1. Post #81
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    hey oskutin you do know that you can scale statics by holding s and dragging? you didn't have to copypaste the same piece of road over and over.
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  2. Post #82
    Gold Member
    Pelf's Avatar
    September 2007
    2,406 Posts
    I'll help. I should be free after today to do some stuff.

  3. Post #83
    Gold Member
    Cone's Avatar
    August 2011
    14,825 Posts
    I am very very sorry for the horrible mic. Plus I need to edit the bass; my voice sounds a lot better when I'm talking.

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  4. Post #84
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    hey oskutin you do know that you can scale statics by holding s and dragging? you didn't have to copypaste the same piece of road over and over.
    yes, but then the texture scale would been too large.
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  5. Post #85
    into things like this - if you know what
    Jocke's Avatar
    December 2011
    3,440 Posts
    I wanna be a voice actor for a psychopath who haven't sleeped and eat for weeks

  6. Post #86
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    yes, but then the texture scale would been too large.
    You can easily enlarge them up to x1.5 scale without any huge differences.

  7. Post #87
    Gold Member
    Dennab
    February 2008
    3,457 Posts
    Where can I download the latest map?

  8. Post #88
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Where can I download the latest map?
    Oicani gonzales put up his version, but I'm working on it now. go ahead and download it if you wish but if you want to contribute wait for me fixing some of the statics + navmesh.

  9. Post #89
    xxmiss BRAZIL of the yearxx
    Oicani Gonzales's Avatar
    February 2011
    14,792 Posts
    You guys could work on quests and shit that doesn't mess with the cells if you want, you can just merge with G-Strogg's or anyone else's versions later.

  10. Post #90
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Isn't there a better road to work with rather than jsut all of this snow?

  11. Post #91
    Gold Member
    Hashmere's Avatar
    November 2006
    836 Posts
    What's the maturity level on this? Can quests contain cursing and somewhat absurd objectives?

  12. Post #92
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    What's the maturity level on this? Can quests contain cursing and somewhat absurd objectives?
    Considering the most popular content on workshop and nexus; I'd say as long as it isn't tentacle rape it's fine.

    Maybe not suggestive CP either.

  13. Post #93
    Atlascore's Avatar
    June 2011
    7,091 Posts
    What's the maturity level on this? Can quests contain cursing and somewhat absurd objectives?
    If you're going to be using cursing for any of the dialogue, please don't over do it, it'll completely destroy the mod if you enter this awesome looking city just to hear people say fuck every five seconds, plus it doesn't fit with Skyrim at all.
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  14. Post #94
    Gold Member
    Cone's Avatar
    August 2011
    14,825 Posts
    What's the maturity level on this? Can quests contain cursing and somewhat absurd objectives?
    Modern stuff like fuck and shit and such shouldn't be used, as it'll ruin the atmosphere (and if we're ruining that I want it ruined memorably, at least). Fantastic stuff that doesn't sound too silly should be perfectly fine though, plus "ass" since that was an actual curse back then.
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  15. Post #95
    Gold Member
    Hashmere's Avatar
    November 2006
    836 Posts
    I agree. Thanks for quick replies. Haven't done much questwork but I've got an idea for one. Hopefully I can easily transfer stuff over from one .esp to another.

  16. Post #96
    First rule: NEVER get out of the car.
    Birdman101's Avatar
    November 2009
    5,769 Posts
    Also this city needs a female Khajit that throws fire spells at you if you make a cat joke about her.
    haha, excellent.

    Just because you're good at killing things don't make you good at politics.
    You're from Cyrodiil, aren't you?
    This is Skyrim, boy. This is how it is.
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  17. Post #97
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    Funny stuff is agreeable and some crazy persons, but please no porn stuff or anything like that.
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  18. Post #98
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Oskutin, I'd recommend that you made some rebuilding on the terrain, so we can use some of it as road. Otherwise this will get really repetitive really fast, even though I'm switching models a lot.

  19. Post #99
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    Some snow patches could be used to cover roads.

  20. Post #100
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Oh and you guys see the house in the screenshot i posted last page? The one with the sconce? I've got dibs on that, until i figure out how my quest about the brush of truepaint will be enacted.

    Edited:

    Some snow patches could be used to cover roads.
    You mean like regular snow without the small bricks?

    Yeah that's a good idea.

  21. Post #101
    Azaer's Avatar
    November 2010
    513 Posts
    I read through the thread so pardons if I'm not the first to mention it, but what about a trading port? Feels like a city right on an island would have one.
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  22. Post #102
    Grimpunch Games
    TM Gmod's Avatar
    May 2005
    515 Posts
    Dibs on Temple interior

  23. Post #103
    Gold Member
    Pelf's Avatar
    September 2007
    2,406 Posts
    Where can I find this city in the Creation Kit? Is it in the Tamriel worldspace? And coordinates?
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  24. Post #104
    Mackalda2k6's Avatar
    January 2009
    910 Posts
    This city is going to need guards, and if it has guards it will need a banner. I guess red would be the best choice for a city called facewound but solitude already has that.

  25. Post #105
    Gold Member
    Dennab
    February 2008
    3,457 Posts
    Where can I find this city in the Creation Kit? Is it in the Tamriel worldspace? And coordinates?
    This this this!

  26. Post #106
    Oh no, what have I done!
    milkandcooki's Avatar
    November 2007
    15,099 Posts
    All I can do is voice acting.

    or I can like, give massages to modelers as they work.
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  27. Post #107
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    Where can I find this city in the Creation Kit? Is it in the Tamriel worldspace? And coordinates?
    Told in OP.
    Top left corner of Tamriel.
    Cell called "perala", unless someone renamed cell with it's real name.
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  28. Post #108
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Better?

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  29. Post #109
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    Much.

  30. Post #110
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Sorry for image quality.

    Edited:

    Great, i'll try to invoke something similar on the rest of the town then, ok?
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  31. Post #111
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    You could rename the cells with Luftahraan's variations.

    Edited:

    I read through the thread so pardons if I'm not the first to mention it, but what about a trading port? Feels like a city right on an island would have one.
    There's already small docks and small shipyard at the farms, but proper dock could be added somewhere too.

  32. Post #112
    xxmiss BRAZIL of the yearxx
    Oicani Gonzales's Avatar
    February 2011
    14,792 Posts
    Also this city needs a female Khajit that throws fire spells at you if you make a cat joke about her.
    I love you
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  33. Post #113
    Some Jerk's Avatar
    February 2010
    345 Posts
    This city is going to need guards, and if it has guards it will need a banner. I guess red would be the best choice for a city called facewound but solitude already has that.
    I might be the only one here, but I think orange would make for a good color for the city guards and banner.

  34. Post #114
    Gold Member
    Cone's Avatar
    August 2011
    14,825 Posts
    This city is going to need guards, and if it has guards it will need a banner. I guess red would be the best choice for a city called facewound but solitude already has that.
    Dark grey?

    Maybe someone should hack together a model for the town's guards. It'd be a bit weird if every guard in Skyrim used the same pattern of armor, wouldn't it?
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  35. Post #115
    Gold Member
    RoflKawpter's Avatar
    December 2007
    2,241 Posts
    Another idea would be to add Runs-In-Circles from Shivering Isles, but I dunno if that would violate copyrights or anything...
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  36. Post #116
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    NÖ-NÖ-NÖ-NÖ-NÖ then

  37. Post #117
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Dark grey?

    Maybe someone should hack together a model for the town's guards. It'd be a bit weird if every guard in Skyrim used the same pattern of armor, wouldn't it?
    If we want to stay canon we should make them use the same armor. Or maybe they could be merc guards that pay their own equipment?

  38. Post #118
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    Mercs could fit there more.

  39. Post #119
    Gold Member
    Cone's Avatar
    August 2011
    14,825 Posts
    If we want to stay canon we should make them use the same armor.
    Is there somewhere where it specifically states that every single guard in Skyrim uses the same kind of armor?

    I'm not saying anything big. Just that we should change their armor.

  40. Post #120
    Gold Member
    G-Strogg's Avatar
    October 2007
    6,201 Posts
    Is there somewhere where it specifically states that every single guard in Skyrim uses the same kind of armor?

    I'm not saying anything big. Just that we should change their armor.
    Technically the High King decides a matching armor set for all guards in Skyrim, since they are all part of one big army. That way when enemies invade the identification of what town the guards watch etc are easy.