1. Post #241
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    Well, this is the first time I have this year, and I randomly got some mapping inspiration thanks to Jukka K, so...
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  2. Post #242
    Gold Member
    Juniez's Avatar
    May 2007
    6,857 Posts


    compiled the props but those light seams are killing meee

    edit

    nevermind, thanks MSAA!
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  3. Post #243
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    Aren't the light seams from AA?

  4. Post #244
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,957 Posts
    Kinda reminds me of Rage, not sure why
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  5. Post #245
    What I have done in the last 15 minutes.

    looks nice, but the proportions look off, like each floor is as high as the door.
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  6. Post #246
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    looks nice, but the proportions look off, like each floor is as high as the door.
    You're right. I'll fix that right away.

  7. Post #247
    Gold Member
    Juniez's Avatar
    May 2007
    6,857 Posts
    Aren't the light seams from AA?
    yes but if i disable AA it will look like poop

  8. Post #248
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    yes but if i disable AA it will look like poop
    Sadly, this is true.

    More shit:



    I'm done for the night. Will continue tomorrow.
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  9. Post #249
    Gold Member
    Juniez's Avatar
    May 2007
    6,857 Posts
    Add me to the contestant list, though I'd give a shot for this one. Ironically I've always despised dev textured maps and still this is the first contest I'm entering.

    Anyway content:

    whoa, how did you get those soft shadows? looks incredible

  10. Post #250
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    whoa, how did you get those soft shadows? looks incredible
    Probably a small amount of sun spread.

  11. Post #251
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,398 Posts





    less than an hours worth of goofing off.
    I plan to redo the design a bit and make it more of the modern style.
    (I plan to keep this too)
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  12. Post #252
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts





    less than an hours worth of goofing off.
    I plan to redo the design a bit and make it more of the modern style.
    (I plan to keep this too)
    Water glass?

  13. Post #253
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,398 Posts
    Water glass?
    Refracting glass :V Can't seem to get the desired effect I'm looking for. The glass is too smooth for my taste. The other green glass was good. It just did not fit my style. I would make my own normals, but I don't have photoshop and Gimp requires you to install all this Linux Crap. :V

    Edited:

    Sadly, this is true.

    More shit:




    I'm done for the night. Will continue tomorrow.
    Those don't look like dev textures :V
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  14. Post #254
    Gold Member
    Juniez's Avatar
    May 2007
    6,857 Posts
    they are dev textures

    dev_reflectivity_xb

  15. Post #255
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,398 Posts
    they are dev textures

    dev_reflectivity_xb
    Pink and black?
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  16. Post #256
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Pink and black?
    Um the X means a variable....

  17. Post #257
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,398 Posts
    Um the X means a variable....
    I know that. There is NOT a black dev texture or pink no matter what the reflectivity # was

  18. Post #258
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    I know that. There is NOT a black dev texture or pink no matter what the reflectivity # was
    There's no pink in his screenshot, it's from the lighting.
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  19. Post #259
    paulisdead18's Avatar
    March 2010
    1,040 Posts
    The Facepunch Mapping Contest: Sexy Lighting

    Seriously, how do all of you make such awesome lighting like that? Especially Jukka's, I'm such a sucker when it comes to that kind of architecture, especially with games like Mirror's Edge.

    I'm liking the fact that it seems there's a lot of activeness in this contest, unlike the previous one, which ended with only one final entry. Good luck everyone!
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  20. Post #260
    Gold Member
    Juniez's Avatar
    May 2007
    6,857 Posts
    nevermind, figured it out



    heck yeah
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  21. Post #261
    dalton0419's Avatar
    January 2009
    212 Posts
    I love dev textures and really wanted to enter this... but I am horrible with lighting (especially compared to some of the users here.)

  22. Post #262
    Want a Tablet?
    Mr Anonymous's Avatar
    November 2009
    2,028 Posts
    I love dev textures and really wanted to enter this... but I am horrible with lighting (especially compared to some of the users here.)
    It just takes practice. That's all.

  23. Post #263
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,504 Posts
    Custom Skyboxes.
    Yay or Nay?

  24. Post #264
    Want a Tablet?
    Mr Anonymous's Avatar
    November 2009
    2,028 Posts
    Custom Skyboxes.
    Yay or Nay?
    That's fine.
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  25. Post #265
    Bitch Plzzz!
    Dennab
    September 2011
    834 Posts
    Custom Skyboxes.
    Yay or Nay?
    I don't think it would be a problem at all.

  26. Post #266
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,504 Posts
    Okay, how about the White/light textures?
    Since they're pretty much just white textures.

  27. Post #267
    Do I look like I speak squirrel?
    relinquish's Avatar
    November 2010
    2,277 Posts
    Day 2:

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  28. Post #268
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts


    Turns out the doorway on the shop was too low, so i turned it into a vent instead.

    Because a couple of people have commented on my bridge, here it is with new lighting and a small amount of work on lightmaps:

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  29. Post #269
    Want a Tablet?
    Mr Anonymous's Avatar
    November 2009
    2,028 Posts
    Okay, how about the White/light textures?
    Since they're pretty much just white textures.
    I'm not even going to bother quoting the OP or the amount of people that have asked questions similar to this. Read the OP, it explains the answer.
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  30. Post #270
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,113 Posts
    oh, COME, ON!

    i cant rate enough kings and pallets in this thread.

    and with all these gold member pros around, we are getting obliterated.
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  31. Post #271
    dubstep
    SCopE5000's Avatar
    August 2005
    4,193 Posts
    I'm in!
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  32. Post #272
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,705 Posts
    I'm so in, Starting today...
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  33. Post #273
    QUACK
    Not_Yet's Avatar
    December 2008
    5,167 Posts
    i'm

    in
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  34. Post #274
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I'm so in, Starting today...
    Oh good god...
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  35. Post #275
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,398 Posts
    Bleh, Need to dive into more art books and see what works.
    Tips from ME yay
    -To get the fancy lighting these guys had, you set the lightmaps down to 4 or so, and have the sun come in at an angle that is NOT perpendicular to the geometry. It will add a nice lighting effect. Also, to cast interesting shadows, you would have complicated geometry to let some light get through but allow a lot of it to be blocked.

    -Space: A good way to catch interest, is to make the area interesting. Depending on how and where you place it. a regular block can make a room seem interesting. You need to have a balance. Not too full, but not too empty.

    -Floors are all right left empty, but the walls need clutter on them to make them interesting.If you take a look at both of those guy's screenshots, the floors are somewhat barren while the walls are cluttered.

    -color: Color can set the mood of the place.

    Blue: makes the area feel ominous
    Red: makes the area feel under attack/ red alert.
    Green: a calming color if used right. (trees)
    Yellow: A calm color.
    Orange: can emphasize pretty and calmness or destruction.

    -Shading: A good way to lead the eye to something.
    -You can use shading by making something of importance, say put it under a white light and everything else is dark, emphasized in the map or level

    Hope these help :) (Now I need to follow them)
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  36. Post #276
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,700 Posts
    Why I'm still not on the contestant list?
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  37. Post #277
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,398 Posts
    Why I'm still not on the contestant list?
    So the rest of us will have a chance to win :3
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  38. Post #278
    Gold Member
    jeimizu's Avatar
    August 2007
    6,421 Posts
    sign me up for sure. (Half of my maps never get any farther than dev textures )
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  39. Post #279
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,705 Posts
    sign me up for sure. (Half of my maps never get any farther than dev textures )
    Same, it's like the perfect opportunity to half finish a map, and actually be finished...
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  40. Post #280
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    7,765 Posts


    One of a few things I am working on, I'd also like a nice sexy as fuck glass texture if anybody can recommend one?
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