1. Post #921
    Killjoy's Avatar
    November 2011
    115 Posts
    I agree with Lubci, the silencer and heavy barrel in the customization menu would be great, and a red dot sight for weapons other than pistols would be nice. And what happened to that AWP with rails, are you still going to add that?
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  2. Post #922

    August 2009
    17 Posts
    While playing multiplayer with the 1.25 version while firing the guns the sound is delayed .2-1 seconds even though the bullet has hit its target.
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  3. Post #923
    PLUNGER BUTT
    TonyTheBean's Avatar
    November 2010
    1,774 Posts
    1. Twitchy arm. When you use the M203 on HK416, the left arm will sometimes twitch, it's like its attempting to reset back to the normal animation, so it will hold the weapon like it has no M203 on it, clipping through.
    I also have this problem.
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  4. Post #924
    Blitzoreo's Avatar
    June 2012
    108 Posts
    Oh damn, should learn about guns better, my mistake.

    The arm; " /\ Re-wrote a certain part of the bone repositioning code, one of the next major updates will have a rewrite of the remaining part"

    I did read the changelog, but not in order, so I apparently skipped important data.

    That problem with AK47 is probably out-dated phong or fucked phong...If anyone knows what's wrong, mind telling me please?

    For your dual weapons, if they're there...They should be made customizable too, eh? Or just remove them.

    Also, I'm with Antonium, I want a red-dot sight as well.
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  5. Post #925
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    While playing multiplayer with the 1.25 version while firing the guns the sound is delayed .2-1 seconds even though the bullet has hit its target.
    The sounds are emitted on the server, hence the delay. Emitting them shared/client-side has a lot of problems. (I've written why a few pages back) The delay is also dependant on your ping.
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  6. Post #926
    G-Enigma's Avatar
    June 2011
    310 Posts
    Oh damn, should learn about guns better, my mistake.

    The arm; " /\ Re-wrote a certain part of the bone repositioning code, one of the next major updates will have a rewrite of the remaining part"

    I did read the changelog, but not in order, so I apparently skipped important data.

    That problem with AK47 is probably out-dated phong or fucked phong...If anyone knows what's wrong, mind telling me please?

    For your dual weapons, if they're there...They should be made customizable too, eh? Or just remove them.

    Also, I'm with Antonium, I want a red-dot sight as well.
    Nope. Phong is that shiny golden light shoving itself through your eyeballs and deep into your brain whenever the sun hits the any part of the gun at the right angle. The problem with that AK is that whoever was in charge of those .vmts is cubemap-happy. Modify the three .vmts for the ak47 by taking out any instances of "$envmap" "env_cubemap" and your gun will no longer look like its been sprayed with a coat of magical silver dust.
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  7. Post #927
    sentrygunman's Avatar
    September 2008
    719 Posts
    I might be able to bodygroup the Masada sights for you, and maybe fix the phong on the ak. I'll get back to you in like a few hours to a day.
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  8. Post #928
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    I might be able to bodygroup the Masada sights for you, and maybe fix the phong on the ak. I'll get back to you in like a few hours to a day.
    Hehehe, that's what you said last time you promised to get me that AUG A3 model several months ago...
    But alright, hope you manage to bodygroup the sights. Better yet, make them a separate bone.
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  9. Post #929
    sentrygunman's Avatar
    September 2008
    719 Posts
    Hehehe, that's what you said last time you promised to get me that AUG A3 model several months ago...
    But alright, hope you manage to bodygroup the sights. Better yet, make them a separate bone.
    I did do the AUG A3 and if I remember I gave it to you I think you were complaining about the smoothing, anyway I was thinking of making the bodygroups sights flipped up and down instead of just making them disappear.
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  10. Post #930
    Gold Member
    DwarfOverlord's Avatar
    December 2010
    657 Posts
    How about something similar to the tactical attachment from crysis? I suppose it could function like that punisher swep only without the annoying music and also a lack of bouncing ragdolls. You could probably stick on a coloured barrel with the swep construction kit for it and make it in the place of a grenade launcher/grip.
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  11. Post #931

    December 2011
    38 Posts
    http://gamebanana.com/css/skins/33184

    L33TN00B, you are now my Santa, and I wrote my list. Please provide.
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  12. Post #932
    Gold Member
    noobcake's Avatar
    November 2006
    3,541 Posts
    have you been naughty or nice
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  13. Post #933

    June 2012
    8 Posts
    so what's with the muzzle stray with an active bipod but not when normally sighted? shouldn't be the other way around? it's actually harder to "snipe" with battle rifles while braced now, if that's the case why bother letting us put them on semi automatic rifles if bracing at all would only benefit automatic fire? also I find it hard to believe that the straying would be worse than the recoil even if you are bracing, if you don't plan on reversing it, could you at least make the sway "react" to the shots fired?
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  14. Post #934
    huntingrifle's Avatar
    January 2009
    547 Posts
    Here's a Masada model everyone'll enjoy. http://gamebanana.com/css/skins/106787
    The reason being is that the creators mad 2 versions of the model, one with the sights up, and one with the sights down (even though it has an eotech, but that can be removed with some .vmt editing).
    The reason I'm posting this here is because you can possibly use the model with the sights up, and when a sight is added, you can figure out a way to either make them down or completely remove them. I don't know how to do it myself, but there's plenty of people who may have an idea.
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  15. Post #935
    Gold Member
    ntzu's Avatar
    August 2005
    749 Posts
    Edited:



    Edited:



    Hm, I might.

    You don't really need to modify animations, just speed the reload animation and time up by like 20-40%.

    You can also make it so you can't use it on the drum mag, and the drum slows the reload anim by 20-40%
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  16. Post #936
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    I did do the AUG A3 and if I remember I gave it to you I think you were complaining about the smoothing, anyway I was thinking of making the bodygroups sights flipped up and down instead of just making them disappear.
    what. You didn't give me any links at all.

    Edited:

    http://gamebanana.com/css/skins/33184

    L33TN00B, you are now my Santa, and I wrote my list. Please provide.
    God damn it, it's like that guy is trolling me by having an animation that attaches a suppressor to it as soon as he draws it. >:(
    And making the suppressor invisible by using the .vmt trick would make the draw animation look retarded, because it'd look like he'd try to kiss the barrel with his hands.
    But god damn, does that gun look sexy or what.

    Edited:

    Here's a Masada model everyone'll enjoy. http://gamebanana.com/css/skins/106787
    The reason being is that the creators mad 2 versions of the model, one with the sights up, and one with the sights down (even though it has an eotech, but that can be removed with some .vmt editing).
    The reason I'm posting this here is because you can possibly use the model with the sights up, and when a sight is added, you can figure out a way to either make them down or completely remove them. I don't know how to do it myself, but there's plenty of people who may have an idea.
    If the model's sights are not bodygrouped, then I can't manipulate it in any way, unless I hex 2 models - one without the sights and the other with the sights, but changing a weapon's viewmodel on the fly is rather buggy from what I remember.

    Edited:

    so what's with the muzzle stray with an active bipod but not when normally sighted? shouldn't be the other way around? it's actually harder to "snipe" with battle rifles while braced now, if that's the case why bother letting us put them on semi automatic rifles if bracing at all would only benefit automatic fire? also I find it hard to believe that the straying would be worse than the recoil even if you are bracing, if you don't plan on reversing it, could you at least make the sway "react" to the shots fired?
    wat
    what the hell are you on about

    Also, regarding the heavy barrel - Mr. Bix suggested I just lower the pitch on the firing sound. I tried that, and it works quite well, actually.

    Edited:

    And what happened to that AWP with rails, are you still going to add that?
    That's for GM13, when I add the ballistic scope.
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  17. Post #937

    August 2012
    2 Posts
    I got a problem:

    When i install this addon, everything works, game runs like always, no problems, but then when i take a gun from the
    Customizable Weaponry
    or
    Extra Customizable Weaponry
    and fire with the gun, the gun DOESN'T HAVE RECOIL like so...
    i get a lua error:
    [addons\customizable weaponry\lua\weapons\cstm_base_pistol\shared.lua:1 193] attempt to call method 'GetPunchAngle' (a nil value)
    EVERYTIME I SHOOT

    so when i fire, that lua error appears, the gun doesnt "get punch angle" (NO RECOIL), Muzzle Flash doesn't appear, but the firing sound works and i hear it.

    can you solve that?

    without this bug, the mod should be freakin' awesome. \o\ \o/ /o/
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  18. Post #938
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    I got a problem:

    When i install this addon, everything works, game runs like always, no problems, but then when i take a gun from the or and fire with the gun, the gun DOESN'T HAVE RECOIL like so...
    i get a lua error:

    EVERYTIME I SHOOT

    so when i fire, that lua error appears, the gun doesnt "get punch angle" (NO RECOIL), Muzzle Flash doesn't appear, but the firing sound works and i hear it.

    can you solve that?

    without this bug, the mod should be freakin' awesome. \o\ \o/ /o/
    You know what's funny? The only reason why you would get that error is if you had a pirated outdated version of Garry's Mod or an addon that removes the GetPunchAngle function, and I doubt an addon would remove that function.
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  19. Post #939

    December 2011
    38 Posts
    God damn it, it's like that guy is trolling me by having an animation that attaches a suppressor to it as soon as he draws it. >:(
    And making the suppressor invisible by using the .vmt trick would make the draw animation look retarded, because it'd look like he'd try to kiss the barrel with his hands.
    But god damn, does that gun look sexy or what.
    I know, and it's really weird too. It's an upper receiver upgrade for AR-15/M16s that allows them to fire 5.7mm rounds from P90 mags.
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  20. Post #940
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    I know, and it's really weird too. It's an upper receiver upgrade for AR-15/M16s that allows them to fire 5.7mm rounds from P90 mags.
    I've read about the AR-57 on the internet, and the weapon's design is interesting, to say the least.
    The mag is the same that P90 has (aka 50 rounds), and the case is ejected out of where the mag usually is in an AR-15 based rifle.
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  21. Post #941
    rettycombinei's Avatar
    January 2012
    63 Posts
    another thing about the AR-57 model is that it fits purrfectly with the SMG holdtype
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  22. Post #942

    August 2012
    2 Posts
    You know what's funny? The only reason why you would get that error is if you had a pirated outdated version of Garry's Mod or an addon that removes the GetPunchAngle function, and I doubt an addon would remove that function.
    i dont have a pirated, but i had a bunch of addons and i now disabled them. it works now. tnx!
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  23. Post #943
    McPherson's Avatar
    May 2011
    80 Posts
    Leet listen i have 3 ideas

    Can you add the handle of the L85? i like it and gun looks orrible without it, im glad if you add it again

    Can you add a 5-7? It's a nice gun, i very like it!
    http://gamebanana.com/css/skins/115741

    Can you add a PP1901 Too? it's a nice SMG and it is based on the AKS-74U and it's fully customizable!
    http://gamebanana.com/css/skins/118796

    Thank you for reading this and don't worry if you don't want do that because i know you are currently working on other things and i don't want force you :)
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  24. Post #944

    December 2011
    38 Posts
    Can you add a 5-7? It's a nice gun, i very like it!
    http://gamebanana.com/css/skins/115741
    Oooh, yes please. Five-SeveN is required.
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  25. Post #945
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    Leet listen i have 3 ideas

    Can you add the handle of the L85? i like it and gun looks orrible without it, im glad if you add it again

    I can't do anything to it unless the carry handle is bodygrouped/is a separate bone, as placing various sights on top of a carry handle looks retarded

    Can you add a 5-7? It's a nice gun, i very like it!
    http://gamebanana.com/css/skins/115741

    Ah yes, 5-7 is my favorite pistol as well.

    Can you add a PP1901 Too? it's a nice SMG and it is based on the AKS-74U and it's fully customizable!
    http://gamebanana.com/css/skins/118796

    Hmm, I remember seeing that model, but I forgot to add it. Sure, I'll add it.
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  26. Post #946
    Blitzoreo's Avatar
    June 2012
    108 Posts
    That 5-7 already has one attachment, besides, the non-extra pack already has the 5-7.

    Anyway, Leetnoob, you got an ideas for more shotguns and shit?

    Nope. Phong is that shiny golden light shoving itself through your eyeballs and deep into your brain whenever the sun hits the any part of the gun at the right angle. The problem with that AK is that whoever was in charge of those .vmts is cubemap-happy. Modify the three .vmts for the ak47 by taking out any instances of "$envmap" "env_cubemap" and your gun will no longer look like its been sprayed with a coat of magical silver dust.
    Tried that tweak, and it worked. Never knew it was the cubemap. Thanks!
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  27. Post #947
    McPherson's Avatar
    May 2011
    80 Posts
    Leet listen i have 3 ideas

    Can you add the handle of the L85? i like it and gun looks orrible without it, im glad if you add it again

    I can't do anything to it unless the carry handle is bodygrouped/is a separate bone, as placing various sights on top of a carry handle looks retarded

    Can you add a 5-7? It's a nice gun, i very like it!
    http://gamebanana.com/css/skins/115741

    Ah yes, 5-7 is my favorite pistol as well.

    Can you add a PP1901 Too? it's a nice SMG and it is based on the AKS-74U and it's fully customizable!
    http://gamebanana.com/css/skins/118796

    Hmm, I remember seeing that model, but I forgot to add it. Sure, I'll add it.
    Ok thank you so much :)
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  28. Post #948
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    Anyway, Leetnoob, you got an ideas for more shotguns and shit?
    I just pushed out 1.25, give me a break...
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  29. Post #949
    rettycombinei's Avatar
    January 2012
    63 Posts
    LEETNOOB, if someone bodygroups the om noms masada, add it, because that i wont whine about seeing as i could replace the worldmodel with the one with flipped down ironsights, as i will commit suicide if i dont use optics
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  30. Post #950

    March 2011
    43 Posts
    With GM13 coming out, are you going to add Customizable weaponry to the workshop?
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  31. Post #951
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    With GM13 coming out, are you going to add Customizable weaponry to the workshop?
    I don't know, will I?

    As per community (you) request:

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  32. Post #952

    December 2011
    38 Posts
    I don't know, will I?

    As per community (you) request:

    You know, at times, I actually do think there should be a shrine devoted to you somewhere.
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  33. Post #953
    Killjoy's Avatar
    November 2011
    115 Posts
    I know you just put out 1.25, so dont worry about this until you work on the next version, but when the next version comes, these would be nice.

    A desert eagle, so we can use one thats not CS:S, it has some incredible animation.]
    http://gamebanana.com/css/skins/112590

    Heres a better looking FAL.
    http://gamebanana.com/css/skins/115947

    Again, I dont mean to look like another impatient jerk, I just thought you might like these, I know I do.
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  34. Post #954
    Blitzoreo's Avatar
    June 2012
    108 Posts
    I just pushed out 1.25, give me a break...
    Well, someone has to bother you about shotguns just so you can put them some day you know, but yeah. Not gonna rush you.

    I don't know, will I?
    It's obvious, you won't.



    There's already a HK416 though, and "better looking" or not, what he put is a L1A1, not exactly a FN FAL.

    (User was banned for this post ("image macro" - postal)) (What the fuck is "image macro" anyway?)
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  35. Post #955
    Killjoy's Avatar
    November 2011
    115 Posts
    There's already a HK416 though, and "better looking" or not, what he put is a L1A1, not exactly a FN FAL.
    It used to be a FN-FAL, he recently changed the name.
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  36. Post #956

    December 2011
    38 Posts
    It used to be a FN-FAL, he recently changed the name.
    Presumably because he realised it wasn't a FAL.
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  37. Post #957
    Killjoy's Avatar
    November 2011
    115 Posts
    Either way it doesnt matter, L1-A1 or FAL, its a model for it.
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  38. Post #958
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,895 Posts
    Presumably because he realised it wasn't a FAL.
    It was a L1A1 all along (even in the texture files you can see "L1A1" written), but the skin's name was FN FAL, so I thought it was an FN FAL.

    Edited:

    You know, at times, I actually do think there should be a shrine devoted to you somewhere.
       Like one rapper said

    "You can be a fan of all my songs, nigga,
    but just don't ride my dick." 
      

    Also, a question regarding the reflex sight - it looks a lot like a Kobra, but it isn't one, should I still rename it to a Kobra and make it use a sight that a Kobra would use?
    I mean, it looks cool with an aiming reticule like this:

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  39. Post #959

    December 2009
    102 Posts
    customizable weaponry will be the best weapon pack for gmod for a very long time. I doubt anyone can make anything remotely close anytime soon.

    Many thanks leetnoob.
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  40. Post #960

    January 2012
    12 Posts
    I don't know, will I?

    As per community (you) request:

    Thanks man!

    but, I would call it Kobra and make the display(?) a bit bigger

    Another Request: Is it possible if you could fit the M16A3 in there? And add a default Iron sight to the SCAR H/L and remove the grip?
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