I had a game as Sand King earlier with a guy who, I guess, had never played Dota before. He asked what an easy hero to learn was, I told him Lich. First thing he said after that was, "So, this is Plague Rider, then?"
We lost, but it wasn't because of him. I blame our "solo-mid carry" Windrunner and farm-all-game-then-bitch Lone Druid.
And 24/7 Meteor/Sunstrike Invoker who refused to switch spells at all.
Edited:
Entire team clicks N'aix the moment we can pick, I joke that we should all play him and then click Drow. One of them picks Silencer, another picks Spirit Breaker. A few seconds later, pink picks AM. Last guy waits until there's 1 second left to pick, then randoms Spectre.
I literally just went "Fuck it." And picked Lycan.
We actually might have won, which surprised me quite a bit. Like, until the last fight where my entire team went to stop them taking Rosh while I was pushing top, and ended up getting themselves killed, it was going really well.
5 carry team, outside of organised teamplay, can win. It has a lot of weak points, but if you manage to get core on everyone, it's pretty much race agains time, since enemy team has to stop you before you reach insane amounts of gold.
Early ganks, focusing on 1 target, CC, those can disable 5 carry team well, but only if done early. As I said, if every carry gets his core and they all manage to farm at least decently, enemy team has time until 40 or so minutes.
Then again, that's why we see so many gankers/nukers/ability based champions played in Tournaments. They reach their "core" potential much quicker, allowing them to decimate opponents aiming for late game if done well.
Still, Pub enviroment = anything goes.