1. Post #1
    Stinger21's Avatar
    August 2010
    293 Posts
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    [TD][h2]99% Complete[/h2][/TD]
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    [h2]About a month ago Todarac(creator of the widespread map "gm_minecraft") and me decided to start a quite daring mapping project.[/h2]

    Code:
    Todarac: i have an idea
    Stinger: yea?
    Todarac: lets make floating islands in minecraft with voxelsniper etc
    Todarac: then map it in source
    Todarac: make a TTT maP
    Todarac: wouldnt be too hard
    Stinger: minecraft-like?
    Todarac: i still have the textures for source
    Todarac: yeah
    Stinger: oh god that would be
    Stinger: interesting
    Todarac: normally this "lets turn this giant thing into source engine" is a joke
    Todarac: but this is actually possible
    Todarac: we can make it over an ocean
    Stinger: yea
    Todarac: and in the source map, water at the bottom
    Todarac: 3d skybox that extends water forever
    Stinger: the only thing is that I'd have to think of a clever way to optimize it
    And basically right after that, that very evening we built the entire thing on my Minecraft server, Planning out everything to fit the gameplay of a Trouble in Terrorist Town map. Over the next few weeks, we started creating assets in form of 3D models, Smaller pieces of the map, and different textures. We still have a very, very large amount of ideas, and features that we will add, and quite a few we already have working in-game.

    Features/info
    -to-hammer-limits Skybox Size.
    -optimized as best as possible for TTT gameplay.
    -Custom 3D models and textures.
    -Interesting and defining map features
    +Balloon ship
    +Windmill
    +Custom Particle Effects
    +Fortress
    +Exploding Enchantment table
    +Sewer System
    +Much, MUCH more.
    -Music from Minecraft randomly plays.
    -Swimable waterfalls
    -non-gameplay effecting secrets


    [h2]3D models:[/h2]




    [h2]Completed map features:[/h2]
    (This screenshot is from minecraft, not source)



    These however are complete in source:
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  2. Post #2
    Todarac's Avatar
    May 2008
    33 Posts
    I wholeheartedly agree with this post.

    edit: PS check out the other minecraft map I made http://www.garrysmod.org/downloads/?a=view&id=106983
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  3. Post #3
    The King of Wing
    The Gobo's Avatar
    May 2008
    4,647 Posts
    I want to let both of you know.
    I love you.
    Kidding, but seriously, can't wait to see these done.
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  4. Post #4
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,983 Posts
    Jesus this is nearly identical to the shit I was building in Minecraft

  5. Post #5
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,407 Posts
    We haven't seen any minecraft Rp maps.
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  6. Post #6
    Stinger21's Avatar
    August 2010
    293 Posts
    We haven't seen any minecraft Rp maps.
    Unfortunetly, I dont think that this map would fit rp gameplay very well. Not really stores or houses suitable for building, or even normal doors.

    PS: check out the other minecraft map I made http://www.garrysmod.org/downloads/?a=view&id=123434

    (If you dont get the connection, gm_Minecraft + rp_Skyhigh = ttt_minecraft_Skyislands)

  7. Post #7
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    This is fantastic, just if you do clouds and stuff try and get it right the first time around, everyone uses these terrible versions of the other ttt minecraft map.

  8. Post #8
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Could you release the models and textures along with it? All the textures I've seen are from alpha.
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  9. Post #9
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,407 Posts
    Why not to use custom texturepack?

  10. Post #10
    Stinger21's Avatar
    August 2010
    293 Posts
    Why not to use custom texturepack?
    By custom txturepack, I assume you mean aminecraft texture pack.
    We want to keep it default because that's what people recognize, It's what players see as minecraft. though, using the Sphax PureBDCraft 512x512 texturepack for the map wold be interesting. Might try it just as an experiment
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  11. Post #11
    mvr
    mvr's Avatar
    August 2008
    809 Posts
    Just wondering are the same size as the models in this pack ?
    http://www.garrysmod.org/downloads/?a=view&id=126813

  12. Post #12
    Stinger21's Avatar
    August 2010
    293 Posts
    Could you release the models and textures along with it? All the textures I've seen are from alpha.
    Sure, but I dont really see the point. You could just extract them with pakrat yourself :)


    Just wondering are the same size as the models in this pack ?
    http://www.garrysmod.org/downloads/?a=view&id=126813
    I have no idea. Do remember that this is not a model pack, and all of the models are made for usage in hammer, and atleast half of them specifically for this map. There's no point in trying to get them to work in Gmod as spawnable props.

  13. Post #13
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    8,069 Posts
    Oh wow, this looks magnificent!

    May get me playing Garry's Mod again!
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  14. Post #14
    Stinger21's Avatar
    August 2010
    293 Posts

    This is one of the first things completed for the map.
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  15. Post #15
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    8,069 Posts

    This is one of the first things completed for the map.
    Good work Stinger, looks really good!

  16. Post #16
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    See if you can make the lighting more minecrafty though.
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  17. Post #17
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    See if you can make the lighting more minecrafty though.
    Fullbright then?
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  18. Post #18
    Shirky's Avatar
    December 2009
    2,627 Posts
    I think the lighting would look best straight down as it is in minecraft.

  19. Post #19
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,407 Posts
    By custom txturepack, I assume you mean aminecraft texture pack.
    We want to keep it default because that's what people recognize, It's what players see as minecraft. though, using the Sphax PureBDCraft 512x512 texturepack for the map wold be interesting. Might try it just as an experiment
    Animecraft?
    I don't even know that texturepack.
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  20. Post #20
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  21. Post #21
    elfbarf's Avatar
    July 2011
    365 Posts
    Will the water at the bottom kill you or is there a way back up to the top? I'm hoping for the latter so it wont be too easy to dispose of bodies.

  22. Post #22
    Todarac's Avatar
    May 2008
    33 Posts
    Will the water at the bottom kill you or is there a way back up to the top? I'm hoping for the latter so it wont be too easy to dispose of bodies.
    I believe I can answer this. Simple answer is we're not sure yet, but we're definitely open to suggestions. We DO have waterfalls and stuff that you could be able to swim up minecraft-style, but we didn't really have any plans to do that.

    Also, from the main post, I noticed it doesnt say anything about the UNDERSIDES of the islands. The undersides of every island has something going on. Under the main island (island01), there is a sewer system connected from the fountain that leads off the islands. You can walk in and around these sewers + there are multiple entrances / exits.
    Under the fortress island (island02), there is a mineshaft-like series of tunnels with multiple exits leading off the sides of the island.
    Under the big island (part of island03), there is a cave system with a dungeon attached.

    We also tried our hardest to design these so that cross-island fighting can occur under the islands, such as the traitor sniping people (see last pic)

    Have a gallery of pics
    http://i.imgur.com/fIjQY.jpg
    http://i.imgur.com/VWMiQ.png
    http://i.imgur.com/uuhNP.jpg
    http://i.imgur.com/phyEQ.jpg
    http://i.imgur.com/wuBnQ.jpg
    http://i.imgur.com/IW2Y2.jpg
    http://i.imgur.com/zJcGx.jpg

  23. Post #23
    Stinger21's Avatar
    August 2010
    293 Posts
    Sorry for the complete lack of updates on this but we have actually made great progress.



    This island can explode:




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  24. Post #24
    A living example of an OCD programmer
    Netheous's Avatar
    June 2009
    3,743 Posts
    Oh my, that looks pretty nice and blocky (couldnt resist :#)

  25. Post #25
    PAST TENSE DIG
    deathmog's Avatar
    October 2007
    7,801 Posts
    hnnngnggnnggg
    looking awesome.
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  26. Post #26
    Stinger21's Avatar
    August 2010
    293 Posts


    We are just about ready to release the map now, in the final polishing stages.
    We're releasing the map in a matter of hours.
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  27. Post #27
    Gold Member
    THATCAKEISASPY's Avatar
    February 2010
    1,798 Posts
    Will you be hosting a server for this map so we can all play on it?