I agree with Lubci, the silencer and heavy barrel in the customization menu would be great, and a red dot sight for weapons other than pistols would be nice. And what happened to that AWP with rails, are you still going to add that?
I agree with Lubci, the silencer and heavy barrel in the customization menu would be great, and a red dot sight for weapons other than pistols would be nice. And what happened to that AWP with rails, are you still going to add that?
While playing multiplayer with the 1.25 version while firing the guns the sound is delayed .2-1 seconds even though the bullet has hit its target.
I also have this problem.
Oh damn, should learn about guns better, my mistake.
The arm; " /\ Re-wrote a certain part of the bone repositioning code, one of the next major updates will have a rewrite of the remaining part"
I did read the changelog, but not in order, so I apparently skipped important data.
That problem with AK47 is probably out-dated phong or fucked phong...If anyone knows what's wrong, mind telling me please?
For your dual weapons, if they're there...They should be made customizable too, eh? Or just remove them.
Also, I'm with Antonium, I want a red-dot sight as well.
The sounds are emitted on the server, hence the delay. Emitting them shared/client-side has a lot of problems. (I've written why a few pages back) The delay is also dependant on your ping.
Nope. Phong is that shiny golden light shoving itself through your eyeballs and deep into your brain whenever the sun hits the any part of the gun at the right angle. The problem with that AK is that whoever was in charge of those .vmts is cubemap-happy. Modify the three .vmts for the ak47 by taking out any instances of "$envmap" "env_cubemap" and your gun will no longer look like its been sprayed with a coat of magical silver dust.
I might be able to bodygroup the Masada sights for you, and maybe fix the phong on the ak. I'll get back to you in like a few hours to a day.
Hehehe, that's what you said last time you promised to get me that AUG A3 model several months ago...
But alright, hope you manage to bodygroup the sights. Better yet, make them a separate bone.
I did do the AUG A3 and if I remember I gave it to you I think you were complaining about the smoothing, anyway I was thinking of making the bodygroups sights flipped up and down instead of just making them disappear.
How about something similar to the tactical attachment from crysis? I suppose it could function like that punisher swep only without the annoying music and also a lack of bouncing ragdolls. You could probably stick on a coloured barrel with the swep construction kit for it and make it in the place of a grenade launcher/grip.
http://gamebanana.com/css/skins/33184
L33TN00B, you are now my Santa, and I wrote my list. Please provide.
have you been naughty or nice
so what's with the muzzle stray with an active bipod but not when normally sighted? shouldn't be the other way around? it's actually harder to "snipe" with battle rifles while braced now, if that's the case why bother letting us put them on semi automatic rifles if bracing at all would only benefit automatic fire? also I find it hard to believe that the straying would be worse than the recoil even if you are bracing, if you don't plan on reversing it, could you at least make the sway "react" to the shots fired?
Here's a Masada model everyone'll enjoy. http://gamebanana.com/css/skins/106787
The reason being is that the creators mad 2 versions of the model, one with the sights up, and one with the sights down (even though it has an eotech, but that can be removed with some .vmt editing).
The reason I'm posting this here is because you can possibly use the model with the sights up, and when a sight is added, you can figure out a way to either make them down or completely remove them. I don't know how to do it myself, but there's plenty of people who may have an idea.
You don't really need to modify animations, just speed the reload animation and time up by like 20-40%.
You can also make it so you can't use it on the drum mag, and the drum slows the reload anim by 20-40%
what. You didn't give me any links at all.
Edited:
God damn it, it's like that guy is trolling me by having an animation that attaches a suppressor to it as soon as he draws it. >:(
And making the suppressor invisible by using the .vmt trick would make the draw animation look retarded, because it'd look like he'd try to kiss the barrel with his hands.
But god damn, does that gun look sexy or what.
Edited:
If the model's sights are not bodygrouped, then I can't manipulate it in any way, unless I hex 2 models - one without the sights and the other with the sights, but changing a weapon's viewmodel on the fly is rather buggy from what I remember.
Edited:
wat
what the hell are you on about
Also, regarding the heavy barrel - Mr. Bix suggested I just lower the pitch on the firing sound. I tried that, and it works quite well, actually.
Edited:
That's for GM13, when I add the ballistic scope.
I got a problem:
When i install this addon, everything works, game runs like always, no problems, but then when i take a gun from theorand fire with the gun, the gun DOESN'T HAVE RECOIL like so...
i get a lua error:
EVERYTIME I SHOOT
so when i fire, that lua error appears, the gun doesnt "get punch angle" (NO RECOIL), Muzzle Flash doesn't appear, but the firing sound works and i hear it.
can you solve that?
without this bug, the mod should be freakin' awesome. \o\ \o/ /o/
You know what's funny? The only reason why you would get that error is if you had a pirated outdated version of Garry's Mod or an addon that removes the GetPunchAngle function, and I doubt an addon would remove that function.
I know, and it's really weird too. It's an upper receiver upgrade for AR-15/M16s that allows them to fire 5.7mm rounds from P90 mags.
I've read about the AR-57 on the internet, and the weapon's design is interesting, to say the least.
The mag is the same that P90 has (aka 50 rounds), and the case is ejected out of where the mag usually is in an AR-15 based rifle.
another thing about the AR-57 model is that it fits purrfectly with the SMG holdtype
i dont have a pirated, but i had a bunch of addons and i now disabled them. it works now. tnx!
Leet listen i have 3 ideas
Can you add the handle of the L85? i like it and gun looks orrible without it, im glad if you add it again
Can you add a 5-7? It's a nice gun, i very like it!
http://gamebanana.com/css/skins/115741
Can you add a PP1901 Too? it's a nice SMG and it is based on the AKS-74U and it's fully customizable!
http://gamebanana.com/css/skins/118796
Thank you for reading this and don't worry if you don't want do that because i know you are currently working on other things and i don't want force you :)
Oooh, yes please. Five-SeveN is required.
That 5-7 already has one attachment, besides, the non-extra pack already has the 5-7.
Anyway, Leetnoob, you got an ideas for more shotguns and shit?
Tried that tweak, and it worked. Never knew it was the cubemap. Thanks!
Ok thank you so much :)
I just pushed out 1.25, give me a break...
LEETNOOB, if someone bodygroups the om noms masada, add it, because that i wont whine about seeing as i could replace the worldmodel with the one with flipped down ironsights, as i will commit suicide if i dont use optics
With GM13 coming out, are you going to add Customizable weaponry to the workshop?
You know, at times, I actually do think there should be a shrine devoted to you somewhere.
I know you just put out 1.25, so dont worry about this until you work on the next version, but when the next version comes, these would be nice.
A desert eagle, so we can use one thats not CS:S, it has some incredible animation.]
http://gamebanana.com/css/skins/112590
Heres a better looking FAL.
http://gamebanana.com/css/skins/115947
Again, I dont mean to look like another impatient jerk, I just thought you might like these, I know I do.
Well, someone has to bother you about shotguns just so you can put them some day you know, but yeah. Not gonna rush you.
It's obvious, you won't.
There's already a HK416 though, and "better looking" or not, what he put is a L1A1, not exactly a FN FAL.
(User was banned for this post ("image macro" - postal)) (What the fuck is "image macro" anyway?)
It used to be a FN-FAL, he recently changed the name.
Presumably because he realised it wasn't a FAL.
Either way it doesnt matter, L1-A1 or FAL, its a model for it.
It was a L1A1 all along (even in the texture files you can see "L1A1" written), but the skin's name was FN FAL, so I thought it was an FN FAL.
Edited:
Like one rapper said
"You can be a fan of all my songs, nigga,
but just don't ride my dick."
Also, a question regarding the reflex sight - it looks a lot like a Kobra, but it isn't one, should I still rename it to a Kobra and make it use a sight that a Kobra would use?
I mean, it looks cool with an aiming reticule like this:
![]()
customizable weaponry will be the best weapon pack for gmod for a very long time. I doubt anyone can make anything remotely close anytime soon.
Many thanks leetnoob.
Thanks man!
but, I would call it Kobra and make the display(?) a bit bigger
Another Request: Is it possible if you could fit the M16A3 in there? And add a default Iron sight to the SCAR H/L and remove the grip?