I wish N:TW Ai was slightly better when it comes to friendly fire. It's kinda stupid to have units in reserve that are shooting your own guys in their back, or line shooting skirmishers in their backs.
I've never quite understood exactly how FF works in Napoleon. If a unit's right behind an ally, does it still inflict FF? What if they're overlapping?
Besides, noone would shoot the line infront just because no order was given.
Skirmishers are slightly different in that they have the magical ability to bot shoot their own in the back, but if you overlap 2 skirmisher units they too inflict friendly fire.
So, what's in the FotS beta and how is it?
I remember annihilating mughal armies that outnumbered mine by 3:1 because I could layer my fire on enemy charges by placing my line regiments to different heights on the slope of a tall hill
I like how diplomacy changed from Med2->Empire but sometimes its completely fucked. Turn 1(as Venice) I establish trade with Britain so I can build a powerful trade nation. Few turns later I see a massive British fleet of mainly Sixth Rates and a full army stack sailing past Sicily. Next turn the Brits land on the Western Greek shore where my puny vineyard city is. The British take it and demand 8000 gold for a Peace pact. The AI are also thieves and general assholes. The same playthrough I wanted my eastern front to be secure incase the Ottomans started expanding, so I set up an alliance with Austria since we were already trade partners. Austria counter offers adding a demand of 2900 gold and since I was making 3500+ profit a turn I agreed. The next turn, which was the one when the British fleet appeared near Sicily, Austria breaks the alliance and pockets an easy 2900. My nation didn't last long after that.
...Until I killed the Pope. Didn't last long after that.
After years of fighting i've gained the upper hand though, and dominate the high seas.
Pretty much every nation hates me but they can't fight me because i earn 15000 ish from sea trade and they earn 0.
Yeah i spent the first couple years getting blocked, but then they buggered off, started pirating earning shitloads of money and then campaigned to austria which is an enemy from the start of the game.
It took me many years to build a fleet that could match the fleets of my enemies while also building and maintaining armies all while i only had 2 or 3 provinces.
Whenever I play as a nation, I make a 20 strong trading fleet and send them off in 20 group stacks to trading spots.
Generally this gets most to stay away from me.
Also I take out the pirates as soon as possible, I fucking hate them.
I love playing the pirates. You get zero technology(unless you somehow manage to capture a city using only melee units), zero trading, no diplomacy, but you start with 4-5 fleets with incredibly overpowered Galleons that faceroll every fleet for atleast 20-30 years. Fun camping the ivory coast and selling off captured fleets for 3-10k.
If you suddenly get invaded, the game should describe why - in real life, wars happen for a large variety of reasons, but in TW it's always "because you/they want to conquer territory."
They should include more complicated interactions between countries - in the diplomacy screen, it should show you how their leader feels about you, what your population thinks of their population and vise versa, how geared up they are for war, etc etc.
Something as simple as "Britain has declared war on you for trading with their enemies!" would go a LONG way towards making the games less frustrating. The civilization series already kind of does that.
europa unversalis 3 has a really cool casus belli system, where if you do something that warrants war, the enemy will be able to chose from a list of "casus belli" and then the war will be assume the name of the casus belli
for example, if there's a war because one country's infamy is too high it will be X-Y Punitive War
The campaign map is so boring sometimes, it's basically just a giant chess board where magically spawning armies kill each other and you use monopoly houses to generate income and build said armies.
It really needs some depth.
If they could somehow combine EU3's campaign with STW2's battle system I'd pay a thousand dollars for that shit.
So, I just finished a Long campaign game as Spain in M2TW.
France was fucking retarded. At the beginning of the game I asked them "Hey, wanna be allies?" and they were like "Fuck, no." Now admittedly, I can see where they're coming from since the way I united the Iberian peninsula was by Exterminating every single town I captured as a way to punish the Portuguese, Rebels, and Moors for their insolence in trying to resist the true King of Spain. Halfway through the game, France attacks Zaragosa with their king and... that's it. They just sent their king to attack. So after I killed him a few turns later, a second French king is sent alone to besiege Zaragosa.
So now with two French kings in shallow graves outside the town walls, I'm pissed enough to send a reactionary force. They take Toulouse and end up killing a third French king who was inside the settlement. At this point, I expect them to be more open-minded to peace-talks, but they refuse a ceasefire, even when I offered them their castle back. After gathering a stack of troops lead by a decent general I send them north to wreak havoc and take some more settlements.
When Angers fell the king death toll was now at 4 and with a menacing army with ballistas outside Paris I tried to sue for peace once more.
"Vee vill never surrender!" was the response I got.
Reluctantly, I laid waste to the French capital and the fifth French king died. France died with him as well, because it turned out he was the last noble alive for France. When he was thrown off his horse, Marseilles and Rennes became Rebel settlements and I was left with half of France in Spanish possession, which made the map look really ugly.
I really didn't want to take over France. What I wanted to do was focus on Egypt and the Turks so I could have Jerusalem. But with my initial plan in tatters and the area-formerly-known-as-France at my fingertips, there was nothing stopping me from taking over the rest of Europe (mostly because they kept declaring WAR on me and getting excommunicated for it!)
So, way to go France. You single-handedly caused the downfall of the independent nations of medieval Europe.
I have 2 years left to take 4 provinces. I think i'll be able to do this.
Oh god no, even more rebellions then.
Going to pick up one of these games, what do you guys recommend? My friend suggested Empire but I'm not too sure.
Napoleon over Empire imo, although Empire does have a nice campaign map.
I'm going to hop into TW.
Is SHOGUN 2 a good start?
Rome or Medieval 2
Best games to start off with
plus if you don't like it you're not out 50 bux
Med2 is the best to start off on. Rome and Shogun are pretty dated and may put you off to the series but they're great once you get the hang of how Total War games play out
My laptop runs S2TW on the lowest settings like shite.
Would you guys recommend ETW or NTW?
I'm into pirates and non-turtle AI, by the way.
I also liked Rome's vibrant cartoony campaign map graphics.
S2TW runs better than ETW and NTW fyi
to anyone who disagrees, this isnt running it on super directx 9000, it's running it on all low.
I made rebels playable in Medieval 2, but now every rebel settlement has no buildings or troops, so I have 3 mailed knights going 3 different ways conquering 80% of Europe