That city could be some kind of rebel state or free city.
That city could be some kind of rebel state or free city.
yeah that does make sense
Though I guess we'll basically have to go with the mercenaries idea anyway, seeing as this city will never get mentioned as an actual town in the main quest
maybe the city could be independent heh
Just as long as we make it realistic.
Why would an adventurer spend his own hard cash just so he can be a guard? Maybe he was hi-- I'm sorry.
Anyhow, we have to make it believable somehow. Maybe the guards are offered insane wages.
When you're going to foward the file for next one?
Right now since I'm going to bed.
Give me some minutes to upload it...is filesmelt ok?
maybe there's a really sick mine and the ruler of the island is hella rich and can afford paying for well equipped and trained guards
since it's not a part of the high king's shit it wont need a custom uniform, just some regular matching armor
I propose the mine be a heavily fortified death camp disguised as an ideallic workplace. That way there's fuel for a nice city-spanning quest, i.e. breaking in for evidence to depose the Jarl.
btw who's next on the list?
Aight changelog:
-fixed a bunch of statics, making some of the towns ground look better (this is a WIP)
-inital navmesh, the road to the town and a bit inside is covered.
If anyone else is doing navmesh, please wait until the last minute before you finalize! navmeshes dont cross cell borders and it's extremely important that they match on both sides of a border otherwise NPC's cant cross cell borders!
Edited:
http://filesmelt.com/dl/uusimaa.esp
Have at ye
Edited:
Also if you place statics there's a slight chance I might alter their position if they stand on ground I intend to fix.
I won't delete anything tho!
Lower parts of the mines should be gulag camp.
And maybe the city owner's title shouldn't be jarl?
Maybe the city owner should be like some big-shot Imperial merchant who got lucky and bought the area from an indiginous tribe. That way we can get in a load of foreshadowing about the merchant's fate of being stabbed in the face repeatedly by the Dragonborn.
So you guys are ok with me taking the responsibility of fixing the town ground, or is anyone else interested in working on that?
This is just a few ideas I think might be handy, I've never touched any mod tools with any of bethesda's games so I'm pretty much useless at editing the city it's self but here is a draw over.
Basically boatyard, lighthouse, some ice in the water and add some walls/catapults if you're going with the merc theme, they wouldn't go cheap in defences.
Maybe the shouth side of the 2nd island is ideal for the docks.
It covers from winds.
welp, night erryone! see you tomorrow.
Maybe, more space as well so you could throw in a fishery as well, have to remove a bit around it to make it so ships can go in and out, logically that is.
Ships can go from west side of the 2nd island.
Just an ideas.
Edited:
But who is going to continue now?
Ah I see now.
I'm editing the map, i'll do quick edit
There's already small boatyard at the farm area, fishery could be added there.
Also, I don't know about anyone else but I think that the dwarven tower is out-of-place with all the Whiterun and Nordic stuff.
I can do some voice acting, here is a demo reel I just whipped up in 20 seconds.
I can also do more voices then the 3
This place has interesting history.
First dwarves had outpost/place there, then came ancient nords and built stronghold, then other fort were build over the ruins and then more people joined to the city
Edited:
Finished editing!
http://www.1337upload.net/files/0uusimaa.zip
+Renamed city's cells Lufthraan.
+Added small bridge to the mines.
Edited:
Wait i'll reupload.
DONE!
-snip terrible joke please kill me-
Waiting someone to continue.
http://www.1337upload.net/files/0uusimaa.zip
I can't stop orgasming.
I was going to record a couple lines of me talking like a skyrim guard, but it turns out my mic has a metric ass-ton of white noise. Ill see if I can touch it up in soundbooth, but either I need a new mic, or voice acting isn't for me.
I'll just stick to being a useless "idea guy".
You're perfect for it
Edited:
Can I take this turn?
Go ahead.
There should be an old well that has apparently dried out and is sealed, but when you go to explore it you find that a guy is inside. He deals gossip and has a quest line about an unfaithful wife who's husband has recently died and she reaps the benefits of his life's work. She's particularly infatuated by a gilded mirror that, for one reason or another, she draws a circle of salt around daily. The man in the well asks you to sneak into her house and disturb the circle of sand while she sleeps, then leave the house. You go to the well the next day only to find the seal disturbed allowing you to look inside and see your quest rewards, including the deed to the woman's house, and a decently sized mirror but no man.
Citizens from then on out will talk about how the widow hasn't been heard from in quite some time. Where could she have gone?
Heh, good, that there's already a sealed well.
I could probably do it. Just don't know exactly where I write quests.
Well need similar system as that.
Edited:
(Found from finnish gmod forum)
excuse me while I convulse happily like a giddy schoolgirl.
mind if I grab the next upload?
also we should get some people to do QA before it's finished
What does Bethesda have against me
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I personally believe the ruler of the town should be a dude who crowned himself high king of Skyrim.