1. Post #521
    Gold Member
    smfE's Avatar
    April 2005
    2,840 Posts
    Holy crap you guys are making some awesome stuff. Keep up the good work fp! :)
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  2. Post #522
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    What jarl? Luftahraan has no jarl

  3. Post #523
    bigbundie's Avatar
    June 2011
    1,212 Posts
    Holy crap you guys are making some awesome stuff. Keep up the good work fp! :)
    I wish I could help out in some way but I have no imagination/talent/suck at modding in general

  4. Post #524
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Should i add TO DO list to the OP?

    Edited:

    Does luftahraan have map markers yet?
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  5. Post #525
    Mon
    Mon's Avatar
    April 2011
    4,102 Posts
    if anyone wants an orc or something:

    http://soundcloud.com/monfp/aeiou

    i'm your man
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  6. Post #526
    Gold Member
    Sector 7's Avatar
    May 2005
    3,154 Posts
    I threw it together carelessly just to show the concept. Possible beached-ship keep? Obviously need a tower-like building at either side to support the ends of the ship

    (note: that is the standard size of the ship.)
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  7. Post #527
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Needs more palisade and shacks.

    Edited:

    Lets make island near Lufahraan for pirates.

  8. Post #528
    The Haski's Avatar
    December 2011
    296 Posts
    You guys should have the city guard say "One does not simply walk into Lufahraan"
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  9. Post #529
    Mon
    Mon's Avatar
    April 2011
    4,102 Posts
    so i'm guessing this is some kind of backwater pirate town then?
    pretty fitting for facepunch imo

  10. Post #530
    Gold Member
    Lick's Avatar
    April 2010
    2,639 Posts
    This would fucking own, but to make it cool we'd need a custom model of a massive ship
    Why a custom model? There is already a ship model and it's perfect for our needs.
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  11. Post #531
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    so i'm guessing this is some kind of backwater pirate town then?
    pretty fitting for facepunch imo
    Some kind of free city with own leader and pirate ally.

  12. Post #532
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,947 Posts
    Why a custom model? There is already a ship model and it's perfect for our needs.
    or use    The Emperor's Ship    since it looks more like an average ship.

  13. Post #533
    LtKyle2's Avatar
    March 2011
    4,223 Posts
    Gonna edit a bit, real fast
    Are you currently done editing?

    I got the worst timing, whenever the updated file is up for download I'm always doing something else when someone else calls dibs.

  14. Post #534
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Hes still editing.

  15. Post #535
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,947 Posts
    Im going to have to read up on how to make houses and stuff in skyrim before I take a turn at adding to the city/outskirts.

  16. Post #536
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Okay, adding To Do list soon.
    What to add there?

  17. Post #537
    Mon
    Mon's Avatar
    April 2011
    4,102 Posts
    Okay, adding To Do list soon.
    What to add there?
    can we have the serial killer dog that someone mentioned earlier? i like that idea

  18. Post #538
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    That todo list is for already contributed things, which needs something from other contributors.

  19. Post #539
    Gold Member
    Fhenexx's Avatar
    December 2009
    6,015 Posts
    From here, it seems like a lot of people want to edit, but only one person can edit the .esp at one time. However, isn't there a way to import and export cell data between mods using the creation kit? If there is (which I am not 100% sure there is), then why don't we have people using that to work on different (usually interior) cells at the same time? That way, however, multiple people can work on completely different things and not have too much conflict, so long as it is completely clear that one area is being edited by one person at one time.

    Or is there something completely wrong with what I am saying?

  20. Post #540
    Gold Member
    Sector 7's Avatar
    May 2005
    3,154 Posts
    Okay, adding To Do list soon.
    What to add there?
    Long term:
    -Government NPCs
    -Main quest..?
    -Navmesh
    -Voice acting
    -QA and the related bugfixing

    Semi-Long term:
    -Quests
    -Keep area
    -Deep underground
    -Town NPCs
    -Shops
    -LoD issues

    Do-It-Now term:
    -Every house's interior
    -Underground beggar area
    -Street Decorations

  21. Post #541
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,864 Posts
    Wow, making new furniture and making (new) shit craftable only in it is harder than I thought.

  22. Post #542
    My favorite NSA triggers are small pox cyber terror brown out
    Birdman101's Avatar
    November 2009
    7,362 Posts
    Add some landscaping work to the list. There is overhanging things and stuff with gaps everywhere.

  23. Post #543
    Gold Member
    Sector 7's Avatar
    May 2005
    3,154 Posts
    Wow, making new furniture and making (new) shit craftable only in it is harder than I thought.
    Are you making a forge or something?

    I made a dwemer smelter where you could turn corundum into dwarven metal in an earlier mod.

    Basically, copy the forge, give it a separate name and a new keyword like "moddedforge", copy a crafting reaction, switch out the ingredients, and replace the original "forge" keyword with the "moddedforge" keyword for the reaction.

    It was a while ago, so I've probably got a few details wrong, but it just takes a little bit of patience and organization.

    Add some landscaping work to the list. There is overhanging things and stuff with gaps everywhere.
    That's where QA comes in. We'll probably have a playable build in this thread, and ask everyone who plays it to write down all the bugs they find, like landscaping issues, then check off each bug as they're fixed.

  24. Post #544
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Add some landscaping work to the list. There is overhanging things and stuff with gaps everywhere.
    Propably because editor hides some props.
    But they're visible ingame.

    But the in the south needs more stuff.

  25. Post #545
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,864 Posts
    Does anyone know how Total Realism - Basic Needs (mod that adds hunger and thirst) differentiates stale bread from new bread? I want to fix the bakery, since it sees all that bread as stale :(
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  26. Post #546
    LtKyle2's Avatar
    March 2011
    4,223 Posts
    For added fun will you guys add assassin/ninja's so there can be a quest for pirates vs ninjas and the player can pick a side to choose?
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  27. Post #547
    I survived the Temple of Doom
    NoShogun's Avatar
    December 2008
    6,106 Posts
    Holy shit i'm pretty bad but here's my attempt at VA. An Argonian and then a piratey fellow. I didn't use the best mic and my family was home so I wanted to get it done kinda quick to avoid questions and odd stares as to why i'm yelling into a computer in strange voices.

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  28. Post #548
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,947 Posts
    Holy shit i'm pretty bad but here's my attempt at VA. An Argonian and then a piratey fellow. I didn't use the best mic and my family was home so I wanted to get it done kinda quick to avoid questions and odd stares as to why i'm yelling into a computer in strange voices.

    You're lucky, you don't have a high pitched asspie voice :c
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  29. Post #549
    I survived the Temple of Doom
    NoShogun's Avatar
    December 2008
    6,106 Posts
    You're lucky, you don't have a high pitched asspie voice :c
    I have never heard an asspie talk but I'm sure that your voice is not as high as an asspie's voice.
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  30. Post #550
    Gold Member
    Mackalda2k6's Avatar
    January 2009
    1,253 Posts
    I finally have an idea for my shop. It's an oddities shop run by an old blind redguard who is selling off his possessions from his trips across Tamriel. If anyone here thinks they can do a gruff, seen-to-much kind of voice I would be much obliged. For some reference I suppose Zaeed from mass effect is a good start, only less british.

  31. Post #551
    MAD FAB LURKER
    Drunken Moose's Avatar
    June 2006
    462 Posts
    Outcast_X requested these lines around page 6. Everyone is out of the house and my cold is negligible, so I am able to deliver.


    That laugh was a lot of fun.
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  32. Post #552
    LtKyle2's Avatar
    March 2011
    4,223 Posts
    Holy shit i'm pretty bad but here's my attempt at VA. An Argonian and then a piratey fellow. I didn't use the best mic and my family was home so I wanted to get it done kinda quick to avoid questions and odd stares as to why i'm yelling into a computer in strange voices.

    The first one sounds more some young irish imperial.

    The second one sounds like some american found a portal to the elder scrolls world.
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  33. Post #553
    I survived the Temple of Doom
    NoShogun's Avatar
    December 2008
    6,106 Posts
    I might've mixed them up then. The one that sounds like a young irishy imperial was meant to be a young irishy imperial. And the other one was my terrible, terrible Argonian.

  34. Post #554
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,864 Posts
    My edit is done, Oskutin is editing now.

    Code:
    Changelog:
    
    • Fixed the bakery's floor that was clipping pretty hard in some places;
    • Fixed void holes in the bakery;
    • Changed bakery's oven to be functional;
    • Added new ingredient to be used with the bakery's oven;
    • Added 5 new recipes;
    • Added working merchant to the bakery's stall;
    • Changed a few things on the stall;
    • Added light source in front of the bakery.
    Now to make some custom signs. Any requests?
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  35. Post #555
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,947 Posts
    I have never heard an asspie talk but I'm sure that your voice is not as high as an asspie's voice.
    Thanks :)

    Also still working on Gortnar the gay bard.

  36. Post #556
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Bottle of Koskenkorva sign

  37. Post #557
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,947 Posts
    Now to make some custom signs. Any requests?
    Definatly need a sign for Enchanted wares for Aengoth's shop.

  38. Post #558
    Str4fe's Avatar
    December 2009
    5,069 Posts
    Surprise! :D





    Now to figure out how to make him do bard stuff.
    We need to make a custom song. About luftahraan, and some tale of the king.
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  39. Post #559
    I survived the Temple of Doom
    NoShogun's Avatar
    December 2008
    6,106 Posts
    Wow, you guys are making fast progress.
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  40. Post #560
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,947 Posts
    We need to make a custom song. About luftahraan, and some tale of the king.
    I can't write music. Anyone else know how to write music. I'll sing :3