Oh pageking, GIVE US CONTENT!
I started working on a personal project with the rules of this competition:
Should I join? Also, any C&C on the map?
BUT I DON'T SEE THE OBSERVATION WINDOWS!
YOU DIDN'T HAVE TO SHOUT!
Looking good relinquish, love the lighting.
Or he's drunk
Still not sure If i want to work off of jordan or start something, either way i'm still uninspired as fuck
Old, drunk and confused...sounds like the average goer of my old church.
Might enter, have been trying to get back into mapping lately, this could just be what I need to jumpstart it all
FINALLY FOUND MY ERROR! Apparently it had to do with memory.
"Error trying to allocate [number] bytes
Vrad.exe did not have enough memory to finish it's task. There are two causes: 1) You are running low on memory (ram + pagefile). 2) Vrad.exe is chocking on some very complicated bit of your map, causing it to ask a lot of memory which doesn't exist (like infinite sizes).
If you are running low on free memory (ctr+alt+del to see that) try increasing the pagefile if you aren't letting Windows take care of it. If not, use cordon tools to isolate the problemarea in your map (might be a broken brush, or simply too complex geometry) and see what you can do to fix it.
Dan Prati informed me that is mostly a problem with very large, open maps, or particularly detailed ones (or as part of an engine limitation to the total amount of lightmaps).
Reducing the lightmap resolution on larger surfaces, or particularly complex objects, can fix this problem. If this is not acceptable, or does not fix the error, reducing lightmap resolution across the entire map may be necessary. This provides a solution when there is no single map element that is causing the error, and simply deleting map objects won't fix the problem.
Reference: Finding the unfindable
This error will cause your map to fail compiling correctly"
A little help for those with less mapping experience, such as myself. Don't have your lightmaps too small!.
Fuck making a Deathmatch map.
Prepare your anuses, lads, I'm making a horror map.
I'm entering if I may do so?
But anyway, 128GB is the max for a single 64-bit CPU, which is obvious because there are only 2^64 address spaces. It's also the most a single application can use.
Done this, but does anyone know how to get rid of the lines on the floor and make the shadows a little better? (Lightmap scale is 2.)
Add a sun spread angle to the light_environement. Or raise the scale to 4.
Are we allowed to use grate textures?