Sorry I should have been more specific but I meant like a missile silo or similar to the artillery truck you have but with Hellfire rockets as the missiles.
Keep up the great work!
Sorry I should have been more specific but I meant like a missile silo or similar to the artillery truck you have but with Hellfire rockets as the missiles.
Keep up the great work!
Is it possible to add more russian planes? Maybe more MiGs. More specificilly a MiG-21. You have 2 vietnam-era jets from the american side, and the huie, but the russian birds are severely underrepresented. The MiG-29 is underpowered, and all but 1 of the Sukhoi jets are ground-attack fighters. In my opinion the Su-47 is the only russian jet that is any good at dog fighting. Also is it possible to add a larger russian bomber like the Tu-95 or another Tupolev bomber? I ask that because there is a B-59.
Hey how do you fire the Ac130's weapons and VERY NICE PACk this is the first mod i got so when i looked for others i was expecting greatness though yours is thebest
Press Alt to enter gunner mode.
Sure.
If we found a model, it is possible.
What do you mean? What weapon is missing on the Mig-29? You think it is too weak?
It's not the weapons, Though I am wondering why the spread on the gun. It's the power. All the jets do it to some extent, but it is really noticeable on the MiG-29. When you are climbing you bleed speed. With most of the jets it is only by about 1 or 2 speed units, but with the MiG you lose about 10 speed units or so. If it could be changed to follow the other jets, or the other jets do what the MiG does, it would be better. That speed loss is realistic though, so I kind of like it. Plus after I posted I flew it a bit more and got used to it.
Ah okey, this Mig-29 used to be our prototype to improve few things to make it looks more realistic.
5 new vehicles added:
Cessna civilian plane
P-51 Mustang ww2 plane
EC-635 Helicopter
Desert Patrol Vehicle
M4 Sherman Tank
some of these aren't completely finished but that is due to change during the next few days.
You guys will eventually make a Russian WWII tank, right? It would fit so perfectly with the German and American ones.
Post #90
Added the satellite tablet:
You can control it in Remote control (press reload) and while holding context menu (C), you can press MOUSE1 on your screen to move the drone (strafe), MOUSE2 to go up/down and MOUSE3 to rotate it on the yaw axis.
Primaryfire NOW works, it will send target pos to console variables which can be used for locking on targets or spot a point on the ground.
This is fucking epic. Great work.
![]()
Hey guys, I'm getting the following error when trying to start a new game with the addons enabled:
area(1==50462976, 2==9) >== numareas (11): Check if engine -> ResetPVS() was called from ClientSetupVisiblity
If anyone can PM me the solution for this issue at my Steam "eViPer", that'd be great.
Thanks. :D
Are you guys accepting requests? If so, I have one; Pelican.
A Pelican from Halo would be awesome.
Anyway, downloading it now. Can't wait to test it out. It looks amazing.
Hoffa, Do you think these vehicles can be used in a open aura server? Just wondering.
i've seen it be done but would an openaura server want a 700mb content pack?
if I see a big enough interest I might put together a smaller pack with 1 vehicle from each cathegory.
These are pretty low priority requests because I know y'all are busy and the pack is great as is but I was wondering. Since you have the Humvee, the modern U.S. utility vehicle, could you add a willies jeep, with a .50 cal on the back? And maybe a Kübelwagen with a mg-42 on back. That would keep with the WWII theme and add some more utility type vehicles. Also I thought a great addition would be a fighter pilot player-model with the helmet and stuff.
The Kübelwagen is awesome but it depends on if we can find a model.
Also I want your ideas on entertaining tank ammunition as you may have noticed you can choose ammo on the M1A2 and T-72-120 by pressing reload![]()
We got another server running @ 88.190.25.80:27016 it's a 64 slot dedicated hosted by Aftokinito. Come join us![]()
hoffa, I can't get rid of this, since the first time you uploaded that great addon, this missing texture is here
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A shotgun type blast would be cool. Make it deal more damage than the machine gun. Also, CONFETTI!!!!! With balloon spawners :P
I need to find that texture and upload it.
I cant get that to spawn
How about different tipped rockets? Like a sharp pointy one (forgot its name) which is effective against the soft, malleable metal of helicopters (and sticks into it) but ineffective against tanks.
Or large explosive heads that have a higher drop speed and lower velocity but a larger explosion radius and damage? IDK just some ideas...
Also, will we see a mortar in neuro weapons?
yeah mortar will come
I like those suggestions.
Edit:
Added Flak 38 to the Panzer II and armor piercing to the E-100 as a test on our 64 slot server.
Edited:
And, once you're in the yacht you cant get out!
Edited:
alt for the ac130 did not work.
Edited:
I am sorry im new to posting its making errors and what not
got Neurobase?
Yes and im not seeing aviation II planes,
What errors do you get?
Edit:
I'm working on the tanks, adding shell deflection and damage scaling based on the impact position.
entities/sent_m1a1_p/init.lua:146: attempt to index field 'Tank' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
entities/sent_m1a1_p/init.lua:361: attempt to index field 'Barrel' (a nil value)
All of these and more when i spawn the m1a1
Edited:
here is a pic of the planes i get i also get more but here is the gist [IMG]file:///F:/XFIre/hl2%202012-03-17%2010-56-12-645.jpg[/IMG]
Update all your SVNs.. the m1a1 have like never worked and was deleted a few revisions ago. Also you can't IMG tag files on your harddrive. You need to upload the picture somewhere..
Plus have the HAWX props ever worked when i pawn them with the menu in the props tab they all gibve me the model error WITH IT INSTALLED!
What addons do you have installed? Do you get any errors in the console when you first join a game? Do you have neurocars installed?
Doesn't work either. Use imageshack.us or something.
[IMG]Uploaded with ImageShack.us[/IMG] ImageShack.us
Edited:
here are the errors
ERROR: Trying to derive entity npc_portal_turret_floor from non existant entity base_point!
Sending 1215 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
ConCommand blocked! (SPropProtection_toggle 1
)
AdvDupeShared: Server Compression: false
================================
=== Wire revision: 1821 ===
=== Local Wire revision:1821 ===
================================
Hook 'EqualizerSpeed' Failed: weapons/sp_tf2_base/shared.lua:612: attempt to call method 'HasWeapon' (a nil value)
Redownloading all lightmaps
Hook 'DoCloakCharge' Failed: autorun\server/cloakrecharge.lua:5: attempt to call method 'HasWeapon' (a nil value)
Hook 'DoJarCharge' Failed: autorun\server/cloakrecharge.lua:21: attempt to call method 'HasWeapon' (a nil value)
and
[resource.AddFile] File models\military2\air\air_130_l.ani didn't exist!
[resource.AddFile] File models\military2\air\air_130_l.jpg didn't exist!
[resource.AddFile] File models\harrier.ani didn't exist!
[resource.AddFile] File models\harrier.jpg didn't exist!
[resource.AddFile] File models\military2\bomb\bomb_gbu10.ani didn't exist!
[resource.AddFile] File models\military2\bomb\bomb_gbu10.jpg didn't exist!
[resource.AddFile] File models\military2\bomb\bomb_jdam.ani didn't exist!
[resource.AddFile] File models\military2\bomb\bomb_jdam.jpg didn't exist!
[resource.AddFile] File models\military2\missile\missile_s300.ani didn't exist!
[resource.AddFile] File models\military2\missile\missile_s300.jpg didn't exist!
[resource.AddFile] File models\military2\missile\missile_sm2.ani didn't exist!
[resource.AddFile] File models\military2\missile\missile_sm2.jpg didn't exist!
[resource.AddFile] File sound\killstreak_rewards\predator_missile_inbound. wav didn't exist!
[resource.AddFile] File sound\killstreak_rewards\uav_deploy.wav didn't exist!
[resource.AddFile] File Models\AC-130\bofors.ani didn't exist!
[resource.AddFile] File Models\AC-130\bofors.jpg didn't exist!
[resource.AddFile] File Models\AC-130\gatling.ani didn't exist!
[resource.AddFile] File Models\AC-130\gatling.jpg didn't exist!
[resource.AddFile] File Models\AC-130\howitzer.ani didn't exist!
[resource.AddFile] File Models\AC-130\howitzer.jpg didn't exist!
[resource.AddFile] File Models\AC-130\vulcan20mm.ani didn't exist!
[resource.AddFile] File Models\AC-130\vulcan20mm.jpg didn't exist!
[resource.AddFile] File models\usmcapachelicopter.ani didn't exist!
[resource.AddFile] File models\usmcapachelicopter.jpg didn't exist!
[resource.AddFile] File models\leakattackheli.ani didn't exist!
[resource.AddFile] File models\h500_gatling.ani didn't exist!
[resource.AddFile] File models\h500_gatling.phy didn't exist!
[resource.AddFile] File models\h500_gatling.jpg didn't exist!
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Neuro Planes Revision not found
Provided to you by:
Hoffa, StarChick971, Sillirion
With contributions from:
Fireking552, Flyboi, Inaki, Sakarias88
Tested and Approved by:
Virus, Elenion, Flubbadoo, xXAcePilotXx, (WEED)Kamikaze
Couldn't include file 'NeuroTecMenu.lua' (File not found)
neurotanks loaded :)
[resource.AddFile] File resource\fonts\tf.ttf didn't exist!
[resource.AddFile] File resource\fonts\tfd.ttf didn't exist!
[resource.AddFile] File resource\fonts\TFlogo.ttf didn't exist!
[resource.AddFile] File materials\HUD\eng_build_item_bg.vtf didn't exist!
[resource.AddFile] File materials\HUD\eng_status_area_tele_alrt_ren.vtf didn't exist!
[resource.AddFile] File materials\HUD\eng_status_area_sentry_alrt_ren.vtf didn't exist!
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
AN: Loading library... success.
AN: Loading actions... success.
Looks like you're using an old version of everything. Did you download via SVN?
Kinda at firsti download from your old thread non svn, then i downloaded all of the svn here soooo?
Does this addon still cause the stargate addon to break or has it been fixed