1. Post #1
    Devolved Community Owner
    jackool's Avatar
    June 2005
    617 Posts


    Hey Facepunch! What are you working on?


    —————————————————————————————————————————————


    Personalized license plates by highvoltage


    More of Fantym420's marble racing gamemode


    Prop resizer by Gran PC on GMod 13


    Physical clip tool (original by ralle105, fixed by cmdrmatthew on GMod13)


    "Keypad Checker" by FPtje


    Hentie's guitar hero frets using uvwrapping



    OCRP bank system + reward system by crap-head



    Spencer Sharkey's tile-game using derma


    Gmod4ever's pretty powerups/effects



    More progress on Hentie's zombie gamemode


    Thermadyle's pro gamemode

    Hentie's letter-wrapping textentry control (also created a word-wrapping one).


    _Chewgum's inventory


    Weltensturm's Cessna plane

    BEN by Aska49

    Illusion of a full city by Hentie

    LEETNOOB's loadout menu


    "Shrinking map thing" (enterable 3d skybox) by Fantym420

    F-18 Bat Chatillon by Hoffa1337
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  2. Post #2
    Dragon Dildoes
    Dennab
    April 2009
    4,432 Posts
    OP needs lots of work.
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  3. Post #3
    Devolved Community Owner
    jackool's Avatar
    June 2005
    617 Posts
    OP needs lots of work.
    Of course, on page 6 of the old thread currently getting highlights. Will be finished soon.
    Tell me any suggestions you have.

    Edit:
    Pretty much done, any suggestions?

    Edit:
    Could a mod please change the "V9" in the title to "V10"? My mistake.
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  4. Post #4
    Gold Member
    Hentie's Avatar
    May 2010
    2,129 Posts
    needs less hentie

    Edited:

    flattered by the features though :blush:
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  5. Post #5
    Devolved Community Owner
    jackool's Avatar
    June 2005
    617 Posts
    needs less hentie

    Edited:

    flattered by the features though :blush:
    You posted a lot of great stuff in the past thread, and it seems there wasn't as much content as the past WAYWO V8 thread.
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  6. Post #6
    NeuroTec Vehicles
    Hoffa1337's Avatar
    August 2006
    2,286 Posts
    Not a mention of my vehicles :(

    Here's a video:


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  7. Post #7
    LITTLE PREB FAGGOT
    ollie's Avatar
    January 2012
    895 Posts



    It draws .png or .jpg images on your screen trough php and lua.

    Gets kinda laggy when drawing 80x80 images. Which is 6 400 pixels, lol.
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  8. Post #8
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,637 Posts
    Why not use a HTML element instead? I'm sure that would be less laggy.
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  9. Post #9
    LITTLE PREB FAGGOT
    ollie's Avatar
    January 2012
    895 Posts
    Why not use a HTML element instead? I'm sure that would be less laggy.
    I'm not planning to actually draw images on players huds, this was just a test if you can actually draw them pixel by pixel.
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  10. Post #10
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,110 Posts
    I'm not planning to actually draw images on players huds, this was just a test if you can actually draw them pixel by pixel.
    Why would you be unable to do so?
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  11. Post #11
    LITTLE PREB FAGGOT
    ollie's Avatar
    January 2012
    895 Posts
    Why would you be unable to do so?
    Huh? I just tried if i can code something like this.

    Apparently it works with 3d2d too, well why shouldn't it work..
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  12. Post #12
    Devolved Community Owner
    jackool's Avatar
    June 2005
    617 Posts
    Not a mention of my vehicles :(

    Here's a video:


    -video snip-
    Not sure how I missed that. Added it :)

    Why would you be unable to do so?
    Could you change the "V9" in the title to "V10" for me. Not sure if only mods can do this, but it won't let me go advanced on the OP anyway.
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  13. Post #13
    Gold Member
    LilRobot's Avatar
    January 2009
    1,808 Posts
    i'm making some wonderful waffles
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  14. Post #14
    werewolf0020's Avatar
    October 2009
    5,748 Posts
    no offense but that reload animation is turrible
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  15. Post #15
    Gold Member
    LilRobot's Avatar
    January 2009
    1,808 Posts
    no offense but that reload animation is turrible
    it's a temporary as of right now, considering there hasn't been a way to port anims yet.
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  16. Post #16
    Gold Member
    dingusnin's Avatar
    February 2010
    2,023 Posts
    Nothing at all near completion, But this is the principles:
    Code:
    GAMEMDOE2 = {}
    GAMEMODE2:functions = {}
    GAMEMODE2._Core = {}
    
    function GAMEMODE2._Core:Initialize()
    	for k,v in pairs(_G) do
    		GAMEMODE2:functions[tostring(k)] = table.Copy(v)
    	end
    	local t = 91
    	local t2 = 0
    	local IsDone = false
    	
    	local function GetCompleteSet(Blah)
    			if Type(Blah) != "Table" then return end
    			local Count = #Blah
    			for k,v in pairs(Blah) do
    				if Type(v) == "Table" then
    					Count = GetCompleteSet(v) + Count
    				end
    			end
    			return count
    		end
    		
    	while (t2<t && !IsDone) do
    		if (!IsDone && t2 < t) and GetCompleteSet(GAMEMODE2:functions) == GetCompleteSet(_G) then
    			t2 = t
    			IsDone = true
    		else
    			t2=2
    	end
    	
    	if !IsDone then
    		print("Failed to comlpete Initialize")
    	end
    end
    
    function GAMEMODE2._Core:CallFunc(func,...)
    	local extras = {...} // ? :D
    	local funky = GAMEMODE2:functions[func]
    	funky(table.concat(extras,",")
    end
    
    function GAMEMODE2._Core:ReplaceFunc(func,func2)
    	local funky = GAMEMODE2:functions[func]
    	func2(funky)
    end
    What it should do: Replicates all the function in GMod, And Store and exact copy of what they do in a GAMEMODE2 table , Then the user can chose to derive those functions, And edit them.
    What i expect should happen at the moment: fuck all, This was codded in 20, and has many usless things ...

    What i potential i want it to have: Be used in some anti cheats: For detecting when somthing is called, And .... Blahz.
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  17. Post #17
    Facepunch's #1 Huskybutt
    James xX's Avatar
    July 2011
    2,093 Posts
    Nothing at all near completion, But this is the principles:
    Code:
    GAMEMODE2:functions[tostring(k)] --> GAMEMODE2.functions[tostring(k)]
    GAMEMODE2:functions[func] --> Same
    local funky = GAMEMODE2:functions[func] --> Ditto
    What it should do: Replicates all the function in GMod, And Store and exact copy of what they do in a GAMEMODE2 table , Then the user can chose to derive those functions, And edit them.
    What i expect should happen at the moment: fuck all, This was codded in 20, and has many usless things ...

    What i potential i want [ 2 subjects ] it to have: Be used [ either infinitive or 3rd person? ] in some anti cheats: For detecting when somthing is called, And .... Blahz.
    No, I'm not a grammar Nazi, I just fell on some errors in your code and thought that I should also help with your grammar/syntax. I will also post my solution to this problem soon.
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  18. Post #18
    Gold Member
    dingusnin's Avatar
    February 2010
    2,023 Posts
    I dont see a problem with my code, however repetitive it may be.
    But as I see you like reading ( and also correcting ) my posts... Mind reading the first line again? The one that says it is no where near finished.
    Any how... I will complete the ret of the code tomorrow.
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  19. Post #19
    Facepunch's #1 Huskybutt
    James xX's Avatar
    July 2011
    2,093 Posts
    Not being finished and having syntax errors are not the same thing.
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  20. Post #20
    Gold Member
    dingusnin's Avatar
    February 2010
    2,023 Posts
    Wow, i would of never known! Thanks for that information!!
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  21. Post #21
    Gold Member
    highvoltage's Avatar
    May 2009
    1,789 Posts
    I made it into the OP? :D

    That reminds me, would anybody be interested in me releasing the code for the text? I just translated it over from UT2K4 and added a few things.
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  22. Post #22
    Gold Member
    Hentie's Avatar
    May 2010
    2,129 Posts
    Nothing at all near completion, But this is the principles:
    Code:
    GAMEMDOE2 = {}
    GAMEMODE2:functions = {}
    GAMEMODE2._Core = {}
    
    function GAMEMODE2._Core:Initialize()
    	for k,v in pairs(_G) do
    		GAMEMODE2:functions[tostring(k)] = table.Copy(v)
    	end
    	local t = 91
    	local t2 = 0
    	local IsDone = false
    	
    	local function GetCompleteSet(Blah)
    			if Type(Blah) != "Table" then return end
    			local Count = #Blah
    			for k,v in pairs(Blah) do
    				if Type(v) == "Table" then
    					Count = GetCompleteSet(v) + Count
    				end
    			end
    			return count
    		end
    		
    	while (t2<t && !IsDone) do
    		if (!IsDone && t2 < t) and GetCompleteSet(GAMEMODE2:functions) == GetCompleteSet(_G) then
    			t2 = t
    			IsDone = true
    		else
    			t2=2
    	end
    	
    	if !IsDone then
    		print("Failed to comlpete Initialize")
    	end
    end
    
    function GAMEMODE2._Core:CallFunc(func,...)
    	local extras = {...} // ? :D
    	local funky = GAMEMODE2:functions[func]
    	funky(table.concat(extras,",")
    end
    
    function GAMEMODE2._Core:ReplaceFunc(func,func2)
    	local funky = GAMEMODE2:functions[func]
    	func2(funky)
    end
    What it should do: Replicates all the function in GMod, And Store and exact copy of what they do in a GAMEMODE2 table , Then the user can chose to derive those functions, And edit them.
    What i expect should happen at the moment: fuck all, This was codded in 20, and has many usless things ...

    What i potential i want it to have: Be used in some anti cheats: For detecting when somthing is called, And .... Blahz.
    I still don't understand.
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  23. Post #23
    alexojm's Avatar
    May 2009
    3,371 Posts
    i'm making some wonderful waffles
    I made one once
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  24. Post #24
    Gold Member
    highvoltage's Avatar
    May 2009
    1,789 Posts
    Here is the code for the licence plate text:
    concommand.Add( "TextToLicensePlate", function( ply, cmd, args )
    	if args[1] then
    		MsgN(TextToLicensePlate(args[1]))
    	end
    end )
    
    function TextToLicensePlate(name)
    	name = string.lower(name)
    	if (string.len(name) > 8) then
    		-- Lets remove all the unnecessary crap so your name will fit
    		name = string.gsub(name,"xxx","")	-- I hate these people
    		name = string.gsub(name,'[\\/:%*%?"<>|]',"")
    		name = string.gsub(name,"%p","")	-- Punctuation
    		name = string.gsub(name,"for","4")	-- Change words to a shorter version
    		name = string.gsub(name,"one","1")
    --		name = string.gsub(name,"ate","8")	-- hate = h8
    		name = string.gsub(name,"too","2")
    		name = string.gsub(name,"to","2")
    		name = string.gsub(name,"two","2")
    		name = string.gsub(name,"you","u")
    		if (string.len(name) > 8) then -- Still not small enough?
    			name = string.gsub(name," ","")	
    		end
    		if (string.len(name) > 8) then
    			name = string.gsub(name,"%d","")	-- Remove numbers
    		end
    		if (string.len(name) > 8) then -- Still not small enough?!
    			Characters = string.Explode("", name)
    			-- Remove vowels or double letters one by one from right to left
    			local numleft = table.Count(Characters)
    			for i=table.Count(Characters), 0, -1 do
    				if numleft > 8 then
    					if Characters[i] == "a" or Characters[i] == "e" or Characters[i] == "i" or Characters[i] == "o" or Characters[i] == "u" or Characters[i] == Characters[i-1] then
    						Characters[i] = ""
    						numleft = numleft - 1
    					end
    				end
    			end
    			name = string.Implode("", Characters)
    		end	
    	end
    	name = string.Left(name, 8) -- You can't say I didn't try, but just in case your name is insane...
    	name = string.upper(name) -- Make it upper case
    	return name
    end
    Its not the best and there is probably better ways to do a lot of it but like I said I pretty much just transferred it from UT2K4 and added some stuff.
    It includes a concommand for people that quickly want to mess around with their names.
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  25. Post #25
    samm5506's Avatar
    July 2008
    644 Posts
    I've been working on a Zombie Escape gamemode for Garry's Mod, on and off for the past few months. Some Zombie Escape maps have map-based "bosses," so I ended up networking the health. :)



    This is the boss 'Bahamut' from the map ze_ffvii_mako_reactor_v5_1. If you've ever played Zombie Escape before, I think this feature will be very pleasing to you.
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  26. Post #26
    Best Gamemode Ever
    Deadman123's Avatar
    July 2011
    1,602 Posts
    Well, I was bored last night, so I made this thing so you can chat with another player on the server from a derma menu. Almost positive it works, it worked with myself and a bot, so I don't see why it wouldn't on an actual server.

    Have Some Code(I know it looks gross as hell):
    
    if CLIENT then
    text = {}
    target = ""
    usermessage.Hook("RecieveMessage", function(msg)
        local txt = msg:ReadString()
        local pl = msg:ReadString()
        text[#text + 1] = os.date("(%I:%M)"..pl.." : ")..txt
        //print "tabled"
    end)
    
    function shit()
        if ChatFrame != nil then ChatFrame:Remove() end
        
        Chatframe = vgui.Create("DFrame")
        Chatframe:SetSize(500, 500)
        Chatframe:Center()
        Chatframe:SetTitle("Chat")
        Chatframe:SetDraggable(false)
        Chatframe:MakePopup()
        
        local panel = vgui.Create("DPanel", Chatframe)
        panel:SetSize(480, 460)
        panel:SetPos(10, 30)
        panel.Paint = function()
            draw.RoundedBox(2, 0, 0, panel:GetWide(), panel:GetTall(), Color(50, 50, 50, 255))
        end
        
        local textentry = vgui.Create("DTextEntry", panel)
        textentry:SetSize(150, 20)
        textentry:SetPos(panel:GetWide() / 2 - 75, panel:GetTall() - 40)
        textentry:SetEditable(true)
        textentry.OnEnter = function()
            RunConsoleCommand("pl_select", target)
            RunConsoleCommand("pl_sender", LocalPlayer():Nick())
            RunConsoleCommand("chat_text", textentry:GetValue())
            textentry:SetValue("")
        end
        
        local panellist = vgui.Create("DPanelList", panel)
        panellist:SetPos(480/2-150, 50)
        panellist:SetSize(300, 360)
        panellist:SetSpacing(5)
        panellist:SetPadding(5)
        panellist:EnableHorizontal(false)
        panellist:EnableVerticalScrollbar(true)
        panellist.Paint = function()
            draw.RoundedBox(2, 0, 0, panellist:GetWide(), panellist:GetTall(), Color(0, 0, 0, 0))
        end
        timer.Create("Check_Chat", 0.2, 0, function()
        for k, v in pairs(text) do
            local lab = vgui.Create("DLabel")
            lab:SetFont("default")
            lab:SetWrap(true)
            lab:SetColor(Color(255, 255, 255, 255))
            lab:SetText(v)
            lab:SizeToContents()
            lab:SetTall(20)
            lab.Think = function()
                lab:SetText(v)
            end
            text[k] = nil
            panellist:AddItem(lab)
        end
        end)
        
        local lb = vgui.Create("DLabel", panel)
        lb:SetPos(20, 5)
        lb:SetFont("default")
        lb:SetColor(Color(255, 255, 255, 255))
        lb:SetText("Choose your chat target")
        lb:SizeToContents()
        
        local list = vgui.Create("DMultiChoice", panel)
        list:SetPos(40, 20)
        list:SetSize(80, 20)
        for k, v in pairs(player.GetAll()) do
            if v != LocalPlayer() then
        list:AddChoice(v:Nick())
        list.OnSelect = function(panel,index,value,data)
            target = value
            end
            end
        end
    end
    usermessage.Hook("Hi", shit)
    end
    
    if SERVER then
    local pl = ""
    local sender = ""
    function FindPlayerByName(info)
        for k, v in pairs(player.GetAll()) do
            if string.find(v:Nick(), info) then
                return v
            end
        end
        return nil
    end
    concommand.Add("chat_open", function(ply, cmd, args)
        //print "hola"
        umsg.Start("Hi", ply)
        umsg.End()
    end)
    
    concommand.Add("chat_text", function(ply, cmd, args)
        //print "hi"
        local RP = RecipientFilter()
        RP:AddPlayer(ply)
        RP:AddPlayer(pl)
        umsg.Start("RecieveMessage", RP)
            umsg.String(table.concat(args, " "))
            umsg.String(sender)
        umsg.End()
    end)
    
    concommand.Add("pl_select", function(ply, cmd, args)
        //print "player Selected"
        pl = FindPlayerByName(args[1])
    end)
    
    concommand.Add("pl_sender", function(ply, cmd, args)
        sender = table.concat(args, " ")
    end)
    end
    

    Edit:

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  27. Post #27
    Gold Member
    marvincmarvin's Avatar
    January 2011
    795 Posts
    I'm working on a console like thing, because I need some practice with derma.




    You can run commands, and create custom ones as well.

    Here's the layout of a custom command.
    COMMAND.name="name"
    COMMAND.description=""
    function COMMAND.callback(...) end
    function COMMAND.arglist() return {} end
    
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  28. Post #28
    Devolved Community Owner
    jackool's Avatar
    June 2005
    617 Posts
    I posted this in the past thread...
    and decided to finish it earlier
    (HD 1080p)
    Not completely done, still need to switch spawnicons to dmodelpanel.
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  29. Post #29
    Gold Member
    Feihc's Avatar
    October 2006
    1,077 Posts
    I've been working on a Zombie Escape gamemode for Garry's Mod, on and off for the past few months. Some Zombie Escape maps have map-based "bosses," so I ended up networking the health. :)



    This is the boss 'Bahamut' from the map ze_ffvii_mako_reactor_v5_1. If you've ever played Zombie Escape before, I think this feature will be very pleasing to you.

    That's a sexy ass HUD
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  30. Post #30
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    Working on an APB Styled HUD.

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  31. Post #31
    Gold Member

    July 2006
    1,952 Posts
    Not bad. I'd probably replace the silk icons though.
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  32. Post #32
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    Not bad. I'd probably replace the silk icons though.
    I wanted to have a gmod feel to it, hence the coolvetica. I will probably replace them later in the gamemodes development.

    Going to start working on some sort of hat system, wish me luck.
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  33. Post #33
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,268 Posts
    So I released SCars 2.0... and that's about it.
    Now I don't know what to do.

    I ended up recreating glitches from Goldeneye 64.
    I tried to keep the effect authentic.
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  34. Post #34
    Gold Member
    Xgamer921's Avatar
    October 2011
    321 Posts
    I've been working on a Zombie Escape gamemode for Garry's Mod, on and off for the past few months. Some Zombie Escape maps have map-based "bosses," so I ended up networking the health. :)



    This is the boss 'Bahamut' from the map ze_ffvii_mako_reactor_v5_1. If you've ever played Zombie Escape before, I think this feature will be very pleasing to you.
    OMFG I think I love you(No Homo)
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  35. Post #35
    Can someone give me a dayz copy?
    gonzalolog's Avatar
    April 2011
    1,231 Posts

    In a simple pointing portal 2 system for gmod 13... (Is very simple sorry u.u)
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  36. Post #36
    GameAdict's Avatar
    May 2008
    814 Posts

    In a simple pointing portal 2 system for gmod 13... (Is very simple sorry u.u)
    It's bloody brilliant. Will it display for other players?
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  37. Post #37
    Can someone give me a dayz copy?
    gonzalolog's Avatar
    April 2011
    1,231 Posts
    It's bloody brilliant. Will it display for other players?
    Ya, it works :D
    Am test it in my server for make a scene build
    Thanks ^^ you guys for the rating

    If you wanna try out (beta) you can go to the workshop to get it
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  38. Post #38
    Devolved Community Owner
    jackool's Avatar
    June 2005
    617 Posts
    Ya, it works :D
    Am test it in my server for make a scene build
    Thanks ^^ you guys for the rating

    If you wanna try out (beta) you can go to the workshop to get it
    Very good job for (not sure if you are) a beginner. If you're new to coding then you really have something there, and should definitely continue.

    Off-topic: I just realized I'm probably one of the only non-gold-member 05ers. Never got 100 posts before they removed that feature :( Better donate to Facepunch for it then :)
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  39. Post #39
    Gold Member
    Feihc's Avatar
    October 2006
    1,077 Posts

    In a simple pointing portal 2 system for gmod 13... (Is very simple sorry u.u)

    :D yours is a little fancier on the actual sign thing.
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  40. Post #40
    Map in a box's Avatar
    July 2009
    7,301 Posts
    Very good job for (not sure if you are) a beginner. If you're new to coding then you really have something there, and should definitely continue.

    Off-topic: I just realized I'm probably one of the only non-gold-member 05ers. Never got 100 posts before they removed that feature :( Better donate to Facepunch for it then :)
    Glod member was just pushed back to 5 years and 100 posts. I don't think that was removed.
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