So did SoI balance Muslim manpower? The Pope's granted me the Kingdom of Jerusalem (I'm playing as de Normandie King of England) and I want to know how fucked I am.
I converted a CK1 game (Where I rose from being a converted Finnish count to the king of a fairly sizeable area now known as "Greater Finland") to EU3.
However I converted in 1266 just to see what would happen.
Turned out that almost all of Europe consists of OPMs, and half of my glorious kingdom consists of colonies.
I can be a King and have a King loyal to me right? Or do I have to wait until I form Britannia first?
Guys, I have Crusader Kings II and I really want to get into it. I did all the tutorials and started a campaign (King of England, fuck yeah) but nothing seems to be working. Even after the tutorials, it's as if I'm way out of my depth. I've got Normandy attacking me with an army of 5k, and the King of Norway attacking me with an army of 7k. When I rally my realm troops, there's barely enough of them to beat back the enemy armies - in fact, there isn't enough of them as I lose every battle I come across.
My original plans were to subjugate Scotland, Ireland and Wales (maybe even turn them into England) before setting my sights on France yet I can't even manage affairs in my own kingdom. So any tips on what to do?
Also, unrelated question to the army one, I've got some guy who's at risk of losing my kingdom to someone in his line (I guess through marriage or whatever). What can I do to ensure that the piece of land is kept as England after he's dead? Marry him to someone from my household?
They really make it difficult for anyone other than England to form Britannia.
As for the second question, are you saying that the heir of one of your vassals isn't a member of your realm? Check if the vassal in question is married or has any children; childless vassals are probably the #1 reason for losing vassals upon succession. A vassal that has an active line of succession is much more likely to stay as part of your realm.
Be careful with female vassals as if they don't marry matrilineally then that means their children inherit all her land but aren't a member of her dynasty. This can be problematic if your vassals are marrying foreign nobles, as it means (unless your crown law is high enough) that once she dies and her children inherit they'll be considered their father's children rather than hers, and so will most likely serve their father's liege.
Then again in my original conversion, the entirety of Europe was made mostly of OPMs.
Come to think of it, has anyone ever managed to keep the Godwinsons on the english throne? The only way I can think of Harold not dying is for him to assassinate William the Bastard, and assassinations don't come cheap so it isn't really a viable option as your first action or so in the game.
Also in my current game the Pope hates me but he loves how I'm like the only European power that goes on crusades. All my overseas territories I've earned by crusading.
Give land to one son? The other gets pissed. Keep land for yourself? Both sons get pissed. Give land to both of them ? Both attack you because you have no strong fiefs left.
The World Market in Vicky is where all goods made by every country has been sold to. Pops and countries are free to buy from this market for their own needs. IIRC countries are the only sellers, whom sell the goods their country produces to this world market.
There is a max and min of various goods your counry can buy/sell. You can sell stuff like grain (Say keep a minimum of 100) and whenever it goes over the limit, it will sell grain.
Likewise if you want to buy goods (Like munitions for the army) then you can set a minimum that is always required, and whenever it passes under, it will buy munitions to make up the shortfall.
Generally, you want to produce a good deal of things for export (Like steel or steamships). Naturally you will have to import resources for running your armies or factories, especially if you are a small nation or uncivilised. (For example, to run a textile mill, you will probably need to import cotton)
If you are lucky to nab a lot of colonies (Or start out big) then you will generally not need to import many things.
Another thing you can do is to make a son a count, then transfer your vassalage of them to a duke somewhere. I've swept a lot of difficult sons under the rug after conquering land by making them counts then palming them off to the de jure dukes of wherever I've sent them off to. This can potentially be a problem if they somehow rise up to become Dukes themselves but I generally find it removes them as an immediate problem.
In terms of people hating you in general I find the easiest way to keep people in check is delegating, tournaments and revoking titles after the inevitable civil wars. People will always hate you, especially if you've not been their ruler long.
For importing, I imported everything up to 100.
Also central planning of the economy ingame is NP hard. I once tried to run China in the same style as Mao, and it became a logistical nightmare in which I produced 100 steel a day and I had atheist anarchist priests rebelling due to a wine shortage.
They will be going over the infamy limit soon they said.
I have, however, never seen the Godwinsons keep England unified. It always breaks down into Northumbria, Wessex, and other minor kingdoms.
I plan upon dividing up Europe between us 3. The collapse of France into 5 kingdoms will make a good target.
Surprisingly, the Hapsburgs never give up. No matter how many wars they lose with me, Bohemia or the Hanse, they always end up acquiring more land via vassals or conquest of weaker neighbours.
Bohemia is starting to become Russia in all but name.
Thanks for the help RearAdmiral. Makes sense that the King of England gets fucked by the Norman invasion. Will play as William the Conquerer then :)
Also, any recommendations for other, easy first time countries to play as? Something simple, not too difficult, just so I can learn the ropes? Thanks!
If you want a power that has a lot of potential for early conquest but also the potential to become a superpower in its own right then one of the christian kingdoms in spain would be a safe bet as well. They're also good if you want a taste of crusading/holy war warfare as a viable means of expansion without buggering around in the Holy Land. I'd rate them mid-difficulty, though. The Muslim nations in Iberia also seem to lack the doomstacks you get when facing the Fatimids.
I love how capturing the ruler of a country you're at war with lets you instantly gain 100% war-score.
Give me a second and I'll post up my current clusterfuck of a kingdom.
Amazon is boss. Just gave everyone who bought the Paradox pack a bunch of steam keys for those games aswell.