1. Post #1561
    Gold Member
    Marphy Black's Avatar
    December 2004
    1,040 Posts
    I take back everything I said about this crappy editor. It's allowed me to realize the absolute pinnacle of Portal 2 puzzle-dom:
    http://steamcommunity.com/sharedfile...s/?id=68490354



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  2. Post #1562
    CJF
    PieClock's Avatar
    August 2006
    16,269 Posts
    I take back everything I said about this crappy editor. It's allowed me to realize the absolute pinnacle of Portal 2 puzzle-dom:
    http://steamcommunity.com/sharedfile...s/?id=68490354



    Dear god it's like little big planet all over again.
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  3. Post #1563
    Voted WORST Gold Member 2012
    Killuah's Avatar
    August 2005
    15,315 Posts
    Whenever I first go to the download list after addding or removing something from the workshop I crash. I have to let Portal crash once before getting into the game again to play.

    :(
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  4. Post #1564
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,675 Posts
    Also all of the new Cave Johnson lines:


    (sorry for some large gaps between audio clips, I wasn't too good at putting it together)
    13:25
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  5. Post #1565
    This title is totally OVERKILL™!
    Coyoteze's Avatar
    November 2011
    8,233 Posts
    Wow, the laser catchers are broken as fuck. They're flickering like crazy.
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  6. Post #1566
    SLBros.'s Avatar
    September 2011
    4,341 Posts
    So yeah, one of my maps doesn't want to compile at all. I'll have to remake it.
    What's sad is that I could fix it in two console commands. But the map is not writtable.
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  7. Post #1567
    UntouchedShadow's Avatar
    July 2009
    6,002 Posts
    Also all of the new Cave Johnson lines:


    (sorry for some large gaps between audio clips, I wasn't too good at putting it together)
    They made a lot of references to the movie 'Lockout' with the whole space jail thing and air vent thing.
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  8. Post #1568
    Gold Member
    Tovip's Avatar
    November 2009
    1,251 Posts
    Where were the new Cave lines in the update?
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  9. Post #1569
    Gold Member
    erik802's Avatar
    August 2010
    489 Posts
    Where were the new Cave lines in the update?
    Play community levels.
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  10. Post #1570
    Aedus's Avatar
    January 2012
    529 Posts


    Gotta test it out now :)
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  11. Post #1571
    Gold Member
    Vaught's Avatar
    June 2008
    6,315 Posts
    So yeah, one of my maps doesn't want to compile at all. I'll have to remake it.
    What's sad is that I could fix it in two console commands. But the map is not writtable.
    Its super buggy. I've run into this problem now, though this wasn't an issue earlier. Going to just toss the buggy puzzle to the support email.
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  12. Post #1572
    Black's Avatar
    December 2009
    3,042 Posts
    Whats the compiling error you guys are having? Is it going on forever on 100%? When that happens to me I just wait 3 minutes or so and it successfully compiles.
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  13. Post #1573
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,192 Posts
    Dunno if i'm late or not, but i've just noticed that when you play a WS map, the player model is the "dudes" from the isometricals Aperture's videos.



    EDIT: As i expected, i'm late. Sry guys.
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  14. Post #1574
    Gold Member
    Vaught's Avatar
    June 2008
    6,315 Posts
    Whats the compiling error you guys are having? Is it going on forever on 100%? When that happens to me I just wait 3 minutes or so and it successfully compiles.
    Mine stops compiling at certain points. One time its at the 5th circle blip, the next its at the 7th, after that its the 4th blip. I've done the whole verify/reinstall bits but to no avail.
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  15. Post #1575
    quality poster
    Dennab
    August 2009
    12,242 Posts
    this DLC makes me very happy

    it's just awesome everything about it (apart from all the bugs and compile errors), such a neat way to open up level creation to the masses
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  16. Post #1576
    Gold Member
    ColossalSoft's Avatar
    November 2009
    6,269 Posts
    Dunno if i'm late or not, but i've just noticed that when you play a WS map, the player model is the "dudes" from the isometricals Aperture's videos.



    EDIT: As i expected, i'm late. Sry guys.
    His name is Bendy. Not "dude."
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  17. Post #1577
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,192 Posts
    His name is Bendy. Not "dude."
    How do you know that ?
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  18. Post #1578
    Gold Member
    ColossalSoft's Avatar
    November 2009
    6,269 Posts
    How do you know that ?
    Valve said so. I was in the beta when they added Bendy.
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  19. Post #1579
    Gold Member
    Sparrowsluck's Avatar
    July 2010
    1,921 Posts
    Is there any way to line an entire wall with lights or do I really have to do them one by one?
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  20. Post #1580
    Dear leader of the DPRKFC
    Xieneus's Avatar
    December 2009
    14,489 Posts
    http://www.blappeture.com/

    What is this?

    -EDIT- Turns out I'm late, spam me with clocks.
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  21. Post #1581
    Gold Member
    Jetamo's Avatar
    June 2008
    6,991 Posts
    Does anyone know if packing custom assets into a BSP and uploading it to the Workshop works?

    If so... well... idea time. :D
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  22. Post #1582
    Gold Member
    LoLWaT?'s Avatar
    August 2008
    6,213 Posts
    This editor could do with more items.

    They need to add in crushers (among other things)
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  23. Post #1583
    Gold Member
    TMBGFan's Avatar
    November 2011
    2,000 Posts
    So I spent a few hours working on a map and it was turning out really nicely; I was doing the finishing touches.

    Then I decided to alt tab and every time I go back it's just a black screen.

    Finally, that horrible window I recognize from other games popped up:
    portal2.exe has stopped working.
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  24. Post #1584
    Randdalf's Avatar
    March 2010
    2,435 Posts
    This editor could do with more items.

    They need to add in crushers (among other things)
    Crushers are co-op only, and this editor only supports single player at the moment.

    Do you people like to make an entire puzzle in one go and THEN test it, or do you do it bit by bit, testing as you go? I tend very much towards the latter, I spend more time compiling and testing than I do actually making the puzzle.
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  25. Post #1585
    Gold Member
    Gordon Frohm's Avatar
    November 2005
    4,433 Posts
    Dunno if i'm late or not, but i've just noticed that when you play a WS map, the player model is the "dudes" from the isometricals Aperture's videos.



    EDIT: As i expected, i'm late. Sry guys.
    I've got to say I did not expect it, but was pleasantly surprised when I discovered this in-game.
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  26. Post #1586
    I remember when titles used to mean something, now you can get one for a dollar, this all used to be fields, get off my lawn damn kids etc.
    evlbzltyr's Avatar
    May 2006
    6,268 Posts
    Crushers are co-op only, and this editor only supports single player at the moment.

    Do you people like to make an entire puzzle in one go and THEN test it, or do you do it bit by bit, testing as you go? I tend very much towards the latter, I spend more time compiling and testing than I do actually making the puzzle.
    With my first one, I made the majority of it all in one go, doing a bit of playtesting to get it right, same with the second one I did. Then the last two I made I tested each bit before moving onto the next part. So far I think the ones where I made it all in one go and then did a bit of polishing at the end are the best I've made.

    Although that could just be because the ones I've made so far are kind of basic and a bit rubbish.
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  27. Post #1587
    $1 TITLE!
    Skellyhell's Avatar
    December 2007
    3,748 Posts
    +
    Crushers are co-op only, and this editor only supports single player at the moment.

    Do you people like to make an entire puzzle in one go and THEN test it, or do you do it bit by bit, testing as you go? I tend very much towards the latter, I spend more time compiling and testing than I do actually making the puzzle.

    I generally have an aim in mind, then i make it, if it doesnt work ill make changes til it does
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  28. Post #1588
    Gold Member
    LoLWaT?'s Avatar
    August 2008
    6,213 Posts
    Why would they make crushers co-op only. It's so retarded...

    *sigh*
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  29. Post #1589
    Dr. Conro J. Norock, Robot Sarcasm Master
    Conro101's Avatar
    July 2007
    7,714 Posts
    it makes sense in terms of canon since wheatley made the crushers

    and this takes place years before that
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  30. Post #1590
    Qwerty Bastard's Avatar
    April 2011
    1,696 Posts
    it makes sense in terms of canon since wheatley made the crushers

    and this takes place years before that
    Multiverse trumps canon.
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  31. Post #1591
    woolio1's Avatar
    November 2009
    9,291 Posts
    Wheatley made the crushers? I thought there were some in that first acceleration gel chamber...

    Er, wait. When was that? The one with the ramp and the crushers and the sliding about like a crazy person? Was that even in the game? I DON'T KNOW ANYMORE!
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  32. Post #1592
    Gold Member
    TMBGFan's Avatar
    November 2011
    2,000 Posts
    it makes sense in terms of canon since wheatley made the crushers

    and this takes place years before that
    "That is not a panel.
    That's a crusher.

    We sell them too."

    perhaps wheatley was lying when he said he made the crushers?
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  33. Post #1593
    Gold Member
    johnlmonkey's Avatar
    March 2010
    6,813 Posts
    Multiverse trumps canon.
    And the Moneyverse buys out trump. Checkmate.
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  34. Post #1594
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  35. Post #1595
    Aedus's Avatar
    January 2012
    529 Posts
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  36. Post #1596
    Gold Member
    Butthurter's Avatar
    August 2007
    9,832 Posts
    it makes sense in terms of canon since wheatley made the crushers

    and this takes place years before that
    glados had a ton of crushers inside the incinerator of her chamber at the start of the game
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  37. Post #1597
    Dr. Conro J. Norock, Robot Sarcasm Master
    Conro101's Avatar
    July 2007
    7,714 Posts
    glados had a ton of crushers inside the incinerator of her chamber at the start of the game
    those could be trash compactors


    fUCK IF I KNOW

    I DIDN'T MAKE THE GAME
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  38. Post #1598
    $1 TITLE!
    Skellyhell's Avatar
    December 2007
    3,748 Posts

    http://steamcommunity.com/sharedfile...s/?id=68526573

    As with every map i plan to make, there is a rescuable companion cube worth bonus points (Rescuable does not include mandatory emancipation)
    Its fairly simple, hence the name, but hopefully enjoyable
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  39. Post #1599
    Qwerty Bastard's Avatar
    April 2011
    1,696 Posts


    Might as well blatantly advertise my map while it's still trendy in this thread.
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  40. Post #1600
    Gold Member
    LoLWaT?'s Avatar
    August 2008
    6,213 Posts
    Holy shit.

    There's about 4,000 more published items for Portal 2 than Skyrim.

    In the first day
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