Ball pun incoming
I can see this new portal 2 tool being useful because you can block out a level in it, and bring it into hammer for further refinement to the level geometry.
That is what i am going to be using it for mainly.
God damn why do mappers insist on using a stand alone flickering light in rooms.
All these zombie survival maps are making my eyes hurt.
So I've been using the sdk for about 2-3 years now.
Why the fuck didn't I view this page on day one?
Seriously, I found so much shit that could have made my life so much better. Fuck.
The O hotkey with clipping is genius.
Oh god what, how did I even map without these.
Mirrors Edge style storm drain, I'm just adding stuff that will look nice with Biohazard's shadows.
That was quite a bit of effort, but now it has railings.
Ironically, i too am playing with containers today.
A wild path down appeared.
I haven't really followed this thread, so what happened to that CSM system that one guy (sorry - can't remeber who) was about to release?
How difficult is it to port the alien swarm models to the orange box engine?
Zombies just want to hug things...sometimes they hug the generators too hard.
does propper work in source '09?
i keep trying to compile and it's giving me errors
Code:** Executing... ** Command: propper ** Parameters: -game "c:\program files (x86)\steam\steamapps\gamedev11\half-life 2\hl2" "c:\users\matt\desktop\ballrace\tubes\tube_down_closed" * Could not execute the command: propper -game "c:\program files (x86)\steam\steamapps\gamedev11\half-life 2\hl2" "c:\users\matt\desktop\ballrace\tubes\tube_down_closed" * Windows gave the error message: "Access is denied."
I was using it from the orangebox bin, forgot to move it into 2009
wheres your mandatory fedora
While we're on the topic of elderly women...
Slowly going up in the world! Going from 10 to 30 is a nice big jump. In June, Virgin Media are boosting us to 60.