What about Nodraw textures and particle effects (info_particle_system) ?
What about Tools/Nodraw textures and particle effects (info_particle_system) ?
I just mean for faces you dont see anyways :P
It's taking shape, only thing that annoys me is they lights at the bottom of the doorframes. Could maybe turn the brightness down a little.
It's so easy to identify models in the current source engine. If it's not self-shadowed and it's limited to vertex lighting (or origin lighting if it's dynamic or has bumpmaps) you can be certain it's a model
Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you look straight at it as you can see in the second screen.
That reminds me a little of some of the rooms in mirrors edge. Nice work!
Why should I participate at this contest when you show off with screenshots like these??
I'm not entering but I'm showcasing what else you can do with dev textures
Will probably change up the displacements a bit
For some reason I really dig the dev textures that form the terrain.
It's about eye-candy, isn't it? So which engine would you recommend to use? I think I'll go for L4D2, so add my name to the list please, Mr Anonymous (when you're unbanned again).
Oh, banned once again
Do you suppose the dust particles in my map should be the same color as the ambient light, or the main light?
I just now realized I posted this in the wrong thread. Wow I feel dumb. I really need to start getting some sleep.