Well at least it fits the Pyro like that.
Remove the line containing "detail" and "tiledfire" from the .vmt. Can't remember the whole line.
Would love to see this in game, thank you for making an explosive based demoman weapon <3
Edit: looks pretty good. clips straight through the flamenco and the proof of purchase though, and slightly through the merry weather.
I kind of want it to be firey now
it'll probably look like that in-game DX8 mode. It probably suffers the same problem the Aspect does because of the transparency, although I don't know the technical reasons why or how to fix it.
More shader parameters here:
everytime i compile i get this error, anybody know how to fix this?
Ahhh knew I recognized your name, you're from TF2maps
This is my first time modeling a gun (or anything that isn't a hat/misc/melee/scout drink actually). Texture is a work in progress.
My question is it says May 4th is the deadline for teams. Does that mean we can still sign up tomorrow or is TODAY the last day?
You can still sign up on May 4th