Okay. fair enough
Okay. fair enough
Nice pageking you got there. Spend it well.
Well at least it fits the Pyro like that.![]()
Remove the line containing "detail" and "tiledfire" from the .vmt. Can't remember the whole line.
You do realize that his problem has nothing to do with the fire right? That's not even the fire detail texture.
It appears that he's having sorting problems with the transparency.
This got rid of the fire effect but now it's dimmer. i'm seing what i can do to make it it's old brightness
Is it broken ingame too?
I thought the stats looked a bit overpowered, but on second glance it seems more like it has both its ups and downs.
Would love to see this in game, thank you for making an explosive based demoman weapon <3
still shouldn't be there though
I haven't tired it out at all in-game yet. I'm going to do that and see how it looks in different lighting conditions.
Edit: looks pretty good. clips straight through the flamenco and the proof of purchase though, and slightly through the merry weather.
I kind of want it to be firey now![]()
it'll probably look like that in-game DX8 mode. It probably suffers the same problem the Aspect does because of the transparency, although I don't know the technical reasons why or how to fix it.
Try any of these material parameters, one by one, set to "1" or "0":
$ignorez
$translucent
$writeZ
$nocull
More shader parameters here:
https://developer.valvesoftware.com/...der_Parameters
About materials:
https://developer.valvesoftware.com/...aterial_System
Deleting that line fixed it.
Fixed the red dragon playermodel.
Hopefully this is the last of the issues...
Also added a separate link to the playermodel: here
Option for folded bipod in the release?
And will you start on the scope now?
Tripod needs to be thicker iMO
Maybe, if people want it. Might clip with the barrel though.
I'd like to, but I don't like the shitty scope I drew for it and I don't have ideas for a new one. If someone can come up with a better, fitting one I'd be more than happy to make it :D
True, any chance of giving the bipod jigglebones?
That "shitty" scope was actually good! (if I'm looking at the right concpet art. lol)
That bipod is just begging for jigglebones.
everytime i compile i get this error, anybody know how to fix this?
While thats good,you should make that firish texture as a alternate style for it.lol
the gameinfo path should be
C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf
checked, game info is were it is supposed to be( i have steam on the e drive)
Ahhh knew I recognized your name, you're from TF2maps
damn that hat is nice
This is my first time modeling a gun (or anything that isn't a hat/misc/melee/scout drink actually). Texture is a work in progress.
![]()
Where's the option for "Keep it how it is"?
Maybe I'm just crazy, but it almost looks too modern for TF2. Absolutely loving the model itself and the texture work thus far, but I can't see it fitting in.![]()
Final day of signing up!
The theme has been announced
And now the judges are known.
We hope to see you in the competition, or that you'll enjoy it.
I was trying to ask some questions in the Emporium chat, but it ghosted, and everyone was technically removed without noticing. It still lists people as there, but they're not.
My question is it says May 4th is the deadline for teams. Does that mean we can still sign up tomorrow or is TODAY the last day?
You can still sign up on May 4th
Oh good.
The bipod would look better like an A letter, like the real Ur.
Be careful when making pistols, it's a kind of weapon that's tricky to get in tf2 style.