What does the Buff Banner taunt look like with the Bandoliero equipped?
Oh, hey, pageking. Cool.
What does the Buff Banner taunt look like with the Bandoliero equipped?
Oh, hey, pageking. Cool.
So, yeah, I stopped working on TF2 mods right around my last ban. Just gave up after that, not because of the ban but because I don't have time to mod with work and everything, and because of that I never finished the Scout's mohawk. I just gave up on it and said screw it, I'll never be nearly as good as some of these guys like Sparkwire and Daimao.
Curious as to what was going on, I logged in to see this wonderful masterpiece. The mohawk does fit the Pyro a lot more, since it's related to the petrolpunk fiction of Mad Max and Fallout. Even Cook-Cook from Fallout: New Vegas had a mohawk. It's kind of a crazy psycho killer thing as much as it is punk.
I highly approve of this. I love the fact it works with any of the masks, and it's very well designed. A+, all the way, and I promise despite no longer playing TF2 a lot I will purchase one if it gets in simply to show my support for this item, just like I did with the Fast Learner and the Boston Boom Bringer. This is simply amazing.
It's a pun with Bandolier and Bandolero.
He juggles his imagination.
FIRMLY GRASP IT
The part where Patrick actually drives it into his hand always looked painful to me
I looked it up again and
Holy fuck I just noticed how painful that looks, damn
That's how I imagined it.
This needed to be posted
Hey, need opinions on this shotgun I'm working on.
The idea is that it'll be a reskin of the Pomson, but instead of the Engineer pulling a lever on the side, it'll look like he's loading shells in sideways (Well mostly. If Heavy didn't load shells into the Family Business, I think I can get away with doing it here, too)
I know it still needs the trigger, but other than that, it feels like the gun is missing something. Any opinions?
Silly secondary/misc item idea for the Black Market Business and Man of Honor packs.
The Cement Shoes
Why not take a long walk off a short pier with these babies on?
Give the grip a pattern like that, and seeing as how the pomson is long ranged...Rear sights as well as a front sight?
Unless this is going to be a synthetic shotgun, that would look best.As for the rest of the gun, it looks solid, but a ring around the tube and barrel like the frontier justice would make it look like it's actually held together...
Sorry, a bit of my hunters side coming out...
-snop-
You should totally release that as a mod before you upload it to the workshop.
what
As far as I know, that's based on a SPAS-12, which has a folding stock, so some mechanism that looks like it could fold (it doesn't have to fold, just look like it could
Does anyone know if its possible to prevent translational jigglebones on viewmodels from bouncing up and down when the player moves back and forth? I only want it to be affected by gravity, but even when the mass is at 1000 it bounces up and down erratically.
Can you post your .qc? And also post a screencapture of your armature.
In game and in HLMV the jiggleboned tube rises really quickly when you move forward, and lowers really quickly when you move back. And when it hits the limits defined by "up_constraint" it jumps to the opposite limit.Code:$cd "E:\Program Files\Steam\steamapps\pufuwozu\team fortress 2\tf\models\weapons\c_models" $modelname "weapons/c_models/c_nude_pen/c_nude_pen.mdl" $model "c_nude_pen" "c_nude_pen/c_nude_pen.smd" $cdmaterials "models\weapons\c_items\" $texturegroup skinfamilies { { "c_nude_pen.vmt" "c_nude_pen_glass.vmt" } { "c_nude_pen.vmt" "c_nude_pen_glass.vmt" } } $hboxset "default" $hbox 0 "weapon_bone" -2.490 1.000 -6.390 2.510 11.000 23.610 $autocenter // Model uses material "models/weapons/c_items/c_nude_pen.vmt" // Model uses material "models/weapons/c_items/c_nude_pen_glass.vmt" $surfaceprop "metal" $illumposition 0 0 0 $sequence idle "c_nude_pen/idle.smd" fps 30.00 $jigglebone "tube_jiggle" { is_rigid { tip_mass 1000 length 100 angle_constraint 0 } has_base_spring { stiffness 1 damping 10 left_constraint 0 0 up_constraint 0 5 up_friction 0 forward_constraint 0 0 } }
And even if the pen is upside down (when you go to backstab one), the tube slowly reverts back to the initial position. But I want the gravity to keep it down.
EDIT: Oh sorry, I'll get a screenshot of it.
I didn't know exactly how to show it, but the bone is assigned to a tube inside the pen.
HawtCode:"c_nude_pen"
Even more with jiggles![]()
It's one of those novelty pens (might be NSFW) but with the Scout's mom.
Obviously it doesn't really work with the current drawing, it's just a proof of concept so far. If I can't get the jigglebones to complete the job, I'll make an on-backstab animation for the Workshop submission. Though, I know how Valve just LOVES custom animations.
Heh, I have the one that's shown at the bottom, but in black
Really good pen, but it's bit distracting at times.
I'm not sure you can use the rigid and base_spring commands concurrently like that; I've never seen it done (though admittedly haven't tried it. As an alternative, you could try making a rotational jigglebone with a very wide radius that only allows movement in the single axis you're looking for, with the rigid command.
I'm pretty sure you can, the ValveDC article even has an example using them both together. The wide radius workaround could provide a makeshift solution, but I think that approach would be much more unfavourable than making an animation. Thanks for the help though.
I still think their should be a female-esq styled hairdo, y'know, so people don't rage that the pyro is a guy...
Although there's nothing saying that girls can't have a mohawk...Maybe I'm just being dumb
My bad D=
Sorry about that.
http://bit.ly/KDala3
Also the original concept is based on this girl
![]()
Oh god, sexy.
the sooner people stop with this 'pyro is a girl' thing the better.
and steam filled corridors?
heavy version time
Insisting pyro is male is just as bad.
Why? I think the complete ambiguity surrounding the character is neat.
*whispers*
Harry is afraid of girls, but psshh, I'm not supposed to tell anybody.
i just feel that it's really getting old