Ahhh.... sweet relativity. When I saw the first picture of it (not in this post) I thought it was relativity or waterfalls inspired.... looks like relativity is the winner!
Ahhh.... sweet relativity. When I saw the first picture of it (not in this post) I thought it was relativity or waterfalls inspired.... looks like relativity is the winner!
What about Nodraw textures and particle effects (info_particle_system) ?
Edited:
What about Tools/Nodraw textures and particle effects (info_particle_system) ?
Because a nodraw map would look more amazing than J!m's map...
Of course it will
I just mean for faces you dont see anyways :P
Meh
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It's taking shape, only thing that annoys me is they lights at the bottom of the doorframes. Could maybe turn the brightness down a little.
Why is it grey?
Excuse the stupid question, but are the pillars and things on the walls models?
Keep reading.
It's so easy to identify models in the current source engine. If it's not self-shadowed and it's limited to vertex lighting (or origin lighting if it's dynamic or has bumpmaps) you can be certain it's a model![]()
They weren't but he hit the brush limit so he had to use propper on them.
Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you look straight at it as you can see in the second screen.
Oh my god that's amazing. Is this supposed to be in a higher floor of a building? I seems like it is with that dev texture block out of the window. Hopefully you'll detail it a bit more.
Yeah it's the top 2 floors of a 35-storey apartment building. And don't worry, I will add a detailed 3D-skybox later.
Mirror's Edge, anyone?
That reminds me a little of some of the rooms in mirrors edge. Nice work!
Edited:
DAMN NINJAS
I guess you could say it looks unrealV
Anyone?
Why should I participate at this contest when you show off with screenshots like these??
To get better at mapping and then post screenshots like those.
YES YES YES YES YES and a billions times YES. See, this is why I love the Facepunch Mapping section, there's always SOMEONE making a Mirror's Edge looking map (a.k.a. modern architecture). I think the worst part about that is Aspen did that kind of stuff all the time, with the last screenshots he posted were of a city just like Mirror's Edge, reusing textures or textures looking like they were from the actual game. Once again, it's been a while, but he'll be missed (even if every other post he did was him flaming someone).
Hiyougami's Freecity maps are easily the best Mirror's Edge style maps I've seen
I'm not entering but I'm showcasing what else you can do with dev textures
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You made that a long time ago, I feel like you're just trying to show off your work.
Exactly what he's doing![]()
Am I wrong by saying that that sand(ish) looking texture isn't a dev texture? If it it, what is it then?
dev/dev_blendmeasure
Ah. Then that's awesome. Good job.
For some reason I really dig the dev textures that form the terrain.
this is so sick
It's about eye-candy, isn't it? So which engine would you recommend to use? I think I'll go for L4D2, so add my name to the list please, Mr Anonymous (when you're unbanned again).
Oh, banned once again![]()
Do you suppose the dust particles in my map should be the same color as the ambient light, or the main light?
Those dev textures look amazing...
Oh god I almost forgot about the contest!
I was thinking earlier "i have laods of time"...
I don't really :)
Might finish it off tonight.
Can someone yell at me to get off minecraft at about 7.30 pm :)
I just now realized I posted this in the wrong thread. Wow I feel dumb. I really need to start getting some sleep.
Sorry!