He needs the v_models as well
He needs the v_models as well
Do you guys ever realize that "prop" does not mean "viewmodel"?
To answer your question - yes, I do plan on making customizable CS:GO weaponry, as soon as the models get converted to a .mdl format compatible with GMod's .mdl format, as I've already tried making SWEPs using CS:GO models, but the models did not work properly.
Ok thankyou for clarification looking foward to it, I knew that you probably couldn't convert those models into sweps (without a fair bit of modeling work) but I just posted it as a quick view of the weapons incase you handn't seen what to expect of CS:Go, slim chance I know considering that anyone who has not seen the new CS:GO Models already has probably just come from a cave on pluto, but there still was that small chance, anyway thanks looking foward to it
Question: If I wanted to make my M14EBR come attached with an acog sight, how would I do so?
I've tried all I can think of. Setting the ScopeStatus and whatnot, nothing worked. Any help?
You'd need to modify ScopeStatus inside the weapon's code and change the VElement acog's alpha to 255.
Are we getting pre-customized weapons soon? Maybe a tool or a new option under the options (or utilities, cant remember) menu for presets?
Pre-customized weapons - no, but I was thinking about adding in an attachment selection menu similar to Crysis.
That'd be awesome.
There seems to be a bug with attachments randomly getting added, removed or changed.
For example an acog magically turning into an aimpoint, a random laser pointer getting added etc.
The effect seems to be only visual, the viewmodel gets parts switched around, although the actual parts in the gun remain as they were. For example if you were to try to get a new acog to replace the fake aimpoint, it wouldn't let you, although if you'd take an aimpoint, it'd mount the aimpoint and spit out the acog, then can grab that back to fix it. I could try to vid the issue but no guarantees.
Sorry if someone mentioned this before, I didn't read through all the pages.
EDIT: Found another issue, certain weapons such as the AK47U, Beretta 92FS, ZM LR300, Spas-12 seem to do... this
![]()
Hm, since more and more people seem to get this issue, I'll look into it.
As for the weapon mirroring - I have no idea what causes it, but it appeared after I released the optimization update and it only happens with weapons in the Extra pack.
Edit: Fixed the weapon mirroring, will get on attachment models not displaying properly now.
Edit 2: As soon as I fixed the weapon mirroring, the attachments dissapearing/etc. got fixed too. wat
Thanks, although another question, when do you usually release the fixes?
Got it installed on a server and those two issues are rather annoying to deal with lol
Whenever there is a critical bug that needs fixing or if the changelog is big enough.
Will look out for the next update then.
Idea for an Attachment: Hybrid Sight (Im not a COD Fan) The scope where you can flip from a Medium Range Eotech to a Short range Eotech sight.
http://gamebanana.com/css/skins/113754
That is a skin I found that uses it well.
Animation? *clap*
Anyway I think that is pointless.
why we have to use two of aim attachment at once?
Acog or one eotech is enough.
Hey, LEETNOOB, in your Project5 video I saw you use the steyr scout and the game mode seemed to use CSTM weapons. Are you going to add a scout to the pack or is it just for that game mode only?
I guess I'll add the Scout, but it won't be anything spectacular (just a silencer)
Edited:
Because it's TACTICOOL, MAN!!!
Not really Tactical.. More like a.. Convenience
BROFIST
Oh yeah uh, I've finally learned out how to recompile models, so if you want me to hack some sights off weapons (scopes and whatnot) off I can do that! they'll probably have munted hitboxes cause I'm a total nubbin but for viewmodels it would be okay?
Sure. But make sure that the attachment itself doesn't use the texture that the weapon model uses.
Because some models have their weapon attachment textures in the weapon texture, so yeah.![]()
Maybe try rip off some useful models or guns from Unreal Engine FPS games. That is really easy.
yeah I can look into it :3
anything in particular you want or should I just go practice and rip some random stuff?
How about a Kimber?
http://gamebanana.com/css/skins/1139
Edited:
O a P99,it has a silenced model and a unsilenced model,both view and world... :)
Edited:
http://gamebanana.com/css/skins/32746
Edited:
aww,no HK33 models =P
Making weapon is not really hard. try it yourself.
shitty pick but
I need to recompile with a physics model but it's working otherwise. lens is a seperate material as well.
extra pics of it in use if anyone's interested:
http://cloud.steampowered.com/ugc/56...81F7793D58218/
http://cloud.steampowered.com/ugc/56...8C881ECF52F66/
Okay, that is swaggin.
Like, really fuckin swaggin.
That model looks great.
Do want.
can do man, how do you want me to get it to you? could I add you on steam?
also yeah uh, do you want any other model?
Sure, add me on Steam.
As for additional models - dunno right now.![]()
Leetnoob, can i ask you how you fixed the dual elites not to be messed up in player's hands? I've tried to fix it, but no dice.... I need it for a swep i'm making for TTT
Yup, fixed it just now. I just saw a stupid thing I did in there and fixed it.
That was fast.... How did you do it? I'm a really big noob at lua :|
If I can suggest somenthing to you LEETNOOB, make your weapons able to change skin like from usual black famas make a winter camo famas (like skinswitcher does change skins on ragdolls but with possibility to load user created skins without having to compile the model again if possible). Just thought it would be nice to camouflage player in some maps.
you don't have to recompile the model to change skins, just edit the vtf :?
I know that changing skin doesn't need recompiling a model, just make a skin with VTFEdit but how to add more skins to weapon.
I just thought about using a tool to choose the skin from variety of available skins for weapon and a possibility to add new skins that users can make and download. Like making a folder for downloaded skins an then load them into game and use them on weapons. Just like changing material of props or ragdolls.
Not sure if decompiling, editing and then recompiling model si needed for adding a skin to a model.
It is possible, and you, indeed, don't have to recompile the models or edit the .vtfs. You can do it with Lua. But I'm not adding camos in as it is a useless feature. Sorry.
Camo will make shit loads of download.
And they are too big. Hell, I wont download over 400mb of texture for few weapon's camo.
What's wrong with prettiness for prettiness's sake
:)
Edited:
Pretty much this.
In case somebody (read: MarlWolf78) says "WELL DUR MAKE IT AN OPTIONAL CLIENT-SIDE ADDON" - no, I don't have the time nor do I want to create 500 textures for fucking weapon camos, and in my opinion it's a completely useless feature. (unless you're a 12 year old CoD player and just love golden tiger-striped "camos"!)
FPS gamers of the present
Hngggg golden gun makes me shiny hnggg
Take my golden bullet hngggggg
Take my nuke and shut up hngg
XxL33TxX : fuk u camper
Actually online skin changer is useless.
i've tried it but it was just shiny poop.