible so I kept it to the hammer and the trigger.
    Also, Fleur De Lis!


    I'm thinking about making the pin next to the chamber cylinder a bit darker so it stands out from the rest of the gun, about the same darkness the trigger and hammer has
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  5. Post #205
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,557 Posts
    it's not too visible from a distance. I also tried doing the same effect on the chamber and the pin next to it but it ended up looking terrible so I kept it to the hammer and the trigger.
    Also, Fleur De Lis!


    I'm thinking about making the pin next to the chamber cylinder a bit darker so it stands out from the rest of the gun, about the same darkness the trigger and hammer has
    The gun looks to grey in the metal parts, I recommend check out how HL2 or one of the other modelers does his gun metal and trying to emulate that. Love the model!
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  6. Post #206
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts
    The gun looks to grey in the metal parts, I recommend check out how HL2 or one of the other modelers does his gun metal and trying to emulate that. Love the model!
    Thanks, I did all this "texture" work in Photoshop and I'm pretty bad at it so the most I can do is make a few in-built effects and whatnot. I'll give it a look
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  7. Post #207
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts


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  8. Post #208
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,219 Posts
    Thanks, I did all this "texture" work in Photoshop and I'm pretty bad at it so the most I can do is make a few in-built effects and whatnot. I'll give it a look
    Bake an AO for it, it's very simple to do, it's literally just placing a Skylight in your envionment then rendering to texture, when you've done that take it into PS and blend it with the diffuse by setting the layer to multiply.
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  9. Post #209
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts




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  10. Post #210
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,219 Posts
    How the fuck did you go from that Tiger to that, nice job!
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  11. Post #211
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    How the fuck did you go from that Tiger to that, nice job!
    eh i did the tiger in 15 mins, i don't get why people rated it funny.

    Edited:

    here's some oldies





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  12. Post #212
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts
    Bake an AO for it, it's very simple to do, it's literally just placing a Skylight in your envionment then rendering to texture, when you've done that take it into PS and blend it with the diffuse by setting the layer to multiply.
    That's exactly what I already have done when I made the texture
    Started with baking an AO, then I exported the AO bakes of each separate part of the model as .png and messed around with them in Photoshop.
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  13. Post #213
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,586 Posts
    Usually when I model something and look at it, I get a sense of, I suppose, pride, but I'm just not getting a good vibe from this, so I'm ditching it.

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  14. Post #214
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts


    Smokin'.
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  15. Post #215
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts


    EoTech!

    Underside and the long front part still W.I.P
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  16. Post #216
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts


    this page is full of my stuff, sorry if i'm bothering you guys.
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  17. Post #217
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,219 Posts
    EoTech!

    Underside and the long front part still W.I.P
    I'll be making that as an attachment for my SCAR once I've finished it.
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  18. Post #218
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    3,609 Posts

    this page is full of my stuff, sorry if i'm bothering you guys.
    That's ok I like seeing your stuff.

    Btw what are you going to do with that vulture/crab/flea monster? Or is it just random practice.
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  19. Post #219
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    That's ok I like seeing your stuff.

    Btw what are you going to do with that vulture/crab/flea monster? Or is it just random practice.
    it's just random practice. all my stuff is tbh.
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  20. Post #220
    Gold Member
    Juniez's Avatar
    May 2007
    5,238 Posts
    today's prop - street lamp



    512 diffuse spec normal for the main thing, 128 diffuse for the light
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  21. Post #221
    OFFICIAL DEAN of MAX PAYNE
    A big fat ass's Avatar
    July 2009
    7,785 Posts
    Spline text go.


    Edited:

    its got little pegs between the bars and the lights so it's more connected than it looks

    Edited:

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  22. Post #222
    Lt_C's Avatar
    March 2007
    2,114 Posts


    I decided to revisit the PADD Nirrti modeled and I textured back in 2009. Used some normalmap tricks to make the surface look not flat, I think it turned out nice.
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  23. Post #223
    Modelrator
    PLing's Avatar
    February 2005
    4,021 Posts
    Spline text go.


    Edited:

    its got little pegs between the bars and the lights so it's more connected than it looks

    Edited:

    You could have used a lot more segments on the circle on top.
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  24. Post #224

    March 2011
    26 Posts
    Hey everyone, I've been lurking this thread quite a while and now I want to start getting some feedback on my models.
    I know I'm not very good at modelling yet but here's a fire axe I made



    Something feels off about the texture but I'm not sure what.
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  25. Post #225
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,586 Posts
    The bottom of the handle looks very flimsy with the massive head like that.

    Edited:

    lol penis references.
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  26. Post #226
    Modelrator
    PLing's Avatar
    February 2005
    4,021 Posts
    Hey everyone, I've been lurking this thread quite a while and now I want to start getting some feedback on my models.
    I know I'm not very good at modelling yet but here's a fire axe I made



    Something feels off about the texture but I'm not sure what.
    The blade part itself is like 3mm wide. Which I guess is okay if you want to smash through cardboard.
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  27. Post #227
    Gold Member
    Juniez's Avatar
    May 2007
    5,238 Posts


    started on a terrorist gun today, doing all the easy bits first because it keeps me entertained
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  28. Post #228
    Gold Member
    Eric95's Avatar
    January 2009
    3,661 Posts


    Sweaty englishman!



    Body! No real body textures so far, only AO and plain colors.

    Sweaty englishman is done!

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  29. Post #229
    Gold Member
    Pac_187's Avatar
    November 2005
    325 Posts
    Some progress on the M9 textures
    Texture

    Wireframe


    The viewport grab script raped the quality a bit, the textures are a bit more crisp than the pictures show.
    I might also lower down the size of the specular do 1024, depends how much it influences the overall look.
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  30. Post #230
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,557 Posts


    Sweaty englishman!



    Body! No real body textures so far, only AO and plain colors.

    Sweaty englishman is done!

    Fucking. Adorable.
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  31. Post #231
    Lt_C's Avatar
    March 2007
    2,114 Posts
    Some progress on the M9 textures
    Texture

    Wireframe


    The viewport grab script raped the quality a bit, the textures are a bit more crisp than the pictures show.
    I might also lower down the size of the specular do 1024, depends how much it influences the overall look.
    It looks nice, but I think there are way too many scratches. It's for an SG mod right? The USAF would not issue out something in that poor of a condition, at least outside of a deployed situation. I wouldn't say the SGC is a camp on the front lines; some of the distant deployed alpha site locations might be more fitting though.

    However, I thought this old pic I have might be relevant if that is the look you're going for, it's a supply of berettas at a forward operating base. I think some of those markings might be kind of a neat addon.
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  32. Post #232
    Prototype556's Avatar
    May 2011
    840 Posts
    It's called wear and tear. In the shows, I can't count how many times people pull out their pistols (Stargate).
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  33. Post #233
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,219 Posts
    Back is a WIP but here's the progress I made since last time, lots of complicated parts at the back.

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  34. Post #234
    Prototype556's Avatar
    May 2011
    840 Posts
    The stock looks too small, but otherwise good job!
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  35. Post #235
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,219 Posts
    Small how? and thanks.
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  36. Post #236
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    3,271 Posts
    Maybe it's the angle, could we get a better pic of the stock?
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  37. Post #237
    Trek's Avatar
    March 2010
    1,984 Posts
    Some progress on the M9 textures
    Texture

    Wireframe


    The viewport grab script raped the quality a bit, the textures are a bit more crisp than the pictures show.
    I might also lower down the size of the specular do 1024, depends how much it influences the overall look.
    This is beautiful.
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  38. Post #238
    Gold Member
    - Livewire -'s Avatar
    November 2006
    1,219 Posts
    Maybe it's the angle, could we get a better pic of the stock?
    The stock is heavily WIP, it looks weird because it's missing the outer shell which I haven't made yet.
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  39. Post #239
    MrBunneh's Avatar
    May 2010
    628 Posts
    first real texture from scratch ever, it's missing a lot of detail but crit/comments?

    wood sux hur hur
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  40. Post #240
    Gold Member
    Juniez's Avatar
    May 2007
    5,238 Posts

    well now the hardest part is left
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