The doggy bone just reminds me of DBZ Abridged with Vegeta and Gorbo(the short green guy with time stopping abilities I thin)
That way you also have a reason to get a new, bigger, more bad-ass ship and thus the SR2.
What if they replaced a massive Reaper invasion in ME3 with a massive Geth invasion? reverse the percentage of the "True" Geth with the "Heretics" enhanced with Reaper tech, and you've got your cannon fodder. The initial plot could even be looking for a way to stop the Geth (morality decision where you decide to either re-write or destroy completely.) After that happens, Sovereign launches a massive, last-ditch effort against the Citadel to just force his way to activate it (cue end run in ME1.)
I'm still wondering why when we get sent to the citadel we're not in the council room. Isn't that where Saren specifically went for when trying to take control of it?
I mean, hell, if they'd stuck with Drew Karpyshyn's original 'dark energy' plot the deus ex machina they pulled could have been luring a large portion of the Reaper fleet into a system like the Dholen system (where Haestrom is) and then 'detonating' the star which would actually have been a really satisfying deus ex machina in my opinion - it would have actually worked with the universes established lore.
That would have given us a Reaper invasion AND a legitimate way to stop them and not the bullshit we were actually given in ME3.
Hell, nothing would have to be changed. ME1 IS a textbook, stand alone story.
So long as you write in that without the citadel relay the rest of the Reapers are stuck in dark space (or even make Sovereign the only Reaper or something) then the villains are introduced and done away with before the story is out. There's no loose ends.
You guys remember that bachelor party dance convo in ME2 between the salarian, turian and human, right?
The turian said the asari looked like a turian woman because of those rivets on her head, right?
Well, remember that one picture of the turian female? Without those rivets?
Just one reason why Mass Effect's extended media is one long argument against tie-ins. Except for Datapad, apparently.
What WAS lackluster was the way they actually handled it in ME2 and ME3. All decisions eventually just came down to a fleeting mention in conversation, or EMS. I would have been fine with ME1 as a stand alone game which let you make decisions for the hell of it that had no real impact on the end game as long as they hadn't lied to us about their importance/lack of importance in the first place.
Is it just me or is the Sovereign scene the best scene in all of Mass Effect?
That voice...fucking...scares me.
And then Harbinger...he scares me not. His speech does not make me tremble. He is of no threat to me.
Harbinger is Sovereigns bitch.
Talking to Vigil.
Sovereign going into the Citadel.
Sword fleet arriving through the Charon relay.
Escaping the collector base.
Curing the genophage.
Pitting a thresher maw against a reaper.
Seeing Liara become the Shadow Broker.
Arriving at the collector base.
Battle of the Citadel.
Seeing Saren and the Illusive Man commit suicide.
Talking to Anderson at the end (if only they had used the extended recording)
Punching a pyjak.
Moments like those are why the Mass Effect franchise are one of my all time favorites.
Isn't there a movie coming out?
Also, I was just sitting here and thinking and had a laugh when I realised how WW2 basically ended with a deus ex machina/ass pull similar to the way The Crucible came about in ME3 (although in our case it was nuclear weapons). I mean if you look at the allied death toll in WW2 it was staggering - we were losing by a massive margin in that regard, and then all of a sudden, "lol, hey guys, check out these new bombs we made."
Shepard's grandfather's grandfather talked Hitler into suicide.
It would be kind of interesting if in this hypothetical switcheroo theory if at the end of Mass Effect after defeating the Collectors you can side with Cerberus as sort of a Renegade option thus shifting the entire dynamic for Mass Effect 2. Instead of going to Eden Prime as part of a covert mission as part of your Spectre initiation, Cerberus sends Shepard, Miranda, and a Cerberus equivalent to Jenkins on to Eden Prime to retrieve the Beacon. Here, they could have two entirely different routes for an Alliance play through or a Cerberus play through, wherein instead of bumping into Ashley (which would occur in an Alliance play through) Shepard and Miranda bump into Jacob for the first time as he survives against the Geth. He joins the crew and the game basically plays out similarly only this time working with Cerberus gathering different companions possibly, and approaching and chasing down Saren and the Geth for "humanity's best interest" (Saren's xenophobia and his army of Geth would draw TIM's attention as to why he must be stopped). Shepard could find himself more at odds with TIM when it comes to things like the Rachni and Thorian depending on how you guide the morality and maybe meet some of Cerberus' employees in a different light (Maybe we see Kai Leng as a person and not a cheap ninja bad guy or possibly a squad mate-- minus his sword). Towards the end Shepard could tell TIM to shove it because he's not seeing the big picture with the Reapers or stick with him.
Mass Effect 3, once again in an effort to appeal everyone, came up with ways to funnel all players into the same place. If you killed the Rachni, Reapers built a new one; if not Reapers captured it. If a squadmate died in Mass Effect 2 they're replaced with some random character (see: Padok Wiks, Urdnot Dagg, Captain Kirrahe, Geth VI). They don't tune the story to adjust to the changes; instead they fill it with a sorta-not-really character to replace it rather than thinking of an interesting alternative that branches the story to numerous destinations and outcomes.
I don't understand why they had to funnel it all to the same point in the end anyway. Like we were originally told, ME3 was the last game in trilogy, and it was SUPPOSED to be incredibly variable because there was no need for saved games in it to be transferred later on. If the Mass Effect series had ended like it always should have the endings would have been hugely variable - maybe even in location. There should have been multiple, unique ways to solve the Reaper threat as a whole (and to kill them on the small scale). We should have seen some more skirmishes with Sovereign class reapers - maybe have even had a mission in which you ambush a single one, disable it, infiltrate it, and place some gigantic nuclear devices onboard before sending it into the midst of a Reaper fleet invading a planet and detonating the nukes.
Also, like I was saying earlier, imagine in this hypothetical ME2 there were two distinct endings - you failed to stop Sovereign from opening the citadel relay, or you succeeded in stopping him (as you did in ME1). That could completely transform the way the third game played out, completely changing the events and locations you'd experience and visit. Mass Effect 3 would possibly have been heralded as one of the greatest games of all time if it had pulled off something that complex. But unfortunately we got EA, wider audience, all of that mumbo jumbo.
Shepard would suck on a suicide hotline.
"Hello mrs. Tali. Don't commit suicide, you have much to live for even though your race was slaughtered by the Geth. Here's a new perspective to take your mind off it: have you ever thought that your race deserved it? ...Hello?"
"Good day to you mr. Saren. Remember, you are still loved, even though the Reapers fully control you. Well, some people like you. Though I guess they are indoctrinated... Okay, so nobody likes you and you are evil and all of that, but at least you're not dead, that's something, eh? Hello?"
They had two whole games worth of decisions behind them, and they had the save importation feature to back them up. They had everything they needed to create branching paths. If they'd put an extra 2 years into the game they could easily have implemented all of this branching and wildly different outcomes. It'd be like having dozens of games in one (people would be posting about planets/scenarios/outcomes you never even knew COULD exist in your playthrough).
But instead they went with the 'wider audience' thing. The one fucking series where it would have been possible to do all of this crazy, awesome stuff... and they fucked it up.
Pretty much the refusal ending in a nutshell.
Normandy still remains to be the Giant Space Orgy after all.
so the new endings were rather underwhelming, eh?
I totally would have waited longer for ME3 to incorporate more branching paths and making all of your decision make a large impact to the ending of them game. That wouldn't be a problem for me.
The new endings make the ending of Mass Effect at least a proper ending with closure. The endings themselves may have been terrible writing but that was Bioware's choice. They didn't think the trilogy through at all, it seems to only thing they had in their minds was 'Reapers are unstoppable and everyone will die' and then they had no idea how to defeat them.
to me the new endings were kind of like putting bandages on a wound that's already infected, they didn't focus on the main problems.