1. Post #1
    DarkShadow6's Avatar
    September 2009
    534 Posts
    constraint.Rope, specifically. I can set the length (Slack) of the rope entity (move_rope, right?) with rope:Fire("SetLength", RopeLength - RopeStartLength), but not the constraint with the same method.
    Is this even possible? I have Googled around for this topic but I haven't found any feasible solutions.

  2. Post #2
    DarkShadow6's Avatar
    September 2009
    534 Posts
    bamp, pleaz.

  3. Post #3

  4. Post #4
    DarkShadow6's Avatar
    September 2009
    534 Posts
    q_q that was the resource I used to originally find the arguments for Rope.

    local Constraint, Rope = constraint.Rope(Ply.rm_Ragdoll, Hook, 1, 0, Vector(8, 2, 0), Vector(0, 4, 21), RopeLength, 0, 0, 1, "cable/rope", false)

    http://facepunch.com/threads/1177914


    Specifically I don't know how to use the Constraint or Rope entities that are returned, and there seems to be no documentation on such.

  5. Post #5
    Gold Member
    Hentie's Avatar
    May 2010
    2,128 Posts
    I think you need to define "addlength"

  6. Post #6
    DarkShadow6's Avatar
    September 2009
    534 Posts
    I think you need to define "addlength"
    Oh, I didn't say. I meant after I created it.
    Or is this even possible?
    I would guess it is, otherwise hydraulics would not be able to function.
    Actually, could I use a hydraulic or winch instead of rope?

  7. Post #7
    Gold Member
    Hentie's Avatar
    May 2010
    2,128 Posts

    addlength is a parameter.

  8. Post #8
    DarkShadow6's Avatar
    September 2009
    534 Posts

    addlength is a parameter.
    ...I know, but it just adds length to the constraint when it is created. :u

    I meant after I created it.