1. Post #41
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    ^^" It's a bit sad, that there hasn't been any "Bridge Blast Door" from the Destiny yet. :D
    Well,...i have been working on it quite a while ago in 3dsMax.
    The raw model was already done, so there was only post productive work left in order to texturize it,... but shelved this little project of mine after a computer crash. <_<
    I would have to search a few storage devices first in order to find the wip file (don't have it on my local pc atm), but if anyone would be willing to work on it, i'd gladly give them the files.
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  2. Post #42
    geekdeer

    December 2009
    216 Posts
    Can we exepect a port I mean only a port or maybe later more things on Gmod beta 13 ?
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  3. Post #43
    Boba Fett's Avatar
    July 2010
    2,046 Posts
    Our forum has been temporary disabled because of a Malwhere Attack, I'll be doing anything to resolve this but for now every site that was hosted on johannesfilmstudios.com has been taken down for dealing with the malwhere.

    We apologize for the inconvenience.
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  4. Post #44

    December 2011
    10 Posts
    Hi i would like to report an annoying bug:

    On a multiplayer server, if you lag(for instance someone has build a big station with spacebuild enhancement pack, flys arround but does not have it properly welded/no-colidded, you lag. What often happens is when the stargate closes/opens when you are lagging is that your game crashes. Again, this is only when their is lag, and the chance of crashing is highly reduced when the game is running smooth. Could you guys fix this? Since its really annoying!

    Thanks!
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  5. Post #45
    Boba Fett's Avatar
    July 2010
    2,046 Posts
    Dear Cap Forum Users,

    The thread has been eliminated and the forum is back up and running more safely now, hopefully this incident won't repeat any time soon in the future.

    Sorry for the inconvenience, The Cap Team.
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  6. Post #46
    TheEyes's Avatar
    June 2010
    665 Posts
    I have several annoying bugs:

    - MCD doesn't make ZPMs. It sits at the choose item screen when I click create with the ZPM selected.
    - Destiny Shuttle spams "null entity" errors after the owner disconnects.
    - Shield core spams timer errors.
    - MALP errors out when a stargate opens.
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  7. Post #47
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    can u please bring back the Aurora. its smaller then the hatak and there are maps that will fit on. PLEASE BRING IT BACK !!!!!!
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  8. Post #48
    Boba Fett's Avatar
    July 2010
    2,046 Posts
    can u please bring back the Aurora. its smaller then the hatak and there are maps that will fit on. PLEASE BRING IT BACK !!!!!!
    The model is way to bad to put it back, unless we get a new one this will be a no go.
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  9. Post #49
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    Can you at least put the prop back
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  10. Post #50
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    btw if you have kept the Daedalus then why cant you bring back the Ha'tak and the Aurora. they are the same size so rethink your decision please take it in consideration
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  11. Post #51
    Boba Fett's Avatar
    July 2010
    2,046 Posts
    btw if you have kept the Daedalus then why cant you bring back the Ha'tak and the Aurora. they are the same size so rethink your decision please take it in consideration
    We didn't kept the Deadalus, Madman brought it back for a this specific reason that to many people complained about it.
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  12. Post #52
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    And I'm still saying that was bad idea. Bud SuperLama said his infinity map works perfect on Gmod 13 so finger crossed for full size Daedalus.
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  13. Post #53
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    when do u think the full deadalus will come to CAP
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  14. Post #54
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    I dont know if it will ever come. Just saying.
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  15. Post #55
    TheEyes's Avatar
    June 2010
    665 Posts
    My friend spawned a Hatak and it's causing serious lag. Is there anyway I can stop that?
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  16. Post #56
    Iziraider's Avatar
    August 2009
    1,388 Posts
    My friend spawned a Hatak and it's causing serious lag. Is there anyway I can stop that?
    There are a couple of solutions, but I don't think you'll like them:
    1. Remove the hatak.
    2. Set your graphic setting lower.
    3. Upgrade your pc.
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  17. Post #57
    Boba Fett's Avatar
    July 2010
    2,046 Posts
    Mostly what izi said just not spawn it or update your pc.
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  18. Post #58
    TheEyes's Avatar
    June 2010
    665 Posts
    I can't not spawn it, and actually I found the cause of the lag - the ship hangar is causing it more. And plus my PC can run garrysmod at max normally with lots of other stuff.
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  19. Post #59
    Gold Member
    Tuskin's Avatar
    January 2005
    17,925 Posts
    are any of the coders in the team in the GMOD Beta to see what has changed to be ready for full release? Or you going to do that once it officially comes out.
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  20. Post #60
    MadDog986's Avatar
    March 2008
    304 Posts
    Any chance of getting the shields fixed so they can be duped correctly?
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  21. Post #61
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,255 Posts
    We have gmod 13 but tbh I even don't know how to run custom addons there. Any tbh there is no sense to fix it if anything can change atm.
    I thought they can be dupped correctly. Turn off the shield during dupping and problem fixed.
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  22. Post #62
    TheEyes's Avatar
    June 2010
    665 Posts
    Also the shield core appears to not block anything.
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  23. Post #63
    AlexALX's Avatar
    October 2010
    1,496 Posts
    We have gmod 13 but tbh I even don't know how to run custom addons there. Any tbh there is no sense to fix it if anything can change atm.
    I thought they can be dupped correctly. Turn off the shield during dupping and problem fixed.
    What about wiremod, is it in gmod beta? I think without wiremod we can't run cap on gmod 13...
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  24. Post #64
    geekdeer

    December 2009
    216 Posts
    Adv dupe is now stand alone now in Beta 13 but not sure if is official,
    and wiremod is already in workshop.
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  25. Post #65
    AlexALX's Avatar
    October 2010
    1,496 Posts
    If someone give me beta key, i atleast can look and test some things on gmod beta when will have time. Also can help cap with this like i said before. But gmod 13 will be released not soon, and everythin can be changed many times... So idk whether to spend time on it now.
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  26. Post #66
    remy561's Avatar
    January 2011
    229 Posts
    Wiremod is in the workshop, and i thought there was a maximum of 100mb/addon on workshop. The old addon system is temporarly disabled so there is not much testing to do.

    Edited:

    https://docs.google.com/document/d/1...qBhE3x6gA/edit

    Maybe this can help, but I don't know if those functions are used.
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  27. Post #67
    CharlieX3's Avatar
    April 2011
    342 Posts
    @remy561 this document is really old ... i think many other things were changed ... not just this few codes ...
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  28. Post #68
    AlexALX's Avatar
    October 2010
    1,496 Posts
    Wiremod is in the workshop, and i thought there was a maximum of 100mb/addon on workshop. The old addon system is temporarly disabled so there is not much testing to do.

    Edited:

    https://docs.google.com/document/d/1...qBhE3x6gA/edit

    Maybe this can help, but I don't know if those functions are used.
    why i should do workshop? i can just test on my mashine and do not upload anywhere... Or you mean addons now in one file like arhive without sources?
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  29. Post #69
    Gold Member
    Tuskin's Avatar
    January 2005
    17,925 Posts
    Oh yeah, the traditional Add-on system is disabled at the moment in the Beta, Garry says he'll re-enable it eventually.
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  30. Post #70
    Gold Member
    sdbrendan's Avatar
    October 2011
    135 Posts
    the svn link is locked i cant get the updated add on WTF!!!

    Edited:

    nvm
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  31. Post #71

    April 2011
    602 Posts
    are any of the coders in the team in the GMOD Beta to see what has changed to be ready for full release? Or you going to do that once it officially comes out.
    The gates are broken for one. But the rings are not. Atleast they weren't.
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  32. Post #72
    Best Poster
    Saza's Avatar
    July 2009
    19,097 Posts
    Code:
    [addons\cap\lua\entities\event_horizon\modules\teleport.lua:196] attempt to call method 'GetTraceIgnoredEntities' (a nil value)
    This keeps happening whenever I jump through a gate. I have the SG-Groups addon installed, and the creator told us to go to the CAP team about this.
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  33. Post #73
    TheEyes's Avatar
    June 2010
    665 Posts
    try a svn update on cap
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  34. Post #74

    April 2011
    602 Posts
    Code:
    [addons\cap\lua\entities\event_horizon\modules\teleport.lua:196] attempt to call method 'GetTraceIgnoredEntities' (a nil value)
    This keeps happening whenever I jump through a gate. I have the SG-Groups addon installed, and the creator told us to go to the CAP team about this.
    I don't know if that is the exact error, but do you have the GMod-13 beta?
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  35. Post #75
    remy561's Avatar
    January 2011
    229 Posts
    why i should do workshop? i can just test on my mashine and do not upload anywhere... Or you mean addons now in one file like arhive without sources?
    Well, if you upload it to workshop, it will be under your steam account. So you are the creator, and it updates automaticly, that's handy because I am usually too lazy to update CAP and SGG
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  36. Post #76
    Best Poster
    Saza's Avatar
    July 2009
    19,097 Posts
    try a svn update on cap
    It's at the latest revision and I've tried redownloading.
    I'm going to clear out my addons folder and redownload the two though.

    I don't know if that is the exact error, but do you have the GMod-13 beta?
    I do not, this is on the current GMod.
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  37. Post #77

    April 2011
    602 Posts
    It's at the latest revision and I've tried redownloading.
    I'm going to clear out my addons folder and redownload the two though.



    I do not, this is on the current GMod.
    Don't forget wiremod
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  38. Post #78
    Best Poster
    Saza's Avatar
    July 2009
    19,097 Posts
    Yeah, I did re-add that. We found the source of the error, NeuroPlanes
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  39. Post #79
    Orion1911's Avatar
    November 2011
    2 Posts
    Do I need Avon's sg pack to run this mod or works without it?
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  40. Post #80
    CharlieX3's Avatar
    April 2011
    342 Posts
    Do I need Avon's sg pack to run this mod or works without it?
    NO U DON'T NEED IT ANYMORE !
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