Damnit pie, you broke my automerge!
Only one button and a d-pad? Call of duty portable?
Quality of my posts right now
Yeah, i better go sleep. G'night emporium.
it's probably easier to make the liquid paintable for team colors :x
I know you can have paintable transparency and paintable envmap, so I assume all three together is fine?
or rather, you actually already painted it because the blue was going over the red. If the base texture was white it would have came out blue, not purple.
The mesh for the Millennium Ring is actually finished. I was gonna give it to Heavy to replace the Sandvich Safe
Ok so I made them paintable and now I have 2 problems:
1: TC isn't working - in fact the liquids are white (I changed both $color2 and $colortint_base)
2: The liquid is opaque, even though it still has the $translucent 1 in it
(reposting from old thread)
would it be possible for someone to reorigin all the demo/soldier/medic weapons to the centre, like this -
if you decide to do it I'll trade you a G. warsworn helmet :---)
So here's some concept art for a build tool replacement for the engineer, which I've already started on modelling:
Feedback and such appreciated. Also, note that the colors will probably change once the model is done (which it almost is).
Engi sure is getting a lot of love since the pda slot was added...
Also, I notice that the "hidden" Royzo is in a different spot in this OP.
Unfortunately I have deleted the picture where it shows where I tried $additive, but I can describe it to you as a solid glowing white bottle with no transparency whatsoever
Does anybody have a good brush set for texturing?
I got the brushes for tighter horizontal and vertical lines
But I'd like to have some more worn down ones to create a big of paint damage on metal etc. but the grunge brushes I currently have just don't do the trick
Names, people. You know what to do.
On to style_2, then getting a more fitting texture for both styles.