1. Post #121
    KingdomBanned's Avatar
    April 2012
    942 Posts
    Awesome.

    Send assassins to redo the leader assassination. Win this time.

  2. Post #122
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    I use a random chance generator thing, with different success percentages. You don't just win. ;)

    But I'll update soon.

  3. Post #123
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    Assassination Successful!

    The Greek leader has been successfully killed, and your Assassin got away, too!

  4. Post #124
    KingdomBanned's Avatar
    April 2012
    942 Posts
    Victory! Launch an attack with Greek fire!

  5. Post #125
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    Attack failed!

    As your raiding party sets fire to Greek villages with Greek fire, they easily douse it with a special vinegar.

    Your raiding party is captured, and the Greeks demand 1000 denarii to have them back.

  6. Post #126

    January 2012
    10 Posts
    Attacking Greeks with Greek fire. Genious. It's THEIR invention after all. Didn't think they'd have some countermeasure?

    Pay the ransom. Make ceramic pots of greek fire for the catapults and slingshots. Research communication technology as well. Research some more warfare tech too.

    EDIT: Oh yea, and find out what this special vinegar is all about.

  7. Post #127
    KingdomBanned's Avatar
    April 2012
    942 Posts
    Have spies steal the special vinegar from city supplies.

  8. Post #128
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    Theft unsuccessful

    You spies are easily able to infiltrate one of the Major Greek cities, but vinegar is not exactly something in sparse supply.

    There's so much, your spies don't even know which one too steal!

    They leave the city empty-handed.

  9. Post #129

    January 2012
    10 Posts
    Pay the ransom. Make ceramic pots of greek fire for the catapults and slingshots. Research communication technology, new weapons and find out how to make that vinegar.(as in, research it. NO SPIES)

  10. Post #130
    KingdomBanned's Avatar
    April 2012
    942 Posts
    SEND YOUR ARMY INTO A CITY TO PUNCH THE DICKS OF MALE CIVILIANS.
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  11. Post #131

    January 2012
    10 Posts
    SEND YOUR ARMY INTO A CITY TO PUNCH THE DICKS OF MALE CIVILIANS.
    Seriously? That's yer command cap'n? This is SPARTA!
    Uh, I mean this is a strategy game. So be a bit more tactical.

  12. Post #132
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    SEND YOUR ARMY INTO A CITY TO PUNCH THE DICKS OF MALE CIVILIANS.
    Success!

    Your army successfully raids a Greek city, capturing at least 1000 men, and later cut their phalluses off for some reason.

    Edited:

    The ransom is on its way to the Greek high royalty. It will be deducted from the treasury as soon as it arrives

  13. Post #133
    KingdomBanned's Avatar
    April 2012
    942 Posts
    GENIUS

    But you should get a mod to move this, because it doesn't have much to do with MS Paint anymore.

  14. Post #134
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    It will soon.

  15. Post #135
    Monk37900's Avatar
    December 2008
    698 Posts
    Take the prisoners and ship them overseas to form a new colony were they have to work and they will ship 70% of their goods back to the country. Make sure to send an army over with them so they don't try to run off into the desert.

    We also need a new map for this page!

  16. Post #136
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    Overseas where? To the East or West?

  17. Post #137
    Monk37900's Avatar
    December 2008
    698 Posts
    To the east.

  18. Post #138
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts


    You send a fleet of ships overseas, east of the Greek Peninsula, and discover the Seleucid Empire!

    You set up your colony, and your reconnaissance sees a new Greek colony set between the meeting points of the two continents.


    Cartographic Revolution!
    A scholar from the University of Alexandria in Egypt has returned home, having mapped the entire known world!

    Your foreign merchants have bought a copy of one of these maps, and has brought it back it you.

    So far, you only know the extent of the Gauls' land, and newly, the extent of the Seleucid Empire.


    (You might also notice some settlements look like an X. That denotes they are a major settlement, typically Capital cities.)

  19. Post #139
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    Dawh. Nobody wants to play anymore? :<

    (I do have another interactive I've been preparing for, but I'm psyched to have this one go all the way.)

  20. Post #140
    electro7's Avatar
    March 2012
    40 Posts
    research burnable powder

  21. Post #141
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    How cheap to use an actual world map.

    I WANT TO SEE A CUSTOM WORLD

  22. Post #142
    electro7's Avatar
    March 2012
    40 Posts
    also begin research deadly gasses and powders (poisoness gasses and powders)

  23. Post #143
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    How cheap to use an actual world map.

    I WANT TO SEE A CUSTOM WORLD
    The real world thing was kind of the point.

    Except the world is an alternate history.

    BUT, I may try something like this with its own lore and custom shit.

    Edited:

    Going to update soon.

  24. Post #144
    Fluttershy Enthusiast
    thelurker1234's Avatar
    June 2011
    5,165 Posts
    We should land at sardinia and colonise it.

  25. Post #145
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    We should land at sardinia and colonise it.
    Some colonists, a ship fleet, and some accompanying troops have been rallied. They are ready to head for a distant island off the eastern coast of the peninsula.

  26. Post #146
    tooichan's Avatar
    April 2011
    3 Posts
    Joining the cq after my first sight at this.

    Colonise (or at least attempt to colonise) Malta and raid the coastal Greek settlements.

  27. Post #147
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts


    Another fleet is rallied, and they set sail toward Malta at sun down.




    Economy:

    Funds: 20,050
    Current Trade income: 3500
    Current Internal income: 2000
    Current Income from flowing economy: 1600
    Current Expenditure: 1000 (Army Upkeep), 1000 (Corruption), 3000 (Public service upkeep)
    Calculated income: 2000



    Informant news:

    An influx citizens has been reported in the Capital city. There have been reports of a natural disaster along the peninsula.


    Issues requiring attention:

    The capital, nowadays only referred to as "The city of ascending fortune" has had no name for years. Its name was lost in documents a long time ago, and the senate wishes you as the emperor to assist in the location and recovery of the document. (Basically, give the capital city a name.)

  28. Post #148
    Fluttershy Enthusiast
    thelurker1234's Avatar
    June 2011
    5,165 Posts
    Could you quote the map to reduce its size?
    thx <3.
    Also we should have a key.
    To list who is who.

    Also we should build free living quarters for these brand new citizens and expand the navy.
    Ask to seleucid empire if they have map information of what's to the east of them and what they want for it.
    When we reach sardinia set up a town and offer free land+citizenship to people willing to farm it.

  29. Post #149
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    Working on the update.

  30. Post #150
    andololol's Avatar
    October 2011
    1,380 Posts
    >Attempt to join territories with your neighboring green people.
    (I completely forgot who the green country is)
    anyways, try to join together and rule as one.

  31. Post #151
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    (Open image in new tab if you want to see the full thing)
    Current factions:


    Your diplomat returns from the Gauls' territory, and informs you they do not wish to have any co-rule with you. They will, however, happily trade with you and provide assistance to you if the price is right.

    The Seleucids have map information for the regions east of them, and are willing to give it to you for 1500 denarii.

    The Seleucids' territory has grown, as they have taken outlying settlements under their wing, securing the southern coast.


    Economy:

    Funds: 21850
    Current Trade income: 3500
    Current Internal income: 3000
    Current Income from flowing economy: 1800
    Current Expenditure: 2500 (Army Upkeep), 1000 (Corruption), 3000 (Public service upkeep)
    Calculated income this turn: 1800


    Informant news:

    There are reports from diplomats in the Seleucid capital that a large group of armies has just been deployed toward the west.

    The ship toward Sardinia has arrived, and a settlement has been set up. Farmers are enticed by the new opportunity, and more ships are on their way.

    Issues requiring attention:

    Your mainland army is outdated! The senate suggests you disband the army at the peninsula, and use the new Professional army doctrines to finally jump-start a central military force.


    The Greek army located on the peninsula seems to be taking Colonist towns under its wing. The Greek cities will likely have greater control in the peninsula if it isn't stopped.


    Your military:

    Army 1: Italian peninsula

    1. Militia (Spears, x80)
    2. Militia (Spears, x97)
    3. Militia (Spears, x72)
    4. Militia Archers (x60, 30 arrows per-man)
    5. Free-rider cavalry (Spears, x60)
    6. General (Sword, x1; Attached to [Unit 5])
    7. Saber branch archer cavalry ( Bows, x30; 50 arrows per man)

    Army 2: Eastern Colony Mainland

    1. Colonial militia (Spears, x100)
    2. Colonial militia (Spears, x100)
    3. Colonial militia (Spears, x100)
    4. Colonial cavalry (Spears, x30)
    5. Colonial appointed general (Spears, x1; attached to [Unit 4])

    Army 3: Sardinia

    1. Militia town guard (Spears, x100)
    2. Militia volunteers (Axes, x200)
    3. Colonial draft cavalry (Spears, x10)
    4. General (Spears, x1; attached to [Unit 3])

    Army 4: On boat; enroute to Malta

    1. Militia volunteers (Axes, x200)

  32. Post #152
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Take over all the uncaptured land below you and do what the Senate says. Also pay the Seculaeateaae or whatever they are for that information

    Edited:

    Also send Army 1 to take over a Greek town.

    Edited:

    Oh and why is Greece called Greece if they don't own any of Greece?

  33. Post #153
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    You send diplomats in order to sway the neutral villages below your territory. They all want money. The total fee is 4500 denarii.

    Army 1 is currently on the way to besiege a town.

    Furthermore, recruiters across the cities in the peninsula region of your territory start up, posting recruiting incentive, and taking recruits in for the new professional army.


    Funds: 18650
    Current Trade income: 3500
    Current Internal income: 3000
    Current Income from flowing economy: 1800
    Current Expenditure: 2500 (Army Upkeep), 1000 (Corruption), 3000 (Public service upkeep), 5000 (Professional army creation)
    Calculated income this turn: -3200

    Edited:

    The Greek Cities owns Greece.

    The Greek colonists are people who sailed away from Greece to start up somewhere else.

  34. Post #154
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Gosh darn it. Send spies to root out corruption in the government. Also what resources do we create? If it doesn't matter just trade some of our shit with the Seleucids for money

  35. Post #155
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    I'm gonna be trying a different, but similar system for combat which will make it easier for me to set up the battle, and easier to have multiple armies on the field.

    Edited:

    So, uh, do you want to pay the villages' fee for coming under your wing, or perhaps propose a trade?

    The current trade commodity in the Peninsula is fabrics.

  36. Post #156
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    No once we upgrade the mainland army I'm gonna make or send another to take over by force. I'm just sorta that guy.

    Okay then trade fabrics.

  37. Post #157
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    Just a note, taking settlements by force will raise chance of revolt or rebellion, so It's really a risk to saving money kinda thing.

  38. Post #158
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    It's 2 in the morning so I'll come back tomorrow when I can think.

    Night

  39. Post #159
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,184 Posts
    (Open image in new tab if you want to see the full thing)
    Current factions known:


    Army 1 is in place, and is currently besieging a Greek colonist town near the border. No enemy forces have sallied forth to challenge you yet.

    The Seleucids hold their offer of map information for 1500 denarii.

    The neutral villages accept your offer of fabrics, and you gain control over them.

    Economy:

    Funds: 21850
    Current Trade income: 4000
    Current Internal income: 4000
    Current Income from flowing economy: 2000
    Current Expenditure: 3800 (Army Upkeep), 3000 (Public service upkeep)
    Calculated income this turn: 3200


    Informant news:

    Assassins have been sent out, and corrupt officials have been slain. The capital is now free of corruption.

    The ship toward Malta has almost arrived.

    Issues requiring attention:


    Your military:

    Army 1: Italian peninsula

    1. Militia (Spears, x80)
    2. Militia (Spears, x97)
    3. Militia (Spears, x72)
    4. Militia Archers (x60, 30 arrows per-man)
    5. Free-rider cavalry (Spears, x60)
    6. General (Sword, x1; Attached to [Unit 5])
    7. Saber branch archer cavalry ( Bows, x30; 50 arrows per man)

    Army 2: Eastern Colony Mainland

    1. Colonial militia (Spears, x100)
    2. Colonial militia (Spears, x100)
    3. Colonial militia (Spears, x100)
    4. Colonial cavalry (Spears, x30)
    5. Colonial appointed general (Spears, x1; attached to [Unit 4])

    Army 3: Sardinia

    1. Militia town guard (Spears, x100)
    2. Militia volunteers (Axes, x200)
    3. Colonial draft cavalry (Spears, x10)
    4. General (Spears, x1; attached to [Unit 3])

    Army 4: On boat; enroute to Malta

    1. Militia volunteers (Axes, x200)

  40. Post #160
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Revoke the law against religion. Instead make a new religion called, the Church of the Flying Spaghetti Monster. Also create a stone temple out in the middle of a forest not explored much and say that that was where he made the first humans. Take profit in tourism as your religion travels around the world.

    Oh also hire some guys to spread it.

    Because there is no cities on the island of Sardinia just claim all of it. Can we also claim the island above it?
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