@count23, atlantis transporter with animations is already make by Tiny and scripted by me, so there is no need for remodeling it. Hovewer it's not included in CAP, we made it for FlyBoi's Atlantis RP Map.
Having Destiny Shuttle, or Atlantis Chair (i believe Assasin remodeled that but it was only for some source mod rather than for us) would be nice, nevertheless there are some much more important models to do. If you are familliar with working with bones, then maybe you would give a shot for animating and exporting SWEPS models? Particulary animations like GDO, Kino Remote, Kino, Goauld DHD, weapons, ribbon device or remodeling Ronon Gun (that tbh noone wanted to redo...).
And now you made a suicide calling Boba not good texture artist xD
I didnt call him a bad texture artist, i said he was a good one. I actually asked for one if i couldn't get good textures out of Maya :P
But yea, if that's the case for the Transporter, no worries then, i figured it could have been an alternate skin for the ring transporters or something.
Most of the SWEPS in their current state are fine, If i were to take up remodelling any, I'd only really redo the hand device, the GDO and that's about it (maybe make the Atlantis GDO variant too). I'd do others if necessary but they seem fine quality wise, there are many worse models that need addressing. TO answer your question on bones, I am familiar with character animation, I've done it a lot in lightwave (not since I moved to maya, but the principals are the same). I can create new skelegons for existing models (hopefully) and use them if required.