1. Post #201
    Pirate Jesus's Avatar
    January 2010
    285 Posts
    Okay! So! Good news! Sorry for bumping my own thread, but i've managed to recover a workable vmf file, so I can resume work on this map.

    Any suggestions for what i should do? Because i've completely forgotten what I was planning for it.. Didn't really keep any design documents.


    I was thinking about adding a core spawner modeled after the cube spawners, and maybe changing the way the turret spawner worked.


    Before i lost the version i was working on, i know I added a low gravity button.
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  2. Post #202
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    1,899 Posts
    Gosh, this was all from last year? It seemed like yesterday we were posting in here.

    (sorry fore being an idiot)

    anyways, add a lot of ramps and fun stuff so we can launch ourselves over pits and such.
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  3. Post #203
    vladnag's Avatar
    April 2010
    2,593 Posts
    Would it be possible to add multiplayer support?

  4. Post #204
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts
    Hey Pirate Jesus, not sure if you ever got a custom model for those brush based letters (the "Map By...", but I'd love to make you it, if you still need a model for it.

  5. Post #205
    Pirate Jesus's Avatar
    January 2010
    285 Posts
    Hey Pirate Jesus, not sure if you ever got a custom model for those brush based letters (the "Map By...", but I'd love to make you it, if you still need a model for it.
    That'd be great. But i can't seem to get potato packer to work to embed the custom models. I found out when i tried to embed some custom materials.

    Would it be possible to add multiplayer support?
    I'm going to add a mutliplayer version.
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  6. Post #206
    Pirate Jesus's Avatar
    January 2010
    285 Posts
    So. Lost internet for a week. What's up? Any suggestions?

    *Added low gravity button
    *Re did the turret spawner to be more like the cube spawners. Well.. Thinking about undoing it.
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