He means on the viewmodel, and re-animating is perfectly possible even if not easy.
He means on the viewmodel, and re-animating is perfectly possible even if not easy.
http://imageshack.us/photo/my-images/10/hatsketch.png/
http://imageshack.us/photo/my-images...gajawless.png/
http://imageshack.us/photo/my-images/525/hatyw.png/
They're concepts, so they may and they may never be used for TF2.
Although the mask is fairly game-breaking, what do the other two look like?
paintable?![]()
FYI default rocket launcher doesn't use bodygroup. It is included in its viewmodel.
While the others rocket launcher which use c_models animations , don't have any rocket mesh included within each model of those rocket launchers and there is no actual bone for rocket in soldier's c_animations and only the v_model of default rocket has it.
I made toilet paper before it was cool![]()
Well, you got to decompile all rocket launchers in TF2 and put rocket on each model and compile those back.
See if someone is willing to do that. (inb4 not working in sv_pure 1 server)
paint it brown
To be honest, can't you just use jigglebones? Or combine them a little.
Is that... the music from Medieval?
Need a name?
"The Shithead"
"Crap for brains"
Tolietnator
Prepare to be... fluuuushed.
I oddly like that.
Hasn't this been done for the sniper already?
but this is for mediiiccc
I think DMY (?) wanted to make it multiclass, too, but Constructor might just beat him to it.
Well that's a crappy villain.
any names for these?
2 questions.
1. are there any mods/skins out there that alter the unusual effects? I want to change scorching from green to a different color. are there any mods out there for it? if not could i change it easily myself by just pushing a slider? or is it more difficult than that?
2. does there exist a decent demoman skin? only found lame recolorings so far
I like the "id" feel it has- you know, the robo punch seems reminiscent of doom, but the mad science with a german name screams wolfienstien.
Edited:
Oh look, it's already lime green.
needs a scout version for the boom bringer that plays suddenly seymor, on skid row, mean green mother from outer space, and don't feed the plants.
The one there is Skinned to one of my painted items.
the default colour is a cream spirit tinted orange.
so yeah.
Lovely textures.
That+Flies effect=crashed market
Yeah, I had trouble with making it multi-class because of positioning, and then having to rejig it 9 times. I've just never got round to it.
That's actually a pretty smart way to do it for the Medic, though. Didn't think of that.
It would be cool if it had attack animation, so that Valve could implement it as a weapon.
Where is the music from? I'm sure I have heard it before.
Had a go at Square's concept for the Electrician's Helmet. Added some spark decals to the sides. Not really happy with it though so will probably put it to one side.
![]()
MediEvil 2 OST Kew gardens.
it's got various animations that arn't shown here [ mostly due to them not working right at the moment ]
but here's the agressive anim
fantastic textures there
Knew it had to be from MediEvil.
not much progress but progress none the less
You clearly had similar inspiration as I did on this revolver I started a couple weeks ago:
Note: the texture isn't done yet (might decide to change the base colors, and I feel like the wood needs a lot of work), still need to make LODs, and I need to finish the other items I'm making to go with it.
Probably won't be done for a while since I have university exams the next couple weeks, then need to find a summer job once I get moved back home for the summer.
Also, don't read too much into this. I'm not by any means saying you should stop working on that revolver. In fact, I think you should finish it.
Unnoticeable as fuck - or rather as fuck isn't, as fucks are generally quite noticeable - but absolutely lovely! I don't know a lot about 60s medical equipment, but the design of that looks totally convincing in an indefinable way.
I dislike the ideas, but those are some damn fine textures.
Yeah, get rid of the sparks. Without them, it's a really neat helmet.
Thanks for posting this again, because I never got a chance to comment on it earlier. This. Looks. Amazing. Seriously. One of the coolest flamethrower designs I've seen!
Ha! Uncharacteristically generous praise! That's what you guys get for only dumbvoting my concepts! Hope you learned a lesson there.
get down get down on the ground now get down
![]()
Cue jimmy nail
the crocodile was easily the most fun part to work on so far
I love basic and generic items. They are the best.
No sarcasm here.
the shotgun's smoothing seems off