Really? I didnt knew it.
Anyway, i hope Garry fixes it or you find an workaround for it.
Really? I didnt knew it.
Anyway, i hope Garry fixes it or you find an workaround for it.
Could you perhaps provide us with some media updates, if you have any? I really enjoy seeing what is happening with the gamemode, since I anticipate this gamemode the most.
Festive weapons are already in, those are the kind of weapons that naturally add themselves with zero work required.
The thing is, I haven't worked much on it lately. With exams incoming and school projects I don't really have much time for coding.
The vast majority of the images in the OP are 404s, might wanna take a look at that.
epic gamemode by the way
For those of you who would want the old gamemode, it's broken anyway.
Even if you got the old version, it would not work because the updates to both Gmod and TF2 have made the gamemode unplayable.
God I wish I had this in the beta. Bone Manipulation + TF2 Player models. C:
Edited:
Making an interface for customizing weapons in-game would be nice, or if someone could make a program to edit the text file. I've kind of forgotten how to get the items to work and I have had tons of trouble trying to get it to work in the past. Then again, I don't legitimately know LUA. :V
Actually the old gamemode is still playable if you know how, but a majority of the weapons don't work due to missing attributes since the gamemode hasn't been updated in quite a while, and i'm not sure if viewmodels still work.
As to the interface, I'd say no and I'm pretty sure Kilburn would agree with me since, for now, he's trying to replicate TF2 and nothing else, aside from a few custom attributes/custom weapons, which is nothing you can't do without Sourcemod anyhow. If a GUI were ever to be added, I'd like the ability to see per-item coding, and modify/update it realtime using the items_game existing layout. It's not hard to understand once you see what's what and how things are layed out, but the ability to edit in-game and with the ability to see a specific item and nothing else would also be pretty nice.
That said, getting the gamemode working as a TF2 duplicate should be a priority, and features like that be left after.
Also, items_game is not written in Lua, Lua is not an acronym, and you're being an idiot. Again.
I don't know shit about Lua. My apologizes. :c
My issue when I was making items was I had no idea which text file to use. And when I did get my items in, some attributes didn't work, the model wasn't working properly when I used a custom one or the item names, qualities and descriptions weren't working properly.
so... what happening to the gamemode?
any new media?
or updates?
i will be happy to know what happening to the game mode.
Glad to see this is getting worked on, I missed this thing.
Holy shit, taunts. I really can't wait for it now.
Be patient, young grasshopper. :3c_Kilburn posted:
So, is this dead again?
Yes.
In the meantime have a TF2 video i recently made.
Too bad this died I was anticipating playing it when Gmod 13 came out.
So if its dead. can you upload team fortress 2 gamemode and give us link to it?
It might be dead, but he's most likely going to start working on it again when he has time. So I don't think it will be released.
When he says dead I'm sure he just means he's not working on it for the moment, not that he's abandoned it.
When I said TF2 video I lied.
Just saying.
Im sure im beating a dead horse by saying this,but no beta for the gmod 13 beta? I can understand why not since you will be swarmed by "LOLHEYTHISISBROKEN!"
Any update on spy by the way?
Off topic: First post but long time stalker since first version this thread! Hii!
So does that mean you have a loadout UI for TF2GM now? JOYUS.
Not sure if Team Fortress 2 or Garry's Mod
You can't script custom attributes in Team Fortress 2 easily enough to make that video worth it.
Actually, It's fairly easy.
Show me, I'm curious.
snip
TF2's Itemtest Previewing stuff can't make something that well at all. Not even remotely. TF2Items or the best sourceOP plugin used for custom items sure as hell can't do that either.
Itemtest is used purely for looking at models, it strips attributes even from official weapons. Most sourceop "custom weapon" plugins are based around a similar sort of scripting to items_game, which is still using preexisting attributes, but if you want to look for entirely new weapons, you can look at TF2 Tightrope and Advanced Weaponizer, both of which implement entirely new attributes.
That's right, I forgot about AW. Never heard of tightrope. But AW isn't available to the public, it's only playable on Slag's server.
Edited:
Holy crap Tightrope looks interesting.
More like take an arrow to the knee
Edited:
do you know the svn name and password?
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hi I'm sorry for my stupid comment![]()
☻☺☻☺☻☺☻☺
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There'll be updates when there's anything update-worthy for Kilburn to talk about.![]()
thanks for the telling
I thought this was dead?
wheres is the gmod ragdolls
God, you people are impatient. He will update when he reches a big milestone. He's taking a while with coding most likely due to irl stuff. This is not dead. It is not on hiatus. It is only taking a while. You can't play it yet anyway.
I don't expect it to come early or anything, seeing as how a speculated major update is coming to be next week, giving him even more coding and work to do.
But I'll wait.
This looks so cool,keep up the good work![]()
Very impressive work on the Scotch Guardian, how hard was it to code something like that?
There is going to be pretty much no progress posted in this thread until Garry's Mod 13 goes live, so kindly stop pointlessly bumping this thread until that update does eventually go live and Kilburn posts an update.