1. Post #81
    ThermalM16's Avatar
    February 2012
    3 Posts
    Try the Hellfire rocket.
    Sorry I should have been more specific but I meant like a missile silo or similar to the artillery truck you have but with Hellfire rockets as the missiles.

    Keep up the great work!

  2. Post #82
    CritterKiller's Avatar
    May 2011
    79 Posts
    Is it possible to add more russian planes? Maybe more MiGs. More specificilly a MiG-21. You have 2 vietnam-era jets from the american side, and the huie, but the russian birds are severely underrepresented. The MiG-29 is underpowered, and all but 1 of the Sukhoi jets are ground-attack fighters. In my opinion the Su-47 is the only russian jet that is any good at dog fighting. Also is it possible to add a larger russian bomber like the Tu-95 or another Tupolev bomber? I ask that because there is a B-59.

  3. Post #83

    February 2012
    14 Posts
    Hey how do you fire the Ac130's weapons and VERY NICE PACk this is the first mod i got so when i looked for others i was expecting greatness though yours is thebest

  4. Post #84
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    Hey how do you fire the Ac130's weapons and VERY NICE PACk this is the first mod i got so when i looked for others i was expecting greatness though yours is thebest
    Press Alt to enter gunner mode.

  5. Post #85
    StarChick971's Avatar
    September 2008
    279 Posts
    Is it possible to add more russian planes?
    Sure.
    Also is it possible to add a larger russian bomber like the Tu-95 or another Tupolev bomber? I ask that because there is a B-59.
    If we found a model, it is possible.
    The MiG-29 is underpowered.
    What do you mean? What weapon is missing on the Mig-29? You think it is too weak?

  6. Post #86
    CritterKiller's Avatar
    May 2011
    79 Posts
    What do you mean? What weapon is missing on the Mig-29? You think it is too weak?
    It's not the weapons, Though I am wondering why the spread on the gun. It's the power. All the jets do it to some extent, but it is really noticeable on the MiG-29. When you are climbing you bleed speed. With most of the jets it is only by about 1 or 2 speed units, but with the MiG you lose about 10 speed units or so. If it could be changed to follow the other jets, or the other jets do what the MiG does, it would be better. That speed loss is realistic though, so I kind of like it. Plus after I posted I flew it a bit more and got used to it.

  7. Post #87
    StarChick971's Avatar
    September 2008
    279 Posts
    It's not the weapons, Though I am wondering why the spread on the gun. It's the power. All the jets do it to some extent, but it is really noticeable on the MiG-29. When you are climbing you bleed speed. With most of the jets it is only by about 1 or 2 speed units, but with the MiG you lose about 10 speed units or so. If it could be changed to follow the other jets, or the other jets do what the MiG does, it would be better. That speed loss is realistic though, so I kind of like it. Plus after I posted I flew it a bit more and got used to it.
    Ah okey, this Mig-29 used to be our prototype to improve few things to make it looks more realistic.

  8. Post #88
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    5 new vehicles added:

    Cessna civilian plane
    P-51 Mustang ww2 plane
    EC-635 Helicopter
    Desert Patrol Vehicle
    M4 Sherman Tank

    some of these aren't completely finished but that is due to change during the next few days.

  9. Post #89
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,220 Posts
    You guys will eventually make a Russian WWII tank, right? It would fit so perfectly with the German and American ones.
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  10. Post #90
    StarChick971's Avatar
    September 2008
    279 Posts
    Added the satellite tablet:
    You can control it in Remote control (press reload) and while holding context menu (C), you can press MOUSE1 on your screen to move the drone (strafe), MOUSE2 to go up/down and MOUSE3 to rotate it on the yaw axis.
    Primaryfire NOW works, it will send target pos to console variables which can be used for locking on targets or spot a point on the ground.
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  11. Post #91
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    This is fucking epic. Great work.

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  12. Post #92

    July 2009
    2 Posts
    Hey guys, I'm getting the following error when trying to start a new game with the addons enabled:

    area(1==50462976, 2==9) >== numareas (11): Check if engine -> ResetPVS() was called from ClientSetupVisiblity

    If anyone can PM me the solution for this issue at my Steam "eViPer", that'd be great.

    Thanks. :D

  13. Post #93

    May 2008
    30 Posts
    Are you guys accepting requests? If so, I have one; Pelican.

    A Pelican from Halo would be awesome.

    Anyway, downloading it now. Can't wait to test it out. It looks amazing.

  14. Post #94
    Xgamer921's Avatar
    October 2011
    237 Posts
    Hoffa, Do you think these vehicles can be used in a open aura server? Just wondering.

  15. Post #95
    SGT. KAMIKAZI's Avatar
    March 2010
    286 Posts
    Hoffa, Do you think these vehicles can be used in a open aura server? Just wondering.
    i've seen it be done but would an openaura server want a 700mb content pack?

  16. Post #96
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    i've seen it be done but would an openaura server want a 700mb content pack?
    if I see a big enough interest I might put together a smaller pack with 1 vehicle from each cathegory.

  17. Post #97
    CritterKiller's Avatar
    May 2011
    79 Posts
    These are pretty low priority requests because I know y'all are busy and the pack is great as is but I was wondering. Since you have the Humvee, the modern U.S. utility vehicle, could you add a willies jeep, with a .50 cal on the back? And maybe a Kübelwagen with a mg-42 on back. That would keep with the WWII theme and add some more utility type vehicles. Also I thought a great addition would be a fighter pilot player-model with the helmet and stuff.
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  18. Post #98
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    These are pretty low priority requests because I know y'all are busy and the pack is great as is but I was wondering. Since you have the Humvee, the modern U.S. utility vehicle, could you add a willies jeep, with a .50 cal on the back? And maybe a Kübelwagen with a mg-42 on back. That would keep with the WWII theme and add some more utility type vehicles. Also I thought a great addition would be a fighter pilot player-model with the helmet and stuff.
    The Kübelwagen is awesome but it depends on if we can find a model.


    Also I want your ideas on entertaining tank ammunition as you may have noticed you can choose ammo on the M1A2 and T-72-120 by pressing reload

  19. Post #99
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    We got another server running @ 88.190.25.80:27016 it's a 64 slot dedicated hosted by Aftokinito. Come join us
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  20. Post #100
    louis_poy's Avatar
    February 2010
    117 Posts
    hoffa, I can't get rid of this, since the first time you uploaded that great addon, this missing texture is here


  21. Post #101
    CritterKiller's Avatar
    May 2011
    79 Posts
    Also I want your ideas on entertaining tank ammunition as you may have noticed you can choose ammo on the M1A2 and T-72-120 by pressing reload
    A shotgun type blast would be cool. Make it deal more damage than the machine gun. Also, CONFETTI!!!!! With balloon spawners :P
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  22. Post #102
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    hoffa, I can't get rid of this, since the first time you uploaded that great addon, this missing texture is here

    I need to find that texture and upload it.

  23. Post #103

    June 2011
    50 Posts
    This is fucking epic. Great work.

    I cant get that to spawn

  24. Post #104
    Gold Member
    DwarfOverlord's Avatar
    December 2010
    656 Posts
    Also I want your ideas on entertaining tank ammunition as you may have noticed you can choose ammo on the M1A2 and T-72-120 by pressing reload
    How about different tipped rockets? Like a sharp pointy one (forgot its name) which is effective against the soft, malleable metal of helicopters (and sticks into it) but ineffective against tanks.
    Or large explosive heads that have a higher drop speed and lower velocity but a larger explosion radius and damage? IDK just some ideas...
    Also, will we see a mortar in neuro weapons?

  25. Post #105
    Gold Member
    Sillirion's Avatar
    June 2006
    422 Posts
    yeah mortar will come
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  26. Post #106
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    How about different tipped rockets? Like a sharp pointy one (forgot its name) which is effective against the soft, malleable metal of helicopters (and sticks into it) but ineffective against tanks.
    Or large explosive heads that have a higher drop speed and lower velocity but a larger explosion radius and damage? IDK just some ideas...
    Also, will we see a mortar in neuro weapons?
    I like those suggestions.

    Edit:

    Added Flak 38 to the Panzer II and armor piercing to the E-100 as a test on our 64 slot server.

  27. Post #107

    February 2012
    14 Posts
    Edited:

    And, once you're in the yacht you cant get out!

    Edited:

    alt for the ac130 did not work.

    Edited:

    I am sorry im new to posting its making errors and what not

  28. Post #108
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    Edited:

    And, once you're in the yacht you cant get out!

    Edited:

    alt for the ac130 did not work.

    Edited:

    I am sorry im new to posting its making errors and what not
    got Neurobase?

  29. Post #109

    February 2012
    14 Posts
    got Neurobase?
    Yes and im not seeing aviation II planes,

  30. Post #110
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    Yes and im not seeing aviation II planes,
    What errors do you get?



    Edit:

    I'm working on the tanks, adding shell deflection and damage scaling based on the impact position.

  31. Post #111

    February 2012
    14 Posts
    What errors do you get?



    Edit:

    I'm working on the tanks, adding shell deflection and damage scaling based on the impact position.

    entities/sent_m1a1_p/init.lua:146: attempt to index field 'Tank' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    All of these and more when i spawn the m1a1

    Edited:

    here is a pic of the planes i get i also get more but here is the gist [IMG]file:///F:/XFIre/hl2%202012-03-17%2010-56-12-645.jpg[/IMG]

  32. Post #112
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    entities/sent_m1a1_p/init.lua:146: attempt to index field 'Tank' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
    All of these and more when i spawn the m1a1

    Edited:

    here is a pic of the planes i get i also get more but here is the gist [IMG]file:///F:/XFIre/hl2%202012-03-17%2010-56-12-645.jpg[/IMG]

    Update all your SVNs.. the m1a1 have like never worked and was deleted a few revisions ago. Also you can't IMG tag files on your harddrive. You need to upload the picture somewhere..

  33. Post #113

    February 2012
    14 Posts
    Plus have the HAWX props ever worked when i pawn them with the menu in the props tab they all gibve me the model error WITH IT INSTALLED!

  34. Post #114
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    Plus have the HAWX props ever worked when i pawn them with the menu in the props tab they all gibve me the model error WITH IT INSTALLED!
    What addons do you have installed? Do you get any errors in the console when you first join a game? Do you have neurocars installed?

  35. Post #115

    February 2012
    14 Posts
    Update all your SVNs.. the m1a1 have like never worked and was deleted a few revisions ago. Also you can't IMG tag files on your harddrive. You need to upload the picture somewhere..

  36. Post #116
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    Doesn't work either. Use imageshack.us or something.

  37. Post #117

    February 2012
    14 Posts
    [IMG] Uploaded with ImageShack.us[/IMG] ImageShack.us

    Edited:

    here are the errors
    ERROR: Trying to derive entity npc_portal_turret_floor from non existant entity base_point!
    Sending 1215 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
    ConCommand blocked! (SPropProtection_toggle 1
    )
    AdvDupeShared: Server Compression: false
    ================================
    === Wire revision: 1821 ===
    === Local Wire revision:1821 ===
    ================================
    Hook 'EqualizerSpeed' Failed: weapons/sp_tf2_base/shared.lua:612: attempt to call method 'HasWeapon' (a nil value)
    Redownloading all lightmaps
    Hook 'DoCloakCharge' Failed: autorun\server/cloakrecharge.lua:5: attempt to call method 'HasWeapon' (a nil value)
    Hook 'DoJarCharge' Failed: autorun\server/cloakrecharge.lua:21: attempt to call method 'HasWeapon' (a nil value)
    and


    [resource.AddFile] File models\military2\air\air_130_l.ani didn't exist!
    [resource.AddFile] File models\military2\air\air_130_l.jpg didn't exist!
    [resource.AddFile] File models\harrier.ani didn't exist!
    [resource.AddFile] File models\harrier.jpg didn't exist!
    [resource.AddFile] File models\military2\bomb\bomb_gbu10.ani didn't exist!
    [resource.AddFile] File models\military2\bomb\bomb_gbu10.jpg didn't exist!
    [resource.AddFile] File models\military2\bomb\bomb_jdam.ani didn't exist!
    [resource.AddFile] File models\military2\bomb\bomb_jdam.jpg didn't exist!
    [resource.AddFile] File models\military2\missile\missile_s300.ani didn't exist!
    [resource.AddFile] File models\military2\missile\missile_s300.jpg didn't exist!
    [resource.AddFile] File models\military2\missile\missile_sm2.ani didn't exist!
    [resource.AddFile] File models\military2\missile\missile_sm2.jpg didn't exist!
    [resource.AddFile] File sound\killstreak_rewards\predator_missile_inbound. wav didn't exist!
    [resource.AddFile] File sound\killstreak_rewards\uav_deploy.wav didn't exist!
    [resource.AddFile] File Models\AC-130\bofors.ani didn't exist!
    [resource.AddFile] File Models\AC-130\bofors.jpg didn't exist!
    [resource.AddFile] File Models\AC-130\gatling.ani didn't exist!
    [resource.AddFile] File Models\AC-130\gatling.jpg didn't exist!
    [resource.AddFile] File Models\AC-130\howitzer.ani didn't exist!
    [resource.AddFile] File Models\AC-130\howitzer.jpg didn't exist!
    [resource.AddFile] File Models\AC-130\vulcan20mm.ani didn't exist!
    [resource.AddFile] File Models\AC-130\vulcan20mm.jpg didn't exist!
    [resource.AddFile] File models\usmcapachelicopter.ani didn't exist!
    [resource.AddFile] File models\usmcapachelicopter.jpg didn't exist!
    [resource.AddFile] File models\leakattackheli.ani didn't exist!
    [resource.AddFile] File models\h500_gatling.ani didn't exist!
    [resource.AddFile] File models\h500_gatling.phy didn't exist!
    [resource.AddFile] File models\h500_gatling.jpg didn't exist!
    ________________________________________
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    ________________________________________
    Neuro Planes Revision not found
    Provided to you by:
    Hoffa, StarChick971, Sillirion
    With contributions from:
    Fireking552, Flyboi, Inaki, Sakarias88
    Tested and Approved by:
    Virus, Elenion, Flubbadoo, xXAcePilotXx, (WEED)Kamikaze



    Couldn't include file 'NeuroTecMenu.lua' (File not found)
    neurotanks loaded :)
    [resource.AddFile] File resource\fonts\tf.ttf didn't exist!
    [resource.AddFile] File resource\fonts\tfd.ttf didn't exist!
    [resource.AddFile] File resource\fonts\TFlogo.ttf didn't exist!
    [resource.AddFile] File materials\HUD\eng_build_item_bg.vtf didn't exist!
    [resource.AddFile] File materials\HUD\eng_status_area_tele_alrt_ren.vtf didn't exist!
    [resource.AddFile] File materials\HUD\eng_status_area_sentry_alrt_ren.vtf didn't exist!
    Registering gamemode 'sandbox' derived from 'base'
    ScriptEnforce is disabled
    AN: Loading library... success.
    AN: Loading actions... success.

  38. Post #118
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts
    Looks like you're using an old version of everything. Did you download via SVN?

  39. Post #119

    February 2012
    14 Posts
    Looks like you're using an old version of everything. Did you download via SVN?
    Kinda at firsti download from your old thread non svn, then i downloaded all of the svn here soooo?
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Lua King Lua King x 1Dumb Dumb x 1 (list)

  40. Post #120

    May 2010
    70 Posts
    Does this addon still cause the stargate addon to break or has it been fixed