1. Code:
```Set [0x8000], 0xf053 ; S
Set [0x8001], 0xf065 ; e
Set [0x8002], 0xf074 ; t
Set [0x8004], 0xf041 ; A
Set [0x8005], 0xf02c ; ,
Set [0x8007], 0xf037 ; 7
Set [0x8008], 0xf030 ; 0
Set [0x8020], 0xf041 ; A
Set [0x8021], 0xf064 ; d
Set [0x8022], 0xf064 ; d
Set [0x8024], 0xf041 ; A
Set [0x8025], 0xf02c ; ,
Set [0x8027], 0xf034 ; 4
Set [0x8028], 0xf030 ; 0
Set [0x8040], 0xf053 ; S
Set [0x8041], 0xf075 ; u
Set [0x8042], 0xf062 ; b
Set [0x8044], 0xf041 ; A
Set [0x8045], 0xf02c ; ,
Set [0x8047], 0xf035 ; 5
Set [0x8048], 0xf030 ; 0

Set A, 70
Sub A, 50

:Infinity
Set PC, Infinity```
What.
Dumb x 10 Funny x 1 Agree x 1 (list)

2. I noticed half of those bugs after i posted it. And I have the calculations on some papers if you wish to see them?

First off all locations are local, so there are a lot of substractions,
So to calculate the yaw, you look down at the sphere. Draw 2 dots: the Sphere center and the player position. Then you draw the triangle, which is rectangle on the x and y lines.
Then, to calculate the pitch, I had to calculate the hypotenuse of the yaw triangle, meaning pythagoras theorem, this will be the adjacent length, and the opposite length will be the z offset.

And only after did i notice the can model has offsets :(
you need to simulate the centripetal force (normal) and path of inertia (perpendicular of the normal):
Lua Helper x 4 Artistic x 3 (list)

3. What.
It's DCPU-16 assembly code used in the demonstration.

4. It's DCPU-16 assembly code used in the demonstration.
DCPU... Everyone's all about that. I see it everywhere. What is it?
Late x 4 Funny x 1 (list)

5. DCPU... Everyone's all about that. I see it everywhere. What is it?
http://www.0x10c.com/

http://www.0x10c.com/doc/dcpu-16.txt

6. It's overoutdated, here are latest specs: http://dcpu.com/highnerd/dcpu16_1_5.txt

7. you need to simulate the centripetal force (normal) and path of inertia (perpendicular of the normal):
Yes, But how would i set the angles to the prop i have parented the player to? Otherwise the rander angles wouldn't change.

8. Yes, But how would i set the angles to the prop i have parented the player to? Otherwise the rander angles wouldn't change.
Then you're looking at applying torque.
Check out PhysObj.ApplyForceOffset( Vector force, Vector position )
Lua Helper x 2 (list)

9. As far as I know, you cannot use that on players. This hole idea was an orbital pvp. If players don't rotate around planets then I won't work.

10. As far as I know, you cannot use that on players. This hole idea was an orbital pvp. If players don't rotate around planets then I won't work.
I thought you were trying to use it on a prop.
If you're trying to make players do that you'd have to edit how players set up their movement and all that, you just can't set their velocity and angle.

If you want the player to face the right way I guess you have to set their angle to ( player:GetPos() - center_of_gravity ):Angle():Up():Angle()

11. I know about the website/game, I just don't know what the point/subject of it all is.
Yes, fine, rate me clocks.
I also should probably not try to understand such things at 5 in the morning. Good ni-day.
Dumb x 6 (list)

12. I know about the website/game, I just don't know what the point/subject of it all is.
Yes, fine, rate me clocks.
I also should probably not try to understand such things at 5 in the morning. Good ni-day.
people like it because

I guess it doesn't help the fact that I don't like simple things in general; I like to challenge myself :\
Funny x 1 (list)

13. I was bored so I made this script that loads the lrc file for a song, nothing special.

Code:
```[00:00.01]Take On Me
[00:04.02]A-Ha
[00:08.04]..........
[00:34.36]We're talking away
[00:37.46]I don't know what
[00:39.14]I'm to say I'll say it anyway
[00:43.13]Today's another day to find you
[00:46.42]Shying away
[00:49.27]I'll be coming for your love, OK?
[00:51.89]Take on me (take on me)
[00:57.57]Take me on (take on me)
[01:03.23]I'll be gone
[01:08.10]In a day or two
[01:14.05]So needless to say
[01:17.20]I'm odds and ends
[01:18.102]But I'll be stumbling away
[01:23.03]Slowly learning that life is OK.
[01:25.97]Say after me
[01:29.08]It's no better to be safe than sorry
[01:31.63]Take on me (take on me)
[01:37.40]Take me on (take on me)
[01:42.94]I'll be gone
[01:47.62]In a day or two
[02:33.71]Oh the things that you say
[02:36.93]Is it live or
[02:38.44]Just to play my worries away
[02:42.40]You're all the things I've got to remember
[02:45.65]You're shying away
[02:48.62]I'll be coming for you anyway
[02:51.16]Take on me (take on me)
[02:56.79]Take me on (take on me)
[03:02.54]I'll be gone
[03:07.47]In a day
[03:12.41]Take on me (take me one)
[03:19.51]I'll be gone (take on me)
[03:24.46]In a day```
I'm going to be very angry if there isn't a karaoke server where I can absolutely slaughter this and many other songs with my horrible singing.
Funny x 5 Agree x 3 (list)

14. I'm going to be very angry if there isn't a karaoke server where I can absolutely slaughter this and many other songs with my horrible singing.
It's perfect! Like a karaoke bar without the social aspect!
Agree x 2 Funny x 1 Optimistic x 1 (list)

15. i'm remaking the video, except screaming

here's screenshot of what i did

i made a module named gmcl_wordwrap that calculates huge chunks of texts and translates it into a table that you can render.
right now its just letter wrapping, but I hope to get word wrapping ported from lua to C++ soon.
the text that it currently wraps and draws is the console text.
before, when I was wordwrapping in lua, my framerate would drop to a measly 2 fps. now its at a steady 60fps.

the wrapping works extremely well when the font is monospaced, right now it looks shitty because the module can't grab an HFont object and it can't get the correct size of each letter, so it reads from a table.

I also experimented with doing the drawing in the module as well, but after doing some tests I concluded that there wasn't really a difference in framerate.

also, HAT demonstration at the end of the video where I play the animations.
Informative x 1 (list)

16. Excellent i like the animations of certain generators, along with the wiring it creates for linking. very creative way to have a wire model sort of thing to link.
.. It's not mine , I just put that there showing FoohyAB what the frontier guys were doing.

17. Added AND, BOR, XOR, STI and STD instructions to my DCPU-16 emulator.

18. you need to simulate the centripetal force (normal) and path of inertia (perpendicular of the normal):
I must point out for the sake of accuracy that "centrifugal force" does not exist. There is nothing "pushing" the object outwards. The object maintains its circular path due to the inertial force wanting to go forward (perpendicular to the centripetal force) and the centripetal force pulling it back towards the centre. This is proven by the fact that if you were to cut the rope, the ball would not eject diagonally forward from its location (a sign that two forces are creating a vector product), but perpendicular to the applied centripetal force.

Now with support: http://www.physicsclassroom.com/class/circles/u6l1d.cfm
Agree x 3 Informative x 1 (list)

19. I must point out for the sake of accuracy that "centrifugal force" does not exist.
Simulate it with slightly tilted towards the opposite of the prop velocity vector?

20. Simulate it with slightly tilted towards the opposite of the prop velocity vector?
You can simulate whatever you want. I'm commenting on the inaccuracy of that image which is supposed to be describing the forces present in that situation. Centrifugal force does not exist in the real world.
Agree x 3 (list)

21. snip, nevermind

22. I must point out for the sake of accuracy that "centrifugal force" does not exist. There is nothing "pushing" the object outwards. The object maintains its circular path due to the inertial force wanting to go forward (perpendicular to the centripetal force) and the centripetal force pulling it back towards the centre. This is proven by the fact that if you were to cut the rope, the ball would not eject diagonally forward from its location (a sign that two forces are creating a vector product), but perpendicular to the applied centripetal force.

Now with support: http://www.physicsclassroom.com/class/circles/u6l1d.cfm
I'm more worked up about the fact that the guy holding the rope isn't the center of the circle.
Funny x 9 Agree x 6 (list)

23. I'm more worked up about the fact that the guy holding the rope isn't the center of the circle.
Haha, that was actually the first thing that entered my mind when I saw the image. I was worried about the misinformation, though. Faulty physics makes for faulty assumptions and faulty assumptions makes for faulty simulation/whatever.

24. Haha, that was actually the first thing that entered my mind when I saw the image. I was worried about the misinformation, though. Faulty physics makes for faulty assumptions and faulty assumptions makes for faulty simulation/whatever.
This reminds me of starwars when Yoda gave Anakin the speech about how fear inevitably leads to suffering.
Funny x 4 (list)

25. I must point out for the sake of accuracy that "centrifugal force" does not exist. There is nothing "pushing" the object outwards. The object maintains its circular path due to the inertial force wanting to go forward (perpendicular to the centripetal force) and the centripetal force pulling it back towards the centre. This is proven by the fact that if you were to cut the rope, the ball would not eject diagonally forward from its location (a sign that two forces are creating a vector product), but perpendicular to the applied centripetal force.

Now with support: http://www.physicsclassroom.com/class/circles/u6l1d.cfm
I forgot to mention that the website I stole the image from called centrifugal force "nonexistant force".
The image doesn't address that, but I never said anything about simulating centrifugal force.

26. I forgot to mention that the website I stole the from called centrifugal force "nonexistant force".
The image doesn't address that, but I never said anything about simulating centrifugal force.
I'm not saying you did. I'm commenting on the inaccurate nature of the image in order to make sure that anyone who views it understands that it has a major flaw in it.

That "non-existent force" shouldn't even be in the image. In fact, that makes whoever made the image a terribly hilarious moron, because it admits to being non-extant and still includes the non-extant force in a diagram summarising the forces at play in that situation. Wat.

27. r u happy
x 5 x 4 x 1 x 1 x 1 (list)

28. r u happy
Yes :3
Funny x 4 Optimistic x 2 (list)

29. Uhh, just a scoreboard.

Artistic x 12 Disagree x 2 (list)

30. Uhh, just a scoreboard.

Awesome !! I love it !

Some one should make a scoreboard based on themed skin from Steam !
Disagree x 7 Friendly x 1 (list)

31. Uhh, just a scoreboard.

Finally, someone that knows how to make a scoreboard that DOESN'T look like complete ass.

Nice work, yet again Spence
Disagree x 6 Friendly x 4 Agree x 2 (list)

32. Final Verison, I suppose.
Artistic x 9 Disagree x 2 (list)

33. Final Verison, I suppose.
Ahh well it seems that Sassalization has gone so down hill they recruited this guy. I miss Sassafrass. :(
x 18 x 2 x 2 x 1 x 1 x 1 x 1 x 1 (list)

34. It's good you can rip content made by others and claim you made it. Seems to be something you're talented at.

35. It's good you can rip content made by others and claim you made it. Seems to be something you're talented at.
Spencer's blog:
Agree x 1 (list)

36. Spencer's blog:
What was Spacetech thinking..

(User was banned for this post ("Trolling" - Gran PC))
Dumb x 16 Funny x 1 (list)

37. Uhh, just a scoreboard.

At least it doesn't have a giant dick across it like the old one.
Optimistic x 3 (list)

38. Final Verison, I suppose.
Looks good.
Funny x 16 Agree x 3 Disagree x 2 Informative x 1 (list)

39. What was Spacetech thinking..
Do you really have a reason to be here besides flaming someone's work? His scoreboard looks great, if you aren't going to provide constructive criticism then you probably shouldn't be here. And look, I'll give you an example of how this works:

The scoreboard looks great, but is there a difference between Status and Spec? I've never played Sass
Agree x 6 Friendly x 4 (list)

40. Very nice Spencer, as usual.
Friendly x 2 (list)