1. Post #5481
    unlimi_Ted's Avatar
    March 2012
    1,503 Posts
    What does the Buff Banner taunt look like with the Bandoliero equipped?










    Oh, hey, pageking. Cool.
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  2. Post #5482
    Pony Extraordinaire
    DatHarry's Avatar
    October 2011
    6,136 Posts
    ironically scout's pan isn't too bad compared to others


    Beautiful.
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  3. Post #5483
    Gold Member
    Skunkrocker's Avatar
    February 2009
    2,291 Posts

    La peinture fonctionne, woohoo!
    So, yeah, I stopped working on TF2 mods right around my last ban. Just gave up after that, not because of the ban but because I don't have time to mod with work and everything, and because of that I never finished the Scout's mohawk. I just gave up on it and said screw it, I'll never be nearly as good as some of these guys like Sparkwire and Daimao.

    Curious as to what was going on, I logged in to see this wonderful masterpiece. The mohawk does fit the Pyro a lot more, since it's related to the petrolpunk fiction of Mad Max and Fallout. Even Cook-Cook from Fallout: New Vegas had a mohawk. It's kind of a crazy psycho killer thing as much as it is punk.

    I highly approve of this. I love the fact it works with any of the masks, and it's very well designed. A+, all the way, and I promise despite no longer playing TF2 a lot I will purchase one if it gets in simply to show my support for this item, just like I did with the Fast Learner and the Boston Boom Bringer. This is simply amazing.
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  4. Post #5484
    Mnemosynaut's Avatar
    August 2009
    807 Posts
    Oh for crying out loud, write that right please! Call me a nitpicker, but that should be "Bandolero" and not "Bandoliero" haha
    It's a pun with Bandolier and Bandolero.

    What does the Buff Banner taunt look like with the Bandolero equipped?
    He juggles his imagination.
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  5. Post #5485
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    3,175 Posts


    Beautiful.
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  6. Post #5486
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,850 Posts
    FIRMLY GRASP IT
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  7. Post #5487
    DeRosaJ's Avatar
    March 2011
    1,128 Posts
    The part where Patrick actually drives it into his hand always looked painful to me
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  8. Post #5488
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    3,175 Posts
    The part where Patrick actually drives it into his hand always looked painful to me
    I looked it up again and


    Holy fuck I just noticed how painful that looks, damn
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  9. Post #5489
    unlimi_Ted's Avatar
    March 2012
    1,503 Posts


    He juggles his imagination.


    That's how I imagined it.
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  10. Post #5490
    Bazkip's Avatar
    July 2011
    3,279 Posts

    That's how I imagined it.


    This needed to be posted
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  11. Post #5491
    I sell Bot Doggers and Bot Dogger accessories
    ZombiPlastiClok's Avatar
    November 2011
    1,165 Posts
    Hey, need opinions on this shotgun I'm working on.

    The idea is that it'll be a reskin of the Pomson, but instead of the Engineer pulling a lever on the side, it'll look like he's loading shells in sideways (Well mostly. If Heavy didn't load shells into the Family Business, I think I can get away with doing it here, too)



    I know it still needs the trigger, but other than that, it feels like the gun is missing something. Any opinions?
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  12. Post #5492
    Gold Member
    PSI Guy's Avatar
    March 2009
    4,923 Posts
    Silly secondary/misc item idea for the Black Market Business and Man of Honor packs.

    The Cement Shoes
    Why not take a long walk off a short pier with these babies on?
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  13. Post #5493
    DeRosaJ's Avatar
    March 2011
    1,128 Posts
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  14. Post #5494
    chuker34's Avatar
    January 2012
    63 Posts
    Hey, need opinions on this shotgun I'm working on.

    The idea is that it'll be a reskin of the Pomson, but instead of the Engineer pulling a lever on the side, it'll look like he's loading shells in sideways (Well mostly. If Heavy didn't load shells into the Family Business, I think I can get away with doing it here, too)



    I know it still needs the trigger, but other than that, it feels like the gun is missing something. Any opinions?


    Give the grip a pattern like that, and seeing as how the pomson is long ranged...Rear sights as well as a front sight?

    Unless this is going to be a synthetic shotgun, that would look best.As for the rest of the gun, it looks solid, but a ring around the tube and barrel like the frontier justice would make it look like it's actually held together...

    Sorry, a bit of my hunters side coming out...
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  15. Post #5495
    Pony Extraordinaire
    DatHarry's Avatar
    October 2011
    6,136 Posts
    -snop-
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  16. Post #5496
    Gold Member
    Dennab
    December 2009
    14,782 Posts
    You should totally release that as a mod before you upload it to the workshop.
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  17. Post #5497
    Pony Extraordinaire
    DatHarry's Avatar
    October 2011
    6,136 Posts
    You should totally release that as a mod before you upload it to the workshop.
    what
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  18. Post #5498
    UnrealCanine's Avatar
    December 2011
    239 Posts
    Hey, need opinions on this shotgun I'm working on.

    The idea is that it'll be a reskin of the Pomson, but instead of the Engineer pulling a lever on the side, it'll look like he's loading shells in sideways (Well mostly. If Heavy didn't load shells into the Family Business, I think I can get away with doing it here, too)



    I know it still needs the trigger, but other than that, it feels like the gun is missing something. Any opinions?
    As far as I know, that's based on a SPAS-12, which has a folding stock, so some mechanism that looks like it could fold (it doesn't have to fold, just look like it could
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  19. Post #5499
    Urser's Avatar
    July 2011
    579 Posts
    Does anyone know if its possible to prevent translational jigglebones on viewmodels from bouncing up and down when the player moves back and forth? I only want it to be affected by gravity, but even when the mass is at 1000 it bounces up and down erratically.
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  20. Post #5500
    Gold Member
    SgtR007's Avatar
    April 2011
    464 Posts
    Does anyone know if its possible to prevent translational jigglebones on viewmodels from bouncing up and down when the player moves back and forth? I only want it to be affected by gravity, but even when the mass is at 1000 it bounces up and down erratically.
    Can you post your .qc? And also post a screencapture of your armature.
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  21. Post #5501
    Urser's Avatar
    July 2011
    579 Posts
    Code:
    $cd "E:\Program Files\Steam\steamapps\pufuwozu\team fortress 2\tf\models\weapons\c_models"
    $modelname "weapons/c_models/c_nude_pen/c_nude_pen.mdl"
    $model "c_nude_pen" "c_nude_pen/c_nude_pen.smd"
    $cdmaterials "models\weapons\c_items\"
    $texturegroup skinfamilies 
    {
    { "c_nude_pen.vmt"
    "c_nude_pen_glass.vmt" }
    { "c_nude_pen.vmt"
    "c_nude_pen_glass.vmt" }
    }
    $hboxset "default"
    $hbox 0 "weapon_bone" -2.490  1.000  -6.390  2.510  11.000  23.610
    $autocenter
    // Model uses material "models/weapons/c_items/c_nude_pen.vmt"
    // Model uses material "models/weapons/c_items/c_nude_pen_glass.vmt"
    $surfaceprop "metal"
    $illumposition 0 0 0
    $sequence idle "c_nude_pen/idle.smd" fps 30.00
    $jigglebone "tube_jiggle" {
        is_rigid {
            tip_mass 1000
            length 100
            angle_constraint 0
        }
        
        has_base_spring {
            stiffness 1 
            damping 10 
            left_constraint 0 0
            up_constraint 0 5
            up_friction 0
            forward_constraint 0 0
        }
    }
    In game and in HLMV the jiggleboned tube rises really quickly when you move forward, and lowers really quickly when you move back. And when it hits the limits defined by "up_constraint" it jumps to the opposite limit.

    And even if the pen is upside down (when you go to backstab one), the tube slowly reverts back to the initial position. But I want the gravity to keep it down.

    EDIT: Oh sorry, I'll get a screenshot of it.

    I didn't know exactly how to show it, but the bone is assigned to a tube inside the pen.
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  22. Post #5502
    Petachepas's Avatar
    April 2011
    2,657 Posts
    Code:
     "c_nude_pen"
    Hawt

    Even more with jiggles
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  23. Post #5503
    Urser's Avatar
    July 2011
    579 Posts
    It's one of those novelty pens (might be NSFW) but with the Scout's mom.



    Obviously it doesn't really work with the current drawing, it's just a proof of concept so far. If I can't get the jigglebones to complete the job, I'll make an on-backstab animation for the Workshop submission. Though, I know how Valve just LOVES custom animations.
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  24. Post #5504
    Paltry Member
    J-RcZ's Avatar
    February 2012
    5,439 Posts
    It's one of those novelty pens (might be NSFW) but with the Scout's mom.
    Heh, I have the one that's shown at the bottom, but in black
    Really good pen, but it's bit distracting at times.
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  25. Post #5505
    Gold Member
    SgtR007's Avatar
    April 2011
    464 Posts
    I'm not sure you can use the rigid and base_spring commands concurrently like that; I've never seen it done (though admittedly haven't tried it. As an alternative, you could try making a rotational jigglebone with a very wide radius that only allows movement in the single axis you're looking for, with the rigid command.
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  26. Post #5506
    Urser's Avatar
    July 2011
    579 Posts
    I'm not sure you can use the rigid and base_spring commands concurrently like that; I've never seen it done (though admittedly haven't tried it. As an alternative, you could try making a rotational jigglebone with a very wide radius that only allows movement in the single axis you're looking for, with the rigid command.
    I'm pretty sure you can, the ValveDC article even has an example using them both together. The wide radius workaround could provide a makeshift solution, but I think that approach would be much more unfavourable than making an animation. Thanks for the help though.
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  27. Post #5507
    Not a furry.
    MilesPyrower's Avatar
    February 2012
    388 Posts
    Download and workshop of the LazerGazer:

    I'm not too sure whether the team basecolours work right now, as i've never done them before and my Facade is painted black.
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  28. Post #5508
    I still think their should be a female-esq styled hairdo, y'know, so people don't rage that the pyro is a guy...
    Although there's nothing saying that girls can't have a mohawk...Maybe I'm just being dumb
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  29. Post #5509
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,141 Posts


    tubes
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  30. Post #5510
    APesquera's Avatar
    March 2012
    82 Posts
    It's a pun with Bandolier and Bandolero.


    He juggles his imagination.
    My bad D=
    Sorry about that.
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  31. Post #5511
    Gold Member
    NapyDaWise's Avatar
    January 2011
    1,846 Posts
    I still think their should be a female-esq styled hairdo, y'know, so people don't rage that the pyro is a guy...
    Although there's nothing saying that girls can't have a mohawk...Maybe I'm just being dumb
    http://••••••••KDala3

    Also the original concept is based on this girl
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  32. Post #5512
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,141 Posts
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  33. Post #5513
    Pony Extraordinaire
    DatHarry's Avatar
    October 2011
    6,136 Posts
    I still think their should be a female-esq styled hairdo, y'know, so people don't rage that the pyro is a guy...
    Although there's nothing saying that girls can't have a mohawk...Maybe I'm just being dumb
    the sooner people stop with this 'pyro is a girl' thing the better.
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  34. Post #5514
    Megaguy213's Avatar
    November 2010
    1,248 Posts
    and steam filled corridors?
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  35. Post #5515
    Gold Member
    NapyDaWise's Avatar
    January 2011
    1,846 Posts
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  36. Post #5516
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,141 Posts
    heavy version time
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  37. Post #5517
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,356 Posts
    the sooner people stop with this 'pyro is a girl' thing the better.
    Insisting pyro is male is just as bad.
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  38. Post #5518
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    the sooner people stop with this 'pyro is a girl' thing the better.
    Why? I think the complete ambiguity surrounding the character is neat.
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  39. Post #5519
    Paltry Member
    J-RcZ's Avatar
    February 2012
    5,439 Posts
    Why? I think the complete ambiguity surrounding the character is neat.
    *whispers*

    Harry is afraid of girls, but psshh, I'm not supposed to tell anybody.
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  40. Post #5520
    Pony Extraordinaire
    DatHarry's Avatar
    October 2011
    6,136 Posts
    Why? I think the complete ambiguity surrounding the character is neat.
    i just feel that it's really getting old
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