1. Post #41
    MDFB Snickers's Avatar
    August 2009
    9 Posts
    Great stuff, looking forward to the release.

    What about creating 2 Explosion effects for the Nuclear Bomb? One for the ground, and another explosion effect, if it explodes in water?

    [I don't know if thats possible with Lua..]

  2. Post #42
    Failure's Avatar
    October 2008
    1,442 Posts
    Well if you check the earlier posts you'll know that I've added the water/land dependant particles.
    But since I'm not that great coder they don't seem to work but I'll try to fix that.
    Also I don't think we'll have a nuke :P At the moment the only nuclear bomb is the nuclear bunker buster, but it's pretty much a tactical nuke.

    Apart from that I'm working on bombs like daisy cutter or tomahawk missile.

    You've got some rockets too, and frag grenades for boobytraps.

    Don't forget about smoke grenades and flashbangs :P

    The grenades won't be sweps. I see their use in traps and minefields mostly.
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  3. Post #43
    Marxman's Avatar
    July 2010
    168 Posts
    Could you do a smoke mortar round? And possible a mortar launcher?

  4. Post #44
    Failure's Avatar
    October 2008
    1,442 Posts
    Could you do a smoke mortar round? And possible a mortar launcher?
    There is a smoke grenade. As for launchers, I will leave that to people's imagination :P

  5. Post #45
    Failure's Avatar
    October 2008
    1,442 Posts
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  6. Post #46
    alexojm's Avatar
    May 2009
    3,366 Posts
    looking good.
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  7. Post #47
    Herr General's Avatar
    June 2007
    540 Posts
    For stuff like the powder kegs, will you bring back explosion scaling? e.g. more powder = a bigger single explosion instead of multiple standard sized ones.

  8. Post #48
    Failure's Avatar
    October 2008
    1,442 Posts
    For stuff like the powder kegs, will you bring back explosion scaling? e.g. more powder = a bigger single explosion instead of multiple standard sized ones.
    Nope, that was Teta Bonitas code, I'm now running all on my own stuff and I don't want to overcomplicate it with scaling :P That, plus I don't know if the effect scaling would be possible since I'm using the orangebox particles that are generally not so lua controlled.

  9. Post #49
    Chase827's Bitch
    SexualShark's Avatar
    January 2012
    4,200 Posts
    Have you thought on Claymores with tripwires?

  10. Post #50
    Failure's Avatar
    October 2008
    1,442 Posts
    Have you thought on Claymores with tripwires?
    Nope, claymores are regular gbombs now, but when I'll add wire support you should be able to easily make them work like a mine.

  11. Post #51
    Marxman's Avatar
    July 2010
    168 Posts
    Progress?

  12. Post #52

    May 2012
    39 Posts
    Can you put this on an svn so we can experimient with the code, And possibly contribute with IEDs ? :p

  13. Post #53
    lolrazz's Avatar
    January 2008
    70 Posts
    Mate, you sould really get custom explosion sounds ;) Your work is impressive tho! Hope to se some big-bombs-badass!

  14. Post #54
    Ghost656's Avatar
    April 2010
    1,467 Posts
    I hope this is still alive.
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  15. Post #55
    alexojm's Avatar
    May 2009
    3,366 Posts
    Well I was suppose to be making a bunch of models for him recently and I have simply not had time. If I am part of the delay in any way sorry about that I will see what if I can get the made soon.
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  16. Post #56
    Failure's Avatar
    October 2008
    1,442 Posts
    Fear not Alex, this project is of course not dead, but I'm having some problems with particle editor.
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  17. Post #57
    Failure's Avatar
    October 2008
    1,442 Posts
    Good news, managed to get particle editor working. Also a bit of progress -
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  18. Post #58
    Gold Member
    SGTNAPALM's Avatar
    October 2007
    22,097 Posts
    Good news, managed to get particle editor working. Also a bit of progress -
    What are your plans for this when Gmod 13 is released?

  19. Post #59
    Failure's Avatar
    October 2008
    1,442 Posts
    What are your plans for this when Gmod 13 is released?
    Well at the moment I have this semi stable bomb base, and I expect it to break when Gmod 13 is out.
    I'll fix it and finish the mod when Gmod 13 goes out.

  20. Post #60
    moof's Avatar
    September 2008
    257 Posts
    Really like the particles :)
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  21. Post #61
    Failure's Avatar
    October 2008
    1,442 Posts
    Hey guys, I've ported my stuff to gmod 13.
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  22. Post #62
    ~Tital~
    napalm_bomb's Avatar
    July 2009
    1,194 Posts
    Neat!
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  23. Post #63
    Failure's Avatar
    October 2008
    1,442 Posts
    New stuff up guys!
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  24. Post #64
    Imonek's Avatar
    March 2011
    56 Posts
    When there will be any download? This looks much more awesome than Gbombs3.
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  25. Post #65
    Failure's Avatar
    October 2008
    1,442 Posts
    When there will be any download? This looks much more awesome than Gbombs3.
    Yeah I'll try to finish a few more entities and let you people try it out soon.

    Also new stuff. Please don't mind the birds turning into charples :P

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  26. Post #66
    Failure's Avatar
    October 2008
    1,442 Posts
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  27. Post #67
    Steamswitch's Avatar
    April 2012
    329 Posts
    Awesome.

  28. Post #68
    K1ngElite's Avatar
    August 2011
    117 Posts
    This looks awesome and i cant wait, but is there anyway to fix the particles of gbombs3?

  29. Post #69
    Failure's Avatar
    October 2008
    1,442 Posts
    Forget about gbombs 3, hold on tight because 4 is going to be out soon.

    If any of you guys have some contraptions like vehicles or buildings then you are welcome to send them to me as we're in need of stuff to blow up for the trailer


    Also daisy cutter

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  30. Post #70
    Gold Member
    Pigbear's Avatar
    September 2011
    2,128 Posts
    Forget about gbombs 3, hold on tight because 4 is going to be out soon.

    If any of you guys have some contraptions like vehicles or buildings then you are welcome to send them to me as we're in need of stuff to blow up for the trailer


    Also daisy cutter

    Awesome job Failure! You sure don't live up to your name!
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  31. Post #71
    Failure's Avatar
    October 2008
    1,442 Posts
    Awesome job Failure! You sure don't live up to your name!
    Thanks <3

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  32. Post #72
    ~Tital~
    napalm_bomb's Avatar
    July 2009
    1,194 Posts
    That looks awesome.
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  33. Post #73
    Gold Member
    Magmacow358's Avatar
    July 2010
    3,352 Posts
    So how soon is soon, exactly?

    Also: you are a god at making particles.
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  34. Post #74
    Failure's Avatar
    October 2008
    1,442 Posts
    So how soon is soon, exactly?

    Also: you are a god at making particles.
    I'm happy you like my effects :3
    As for the release date, I'd like to publish it as soon as possible, but we still have lot's of stuff to do.
    At the moment the biggest problem are models, but we're getting there.

    I'll release the pack with basic entities, and later on we will release an addon containing more rockets and tank/artillery projectiles.
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  35. Post #75
    K1ngElite's Avatar
    August 2011
    117 Posts
    Good job so far. I cant wait!

  36. Post #76
    Imonek's Avatar
    March 2011
    56 Posts
    I like the effect of being ragdolled after explosion in fuel-air bomb vid, where I can get this? :D Don't give up on creating these bombs - awesome work!
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  37. Post #77
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    859 Posts
    I like the effect of being ragdolled after explosion in fuel-air bomb vid, where I can get this? :D Don't give up on creating these bombs - awesome work!
    It's a camera that is affected by explosions.
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  38. Post #78
    Failure's Avatar
    October 2008
    1,442 Posts
    Yes it was just the camera being unwelded and them pushed by the explosion :P

  39. Post #79
    Failure's Avatar
    October 2008
    1,442 Posts
    Got ammo boxes done guys. Gotta tweak the effect a bit though.
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  40. Post #80
    Gold Member
    Pigbear's Avatar
    September 2011
    2,128 Posts
    Got ammo boxes done guys. Gotta tweak the effect a bit though.
    Whats wrong with the effect?
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