I dunno why but I want to see a mix between this and Doom.
How many people are working on this? Is it a 1 man team? It looks pretty promising, but big amazing projects like these never seem to work out in the end.
I dont get something from SCP 173
Why can't you blink your eyes independently of each one?
I read 513 and now I can fucking feel it.
Sounds pretty sweet, can't wait for the alpha so I can get brutally murdered by all kinds of SCPs.
Plus SCP-914 will be in this, I'll probably be spending most of my time looking for it so I can shove my items into it on "very fine". Especially SCP-420-J.
This is sweet. Anyone know when a alpha will be out?
Sorry to burst your bubble, but I believe Zombii was listing the "scariest" SCP's. If you look at who and what he replied to...
Joke SCP's would be an awesome extra.
I would like to see how far i can go as Dr. Gerald without crashing. Or you can have a game mode called "Burnout: Dr. Gerald and the D-Class"
You guys forgot the point about Dr. Gerald, everything within the vicinity of the vehicle is wrecked but he's A-OK
game ends with a tank driving through facility walls, PC hops aboard to escape 173 closing in behind him
hatch closes, PC realizes it's Dr. Gerald driving
I find it very very silly that they added a whole blinking system just for one thing in the game. So the whole game you're gonna be bugged by the screen going black every 10 seconds just to add to 173's -IMMERSION FACTOR-
If they're smart it will only be necessary during scripted panic events..?
I wonder if they ever toyed with the concept of areas where 173 shows up having a lot of obstructive geometry and half-broken, flickering lights instead. Your character then wouldn't have to worry about a blinking mechanic, so much as charting out in advance which paths are secretly deathtraps while simultaneously keeping the concrete bastard within your field of vision.