1. Post #161
    DaneSomdahl's Avatar
    April 2011
    266 Posts
    Are you exportings these or rigging them yourself?

    This is amazing. Great work :D
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  2. Post #162

    June 2011
    88 Posts
    Not sure what whether it's a problem with your addon or garrys coding but whenever one of your SNPC's (doom included) attacks a turret with a melee the turret starts to fall and attempts to play it's destruction animation but the game slows down to maybe 1 frame every 10 seconds and crashes after a while.

    At the same time The console is spammed with these errors
    stack overflow
    1. [C]:-1 (Disposition)
    2. lua/autorun/slvbase/server/slvbase_sv_meta.lua:696 (Disposition)
    3. lua/entities/npc_creature_base/init.lua:2029 (IsEnemy)
    4. lua/entities/npc_creature_base/init.lua:2081 (AddToMemory)
    5. lua/entities/npc_creature_base/init.lua:1962 (GetEnemies)
    6. lua/entities/npc_creature_base/init.lua:2246 (UpdateEnemies)
    7. lua/entities/npc_creature_base/init.lua:1917 (OnCondition)
    8. lua/entities/npc_creature_base/init.lua:2086 (AddToMemory)
    9. lua/entities/npc_creature_base/init.lua:1962 (GetEnemies)
    10. lua/entities/npc_creature_base/init.lua:2246 (UpdateEnemies)
    11. lua/entities/npc_creature_base/init.lua:1917 (OnCondition)
    12. lua/entities/npc_creature_base/init.lua:2086 (AddToMemory)
    13. lua/entities/npc_creature_base/init.lua:1962 (GetEnemies)
    14. lua/entities/npc_creature_base/init.lua:2246 (UpdateEnemies)
    15. lua/entities/npc_creature_base/init.lua:1917 (OnCondition)
    16. lua/entities/npc_creature_base/init.lua:2086 (AddToMemory)

    [lua/entities/npc_creature_base/init.lua:2444] stack overflow
    1. lua/entities/npc_creature_base/init.lua:2444 (PlaySound)
    2. lua/entities/npc_creature_base/init.lua:1805 (OnAreaCleared)
    3. lua/entities/npc_creature_base/init.lua:2115 (RemoveFromMemory)
    4. lua/entities/npc_creature_base/init.lua:2215 (UpdateMemory)
    5. lua/entities/npc_creature_base/init.lua:2245 (UpdateEnemies)
    6. lua/entities/npc_creature_base/init.lua:1917 (OnCondition)
    7. lua/entities/npc_creature_base/init.lua:2086 (AddToMemory)
    8. lua/entities/npc_creature_base/init.lua:1962 (GetEnemies)
    9. lua/entities/npc_creature_base/init.lua:2246 (UpdateEnemies)
    10. lua/entities/npc_creature_base/init.lua:1917 (OnCondition)
    11. lua/entities/npc_creature_base/init.lua:2086 (AddToMemory)
    12. lua/entities/npc_creature_base/init.lua:1962 (GetEnemies)
    13. lua/entities/npc_creature_base/init.lua:2246 (UpdateEnemies)
    14. lua/entities/npc_creature_base/init.lua:1917 (OnCondition)
    15. lua/entities/npc_creature_base/init.lua:2086 (AddToMemory)
    16. lua/entities/npc_creature_base/init.lua:1962 (GetEnemies)

    Couldn't post this anywhere but here I was unable too.
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  3. Post #163
    Gold Member
    Silverlan's Avatar
    October 2005
    745 Posts
    Not sure what whether it's a problem with your addon or garrys coding but whenever one of your SNPC's (doom included) attacks a turret with a melee the turret starts to fall and attempts to play it's destruction animation but the game slows down to maybe 1 frame every 10 seconds and crashes after a while.
    Fixed in the next update.
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  4. Post #164
    lolrazz's Avatar
    January 2008
    70 Posts
    Is there a way you can add a future update when dragons can pick up objects?
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  5. Post #165

    May 2011
    18 Posts
    daaaamn silverlan you've outdone yourself once again amigo XD

    Edited:

    i'm pleased *gives you friendship cookie that tastes like cake*
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  6. Post #166
    Gold Member
    Silverlan's Avatar
    October 2005
    745 Posts
    New update should be ready soon.
    Will also include the falmer:
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  7. Post #167
    mvr
    mvr's Avatar
    August 2008
    801 Posts
    New update should be ready soon.
    Will also include the falmer:
    What map is that?
    By the way great update
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  8. Post #168
    Gold Member
    Silverlan's Avatar
    October 2005
    745 Posts
    What map is that?
    It's a map from dear esther. I had to modify them to make them work with gmod though.

    Anyway, the NPCs are done and I'm uploading the new update now.

    Edited:
    There seem to be some problems with uploading right now, I'll try again tomorrow.
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  9. Post #169
    AustinDangerPowers's Avatar
    May 2009
    167 Posts
    there seems to be something very wrong with everything... addons i have but the vehicles is quite fucked up.... even your npc's getting much lua error spam....
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  10. Post #170
    mvr
    mvr's Avatar
    August 2008
    801 Posts
    Are you going to release it because I have always loved dear Esther and it would be really nice to have the map for gmod
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  11. Post #171
    SawweN's Avatar
    April 2009
    58 Posts
    it seems that the last update of gmod, broke the dragons and the missiles chaurus, chaurus hunter and frostbite spider. And the new snpcs not appears in the list spawn =(

    *same error with flame atronach and horse*
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  12. Post #172

    June 2011
    88 Posts
    Something appears to have broken this, maybe it's just conflicting but

    Simple Timer Error: [lua/autorun/slvbase/shared/slvbase_sh_meta.lua:187] attempt to call global 'ValidEntity' (a nil value)

    1. lua/includes/modules/timer.lua:190 (unknown)
    2. [C]:-1 (pcall)
    3. lua/includes/modules/hook.lua:80 (unknown)

    Traceback: stack traceback:
    lua/includes/modules/timer.lua:226: in function 'Simple'
    lua/autorun/slvbase/shared/slvbase_sh_meta.lua:186: in function <lua/autorun/slvbase/shared/slvbase_sh_meta.lua:185>
    [C]: in function 'pcall'
    lua/includes/modules/hook.lua:80: in function <lua/includes/modules/hook.lua:63>
    1. lua/includes/modules/timer.lua:191 (unknown)
    2. [C]:-1 (pcall)
    3. lua/includes/modules/hook.lua:80 (unknown)

    ^^That is spammed upon joining a map


    [lua/entities/npc_creature_base/init.lua:2019] attempt to call global 'ValidEntity' (a nil value)
    1. lua/entities/npc_creature_base/init.lua:2019 (IsEnemy)
    2. lua/entities/npc_creature_base/init.lua:2071 (AddToMemory)
    3. lua/entities/npc_creature_base/init.lua:1952 (GetEnemies)
    4. lua/entities/npc_creature_base/init.lua:2236 (UpdateEnemies)
    5. lua/entities/npc_creature_base/init.lua:1907 (unknown)

    [lua/entities/npc_creature_base/init.lua:2019] attempt to call global 'ValidEntity' (a nil value)
    1. lua/entities/npc_creature_base/init.lua:2019 (IsEnemy)
    2. lua/entities/npc_creature_base/init.lua:1921 (HearEnemy)
    3. lua/entities/npc_creature_base/init.lua:1560 (RunDefaultBehavior)
    4. lua/entities/npc_creature_base/init.lua:1660 (SelectSchedule)
    5. lua/entities/npc_creature_base/schedules.lua:57 (unknown)

    [lua/entities/npc_creature_base/init.lua:3756] attempt to call global 'ValidEntity' (a nil value)
    1. lua/entities/npc_creature_base/init.lua:3756 (unknown)

    ^^ upon spawning an npc
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  13. Post #173
    .Kirik28_5.'s Avatar
    January 2012
    95 Posts
    Something appears to have broken this, maybe it's just conflicting but

    Simple Timer Error: [lua/autorun/slvbase/shared/slvbase_sh_meta.lua:187] attempt to call global 'ValidEntity' (a nil value)

    1. lua/includes/modules/timer.lua:190 (unknown)
    2. [C]:-1 (pcall)
    3. lua/includes/modules/hook.lua:80 (unknown)

    Traceback: stack traceback:
    lua/includes/modules/timer.lua:226: in function 'Simple'
    lua/autorun/slvbase/shared/slvbase_sh_meta.lua:186: in function <lua/autorun/slvbase/shared/slvbase_sh_meta.lua:185>
    [C]: in function 'pcall'
    lua/includes/modules/hook.lua:80: in function <lua/includes/modules/hook.lua:63>
    1. lua/includes/modules/timer.lua:191 (unknown)
    2. [C]:-1 (pcall)
    3. lua/includes/modules/hook.lua:80 (unknown)

    ^^That is spammed upon joining a map


    [lua/entities/npc_creature_base/init.lua:2019] attempt to call global 'ValidEntity' (a nil value)
    1. lua/entities/npc_creature_base/init.lua:2019 (IsEnemy)
    2. lua/entities/npc_creature_base/init.lua:2071 (AddToMemory)
    3. lua/entities/npc_creature_base/init.lua:1952 (GetEnemies)
    4. lua/entities/npc_creature_base/init.lua:2236 (UpdateEnemies)
    5. lua/entities/npc_creature_base/init.lua:1907 (unknown)

    [lua/entities/npc_creature_base/init.lua:2019] attempt to call global 'ValidEntity' (a nil value)
    1. lua/entities/npc_creature_base/init.lua:2019 (IsEnemy)
    2. lua/entities/npc_creature_base/init.lua:1921 (HearEnemy)
    3. lua/entities/npc_creature_base/init.lua:1560 (RunDefaultBehavior)
    4. lua/entities/npc_creature_base/init.lua:1660 (SelectSchedule)
    5. lua/entities/npc_creature_base/schedules.lua:57 (unknown)

    [lua/entities/npc_creature_base/init.lua:3756] attempt to call global 'ValidEntity' (a nil value)
    1. lua/entities/npc_creature_base/init.lua:3756 (unknown)

    ^^ upon spawning an npc
    me have to that problem on gmod13
    so i will wait new update :3
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  14. Post #174
    DinosaurNathan's Avatar
    October 2011
    139 Posts
    the new update broke the snpcs.. :(
    and garry changed the npc's menu and its fucking ugly.
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  15. Post #175
    gorunleashed's Avatar
    April 2012
    9 Posts
    New update should be ready soon.
    Will also include the falmer:
    It appears the even the doom snpcs have a string of lua errors... Gmod 13 update fucked up both addons.
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  16. Post #176
    DinosaurNathan's Avatar
    October 2011
    139 Posts
    It appears the even the doom snpcs have a string of lua errors... Gmod 13 update fucked up both addons.
    silverlan already fixed the doom snpcs..
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  17. Post #177
    gorunleashed's Avatar
    April 2012
    9 Posts
    silverlan already fixed the doom snpcs..
    My apologies, it appears that everything within the game i try to spawn is causing a string of lua errors, not just the addons...
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  18. Post #178
    Gold Member
    Silverlan's Avatar
    October 2005
    745 Posts
    Alright, I was finally able to upload the new update, everything should be working now:


    New SNPCs:
    ● Dwarven Sphere
    ● Dwarven Centurion
    ● 6 Draugr
    ● 5 Falmer
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  19. Post #179
    mvr
    mvr's Avatar
    August 2008
    801 Posts
    Alright, I was finally able to upload the new update, everything should be working now:


    New SNPCs:
    ● Dwarven Sphere
    ● Dwarven Centurion
    ● 6 Draugr
    ● 5 Falmer
    Are the doom snpcs fixed too?
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  20. Post #180
    SawweN's Avatar
    April 2009
    58 Posts
    Are the doom snpcs fixed too?
    yeah =D
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  21. Post #181
    DinosaurNathan's Avatar
    October 2011
    139 Posts
    YAY!!
    you fixed it! they work awesome!
    thanks!
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  22. Post #182

    March 2012
    36 Posts
    Well its very upsetting to know that in the description it says he wont be adding more cause he has reached the maximum workshop space for others.But other then that very fine job.
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  23. Post #183
    AustinDangerPowers's Avatar
    May 2009
    167 Posts
    he could always make a part 2 :P
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  24. Post #184

    March 2012
    36 Posts
    We will keep our fingers crossed cause im still hoping for the giant,wooly mammoth, and werewolf.
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  25. Post #185
    Tidib's Avatar
    September 2011
    28 Posts
    I've been getting spammed with errors every time I've tried to spawn one of your snpcs since the update.
    The spawnicons for the new snpcs don't appear either. Perhaps there is something that I need to clear?
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  26. Post #186
    gorunleashed's Avatar
    April 2012
    9 Posts
    I've been getting spammed with errors every time I've tried to spawn one of your snpcs since the update.
    The spawnicons for the new snpcs don't appear either. Perhaps there is something that I need to clear?
    For some reason after re installing after deleting all my gmod beta files and addons, all the lua errors disappeared. Hope everything works out mate.
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  27. Post #187
    Kurisu's Avatar
    September 2012
    2 Posts
    Got myself a problem, ever since the update this is what comes up after the download before crashing.

    Dopwnload Finished
    Saving to addons/Skyrim_SNPCs_87840458.gma
    Couldn't allocate enough memory to extract addon (needed 194863115)
    END: DownloadAddons

    Hmm what to do? It worked before the update. Got any Ideas?
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  28. Post #188
    .Kirik28_5.'s Avatar
    January 2012
    95 Posts
    Got myself a problem, ever since the update this is what comes up after the download before crashing.

    Dopwnload Finished
    Saving to addons/Skyrim_SNPCs_87840458.gma
    Couldn't allocate enough memory to extract addon (needed 194863115)
    END: DownloadAddons

    Hmm what to do? It worked before the update. Got any Ideas?
    Need more memory lol
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  29. Post #189
    Kurisu's Avatar
    September 2012
    2 Posts
    Need more memory lol
    As much as i laughed, i have enough memory, not sure whats the cause. It also applies to files that are aroung 90 mb or higher.
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  30. Post #190

    March 2012
    36 Posts
    Silverlan know what would be a good idea for you to do and the people would love, if you made a poll with 3 monsters,creatures,etc. and the people could vote for one and that one would be one you would release next.
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  31. Post #191
    DinosaurNathan's Avatar
    October 2011
    139 Posts
    Silverlan know what would be a good idea for you to do and the people would love, if you made a poll with 3 monsters,creatures,etc. and the people could vote for one and that one would be one you would release next.
    you people need to understand that silverlan isn't a god.. -.-
    he is just a normal human like every one,if he got good skills in coding this doesn't mean that he know every thing.
    wtf you mean by "Silverlan know what would be good.."??
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  32. Post #192
    LUA? is that some kind of vegetable?
    Angry pepper's Avatar
    July 2010
    524 Posts
    you people need to understand that silverlan isn't a god.. -.-
    You see, there are these small things called metaphors...
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  33. Post #193

    March 2012
    36 Posts
    you people need to understand that silverlan isn't a god.. -.-
    he is just a normal human like every one,if he got good skills in coding this doesn't mean that he know every thing.
    wtf you mean by "Silverlan know what would be good.."??
    Says the one who acts like hes a god

    "EPICEPICEPIC!!!
    Thank you bro!
    You REALY deserve more views! WTF IS FUCKING WRONG WITH THE PEOPLE THIS DAYS,PEOPLE FORGOT HOW TO RESPECT WORK!! "

    Besides it was just a idea not a order.
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  34. Post #194
    DinosaurNathan's Avatar
    October 2011
    139 Posts
    Says the one who acts like hes a god

    "EPICEPICEPIC!!!
    Thank you bro!
    You REALY deserve more views! WTF IS FUCKING WRONG WITH THE PEOPLE THIS DAYS,PEOPLE FORGOT HOW TO RESPECT WORK!! "

    Besides it was just a idea not a order.


    (User was banned for this post ("image macro" - postal))
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  35. Post #195

    March 2012
    36 Posts
    Cause I was using all caps right? Besides I know you were banned for flaming before, Sooo im not going to bother with you cause its not worth getting banned.\

    P.s. When I said "Know what would be good" why dont you finish and add "idea" cause you left that out.
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  36. Post #196
    .Kirik28_5.'s Avatar
    January 2012
    95 Posts
    Silverlan can you make Bandits all races? Please :3
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  37. Post #197
    AustinDangerPowers's Avatar
    May 2009
    167 Posts
    for everyone! remember what he said in the OP?
    Please do not post requests here and do not ask for any of my other SNPCs.
    do NOT post requests he got enough projects to work on and he decides what to work on or not.
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  38. Post #198
    dinonathan2's Avatar
    August 2012
    3 Posts
    found 2 bugs..
    the first one is that when you press "c" and aim on the draugr or the falmer,this what happens:


    the other one is its shows a lua error,not sure when but here:
    Warning: killicon not found 'weapon_sword_draugr'
    ERROR! models/skyrim/falmer.mdl missing ACT_DIESIMPLE
    Failed to load sound "weapons\shield\block_shield_light01.wav", file probably missing from disk/repository
    Failed to load sound "weapons\shield\block_shield_light02.wav", file probably missing from disk/repository
    Failed to load sound "weapons\shield\block_shield_light01.wav", file probably missing from disk/repository
    Failed to load sound "weapons\shield\block_shield_light03.wav", file probably missing from disk/repository
    Failed to load sound "weapons\shield\block_shield_light03.wav", file probably missing from disk/repository
    Warning: killicon not found 'weapon_sword_great_draugr'
    ERROR! models/skyrim/falmer.mdl missing ACT_DIESIMPLE
    Attempted to create unknown entity type weapon_bow_falmer!
    [@lua/entities/npc_draugr/init.lua:299] Tried to use a NULL entity!
    1. [C]:-1 (SetPos)
    2. lua/entities/npc_draugr/init.lua:299 (DisarmTarget)
    3. lua/entities/npc_draugr/init.lua:355 (OnShoutHit)
    4. lua/entities/npc_draugr/init.lua:276 (EventHandle)
    5. lua/entities/npc_creature_base/init.lua:3477 (Event)
    6. lua/entities/npc_creature_base/sv_gestures.lua:86 (MaintainAnimation)
    7. lua/entities/npc_creature_base/sv_gestures.lua:97 (MaintainAnimations)
    8. lua/entities/npc_humanoid_base/init.lua:355 (unknown)
    9. (tail call):-1 (unknown)

    Warning: killicon not found 'obj_arrow'
    ERROR! models/skyrim/falmer.mdl missing ACT_DIESIMPLE

    its spamming my console with "failed to load sound.."
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  39. Post #199
    LOLDUDE's Avatar
    April 2010
    226 Posts
    founded 2 bugs..
    *Found
    Warning: killicon not found 'weapon_sword_draugr' ... Warning: killicon not found 'weapon_sword_great_draugr' ... Warning: killicon not found 'obj_arrow'
    Silverlan used to do kill icons for his SNPCs (see the really old version of Half-Life Renaissance), but he doesn't anymore. I guess he found it kinda pointless and progress-hindering. Don't worry, though. You won't get any major problems from something not having a kill icon.
    Failed to load sound "weapons\shield\block_shield_light01.wav", file probably missing from disk/repository ... Failed to load sound "weapons\shield\block_shield_light02.wav", file probably missing from disk/repository ... Failed to load sound "weapons\shield\block_shield_light01.wav", file probably missing from disk/repository ... Failed to load sound "weapons\shield\block_shield_light03.wav", file probably missing from disk/repository ... Failed to load sound "weapons\shield\block_shield_light03.wav", file probably missing from disk/repository
    Either Silverlan forgot to upload certain sounds or your copy that you downloaded is bugged. Try going into your addons folder and deleting skyrim_snpcs, then launch GM13 again to re-download them.
    ERROR! models/skyrim/falmer.mdl missing ACT_DIESIMPLE
    This happens sometimes. Recent GM13 revisions can't seem to recognize anim-then-ragdoll animations (think the animation that plays sometimes when someone gets headshot in TF2), so they simply make the ragdoll disappear on death.
    when you press "c" and aim on the draugr or the falmer,this what happens:
    -snip-
    Did you try to edit its bones, or did you just hover your mouse over it?
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  40. Post #200
    dinonathan2's Avatar
    August 2012
    3 Posts
    Did you try to edit its bones, or did you just hover your mouse over it?
    hmm... im not trying to edit bones,i never do that + its boken..
    anyway, i always get a small little anoyying lag when a draugr or falmer pick up an arrow and ready to shoot..
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