Damnit pie, you broke my automerge!
Yes
beep beep
Beep BOOP, son.
Beep boop.
Only one button and a d-pad? Call of duty portable?
is the texture for the potions white?
ROCK BOTTOM
Quality of my posts right now
Yeah, i better go sleep. G'night emporium.
it's probably easier to make the liquid paintable for team colors :x
Is it even possible to have transparency, envmap, and paintability in one VMT? :S
I know you can have paintable transparency and paintable envmap, so I assume all three together is fine?
Edited:
or rather, you actually already painted it because the blue was going over the red. If the base texture was white it would have came out blue, not purple.
Admittedly, I am a little colorblind, so I could very well be wrong. Maybe I'll borrow one of the million gold textures from Gamebanana and use that gold.
The mesh for the Millennium Ring is actually finished. I was gonna give it to Heavy to replace the Sandvich Safe
Ok so I made them paintable and now I have 2 problems:
1: TC isn't working - in fact the liquids are white (I changed both $color2 and $colortint_base)
2: The liquid is opaque, even though it still has the $translucent 1 in it
(reposting from old thread)
would it be possible for someone to reorigin all the demo/soldier/medic weapons to the centre, like this -
if you decide to do it I'll trade you a G. warsworn helmet :---)
It would be possible, but the c_model would need to be reanimated, and the next update that uses new animations, which could be quite soon, would break this.
So here's some concept art for a build tool replacement for the engineer, which I've already started on modelling:
Feedback and such appreciated. Also, note that the colors will probably change once the model is done (which it almost is).
Engi sure is getting a lot of love since the pda slot was added...
Also, I notice that the "hidden" Royzo is in a different spot in this OP.
Don't use $translucent god damnit, use $additive to avoid sorting problems.
mat_specular_0 disables env_maps too
Oh emporium, always 5 steps behind when helping someone.
Unfortunately I have deleted the picture where it shows where I tried $additive, but I can describe it to you as a solid glowing white bottle with no transparency whatsoever
Does anybody have a good brush set for texturing?
I got the brushes for tighter horizontal and vertical lines
But I'd like to have some more worn down ones to create a big of paint damage on metal etc. but the grunge brushes I currently have just don't do the trick
Names, people. You know what to do.
I got suggested the sets here by batman.
Rape goggles?
Prospector's Reflectors
It looks too much like the default PDA imo.
Straight pimpin.
On to style_2, then getting a more fitting texture for both styles.
I do see your point. I'll try out some different stuff, and see what I can do to make it more distinguished.
*back to the drawing board*
Why not make the liquid a white, separate 2px x 2px material?
The Eye Openers
"I can see everything"
Goggled Goggles
Ranger's Reflectors
Showdown Sun Shovers
The Reflectivore
Prospectors Protectors
The builder's bifocals
The four eyes
The Texan Stare.
Well, thats the best I could come up with.
snip
OSHA-Approved Eye-wear
Edited:
Wait, fuck. OSHA wasn't established until the 70's. Nevermind![]()
Tell that to the Deus Ex items