Nope.
I played and got almost to the chamber with 914.
I heard the bell. I nopequitted.
What is the bell SCP called?
Nope.
I played and got almost to the chamber with 914.
I heard the bell. I nopequitted.
What is the bell SCP called?
We don't get to see the bell in-game, it'd be neat if bll only appeared after the bell had been touched by the d-class as part of a puzzle or something
I don't know, it just randomly started working after I launched it a couple times.
Try setting your graphics to the second (bottom) option.
I wonder if we will be able to ride in a vehicle driven by Dr. Gerald.
I really hope we are.
Actually fuck the game, I wish I had Gerald's power in real life.
Has the scp wiki crashed for anyone else? or is my internet acting weird?
I actually read the first 20 pages before I began posting.
Most of the stuff like BILLEH sounded weird and that black smokey guy who chases you.
They should add a gun to make you confident. Then you find out it's useless.
I've always wanted something like that in a horror game.
You're given a gun, the player feels way more confident. Then he runs into the monster, shooting all the bullets he has into it and then notices it just doesn't give a fuck.
Panic ensues.
I think it's a bit more of an accomplishment when you're still scared of an enemy regardless of your ability to fight against it. Pretty much anything is scary when you're defenseless against it unless it looks really ridiculous, so I think it's a bit more of a genuine reaction when it isn't a totally unstoppable beast but it still terrifies the player.
What if you were given a gun long before encountering any monsters and when you first do, the monster grows stronger by the bullets, grab the gun and one shots you by beating you with it.
my friend decided to grab my shoulder and yank me back the second I blink and then 173 appeared
so many jimmies rustled
Edited:
I'd like it if you started off with a gun and the game posed as one of those shitty horror games where you shoot your way around, but then it just gets taken the fuck away almost the instant you encounter something and you never see it again.
The gun is actually an SCP that screams at you when you pull the trigger.
Edited:
Or it could turn out just to be SCP-523 like I said before. I still think that would be a great addition to the game.
everyone who rides in a vehicle driven by gerald dies tho
There's also this one organic gun that shoots teeth, remember?
Also, if you're french, you might be interested in this:
We made DRB play this game. I'm the friendly voice who gives him terrible, terrible advice. Starts at 11.
Too terrified by that thumbnail to watch...
Haha, it's Eva Joly.
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Is it?
IS IT?
Pewdiepie did a video on it
pewdiepie is annoying
Look, dude, it, just, it really is
i watch pewdiepie because im a pussy
Edited:
AND HE MAKES ME CALM OKAY
I don't find PewDiePie funny, but I enjoy watching him when he's freaked out.
The biggest problem with Pewdiepie is that he tries too hard to be funny.
Yeah, watching people pussy out in itself justifies the existence of horror games.
Edited:
http://www.livestream.com/dayzerbey
ZEHEF EDITION
feat Shash and PUSH THE BUTTONS.
I think this could use a bit more SCPs, so player doesn't come across every SCP in a single playthrough.
This way every playthrough will be even more different than it is now.
And of course, maker should definitely make use out of non-hostile and non-sentinent SCPs to make some worthy puzzles, as well as lay malicious SCPs around, like that spoon.
I think also that the game could use several alternative plot-important points that also change every time you play.
Few possible plot anchor points for example:
- Breaking inside the bunker with apocorubik's cube (http://www.scp-wiki.net/scp-090) and attempting to shift the sides, thus making the cube activate it's own defensive measure - causing some royal fuckup, like 682 containment breach. And then you use the mayhem caused by 682 to escape(while 682 is busy dealing with 173).
- Cracking safe containing passcard/other useful item using Toothbrush(http://www.scp-wiki.net/scp-063), which has to be retrieved first.
- Use Eyepods(http://www.scp-wiki.net/scp-131) to stop 173 from attacking(While you try to hack the codelock or something similiar). Fiding those eyepods is a task that also has potential to become a puzzle.
- Using IP address(http://www.scp-wiki.net/scp-614) to download files containing security codes of the fond, or even report of the currently happening incident(Walkthrough!).
In fact I think we should make a list of situations like that and give it to author, and then hope this will get used in the game.
My addendum on SCP 895.
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It would be really cool if they added the eyepods into the game as a measure against 173 but they are like, super hard to get.
I think it wouldn't feel as good if the game helped you.
It's not the game helping you. It's clever use of in-lore objects.
It annoyed me how he likely doesn't even know what 173 is. He never tries to do the obvious, staring at it.
He didnt know. He just made a part 2 explaining how he read the comments and learned how to play.
He plays them all blind.
Also, there's the AI SCP that flashes the AIface on the monitor sometimes (I think it's SCP-079)
The download link on the website is now 0.1.2 (it was 0.1.1 before.) Anyone know what's new? Probably just bug fixes or something.
A couple more documents, a supposed 682 chamber room with a huge locked door, and an office is new
nothing else
The changelog is in the forums.
http://z13.invisionfree.com/Regalis/...p?showtopic=73
Welp!
Pewdiepie ruins games for me, he tries too hard to get attention, like many other youtube partners he puts common search keywords into his video's titles and writes it all in caps lock, and makes the video thumbnail include BIG, BOLD, EXCITING, TEXT.
The worst part is that once he makes a video about a game, other videos about the game get comments like "LOL XD AAAH SO SCERY lol pewdiepie so randum ^____^"
I doubt he even knows what the majority of the games he plays actually are about, it seems like he just watches a bunch of amateur Let's Play videos of unpopular indie horror games, writes down what the LPers do in the videos and crams it all into his own video with over exaggerated screams.
I'm never going into the test room where 682 is supposed to be
He's not in there, though. Just sounds.
What does the F3 surprise do?
F3 as in the key? I tried it, but nothing happened.