*low low low damage (5-3 HP)
*removes stamina (takes like 3-5 seconds before you sprint again, you could push stamina into the negatives and let the regen function raise it back up slowly)
*pushes a player back (could be used to kill near the edges of de_port)
*causes visual disruption (like when you get hit by an antlion guard in HL2)
*untraceable by ballistics kit (see below, since beanbag rounds don't embed themselves in your body)
would cost around $300, imo it would be a good way to slow down those goddamn spaz players who just run all over the place, so they stand still for inspection. Also it could be used to slow down agents if they try to "hit and run", and encourage more sneaky tactics.
This combined with the no sprinting if under 20 HP should pretty much discourage agents from hitting and running, and people from baiting in general.
*Extract bullets from dead bodies (and living people? maybe?)
*Can match those bullets to someone's gun (they drop it, you examine gun, it matches with shots fired in a "table of bullets" generated when you examine a body. Bodies would be in tabs in the ballistics lab menu, each with their own table.
*takes a weapon slot.
would require quite a bit of coding, but I think it would be worth it.
It would provide a greater incentive for agents to hide bodies in inaccessible places, or if added, burn them to deny detectives of evidence.
Allows you to see player names at a longer distance (somewhat of a counter to dart gun snipers)