1. Post #6961
    Gold Member
    dill6869's Avatar
    February 2009
    6,464 Posts
    Fully decided that the AMX40 IS the worst tank in the game.
    AMX 40 is 2nd best tier 4
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  2. Post #6962
    Jamie1992GSC's Avatar
    October 2009
    3,104 Posts
    AMX 40 is 2nd best tier 4
    I beg to differ. Every Tier 4 I've played is better than the AMX40
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  3. Post #6963
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    4,841 Posts
    What T4 dings as much as that?
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  4. Post #6964
    Jamie1992GSC's Avatar
    October 2009
    3,104 Posts
    What T4 dings as much as that?
    It never dings for me. Even from half map away.
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  5. Post #6965
    Gold Member
    dill6869's Avatar
    February 2009
    6,464 Posts
    get in tier 4 matches

    Edited:

    then the duck is unstoppable
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  6. Post #6966
    Jamie1992GSC's Avatar
    October 2009
    3,104 Posts
    get in tier 4 matches

    Edited:

    then the duck is unstoppable
    I have still does not get on well with me. Regardless maybe it's just my playstyle that doesn't suit.
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  7. Post #6967
    Gold Member
    Altarus's Avatar
    April 2011
    64 Posts
    I beg to differ. Every Tier 4 I've played is better than the AMX40
    There's a reason why quite a few people free exp their way over that tank. If you're top tank you'll bounce a ton of stuff with that armour. Good luck ever getting to the front lines in time to do anything with that weak engine though.
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  8. Post #6968
    Gold Member
    Crimor's Avatar
    June 2008
    7,846 Posts
    I have still does not get on well with me. Regardless maybe it's just my playstyle that doesn't suit.
    Play it as a supermedium(kv-1s etc) or a heavy, no idea why it's classified as a light tank.
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  9. Post #6969
    cccino's Avatar
    August 2011
    1,154 Posts
    Fully decided that the AMX40 IS the worst tank in the game.
    Nah, it just gets the worst matchmaking. It's got no business fighting tier 7s.

    Edited:

    B1 only gets tier 5.
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  10. Post #6970
    Gold Member
    Valdor's Avatar
    May 2008
    6,902 Posts
    Me and eli have gotten the dumbest teams 8 times in a row today. What a fucking joke, wargayming can go fuck itself if it's going to obviously stack matches in the enemy's favor.

    "u guis get all tds enemy gets all mediums loooooooooool fair nuff let's throw u on ensk"

    Edited:

    Suspended for a day because me and eli were dealing with a bunch of retards in a match on our team.


    Thanks game, I needed a break. You can't force 9 losses on a platoon with bullshit teams that don't know green from red and expect them to keep putting up with it when they start blocking you at spawn.
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  11. Post #6971
    Eli45's Avatar
    November 2010
    522 Posts
    Its okay they were retarded. They deserved it. I one shotted the other AMX for you just incase you didnt notice.
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  12. Post #6972
    Gold Member
    dill6869's Avatar
    February 2009
    6,464 Posts
    The Diceroll Gods favored us
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  13. Post #6973
    paindoc's Avatar
    March 2009
    1,285 Posts
    Im starting to really hit my stride with the KV1. I got everything upgraded, and am using the 122mm. Even high tier matches are fun, and I can usually kill a few tanks.
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  14. Post #6974
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    4,841 Posts
    I use the 85mm. faster reload, more accurate, little bit less damage. It can fight nearly anything on t6-7 and survive if I have backup.
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  15. Post #6975
    paindoc's Avatar
    March 2009
    1,285 Posts
    I use the 85mm. faster reload, more accurate, little bit less damage. It can fight nearly anything on t6-7 and survive if I have backup.
    I tried that out. Meh, as long as you stick with a pack the 122mm works great. Having cover from mediums also works well
    Also, fuck churchills. Bastards (I own one but in a KV they suck. And no one ever helps me out when they are attacking me!)
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  16. Post #6976
    Gold Member
    goon165's Avatar
    August 2006
    8,348 Posts


    Don't go up American Mediums they said.


    You'll quit at T20 they said.
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  17. Post #6977
    ze beaver's Avatar
    November 2010
    4,829 Posts


    Don't go up American Mediums they said.


    You'll quit at T20 they said.
    Hey now, I just told you the T20 was horribad along with the stock Patton.

    Pershing is the most fun tank in the game after the T32, in fact is there anything better than the T32?
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  18. Post #6978
    Jherkin Gherkin
    Dennab
    October 2010
    12,162 Posts
    t20 grind is 53k out of 98k :)
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  19. Post #6979
    Gold Member
    goon165's Avatar
    August 2006
    8,348 Posts
    Hey now, I just told you the T20 was horribad along with the stock Patton.

    Pershing is the most fun tank in the game after the T32, in fact is there anything better than the T32?
    inb4 cybid "NO THE KT IS THE BEST T8 SHUT UP YOU FILTHY CASUAL"

    and I now begin the grind for Patton, if the upgraded turret of the Pershing is any indication of it's spotting range, fully upgraded I will gaze upon the face of Serb and weep.
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  20. Post #6980
    ze beaver's Avatar
    November 2010
    4,829 Posts
    inb4 cybid "NO THE KT IS THE BEST T8 SHUT UP YOU FILTHY CASUAL"

    and I now begin the grind for Patton, if the upgraded turret of the Pershing is any indication of it's spotting range, fully upgraded I will gaze upon the face of Serb and weep.
    The Patton with coated optics and the 2 spotting skills can spot a 261 sitting in a bush back in the base on Mines.

    You can literally see the end of the universe with it. Until a BatChat/AMX 50 120 comes up your ass and rapes you in 25 seconds.

    Just prepare yourself for the stock Patton grind, you need tracks to mount the long 90 (24k XP) and even then you can't exactly penetrate most of what you'll be up against (fucking Maus and IS-4s with their magic sides). My body wasn't ready and I nearly bought gold to end the infernal grind.
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  21. Post #6981
    Gold Member
    goon165's Avatar
    August 2006
    8,348 Posts
    The Patton with coated optics and the 2 spotting skills can spot a 261 sitting in a bush back in the base on Mines.

    You can literally see the end of the universe with it. Until a BatChat/AMX 50 120 comes up your ass and rapes you in 25 seconds.

    Just prepare yourself for the stock Patton grind, you need tracks to mount the long 90 (24k XP) and even then you can't exactly penetrate most of what you'll be up against (fucking Maus and IS-4s with their magic sides). My body wasn't ready and I nearly bought gold to end the infernal grind.
    oh, now I understand what that other short 90 is for.

    Edited:

    also who else expects the M48 to have 450-500 view range?
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  22. Post #6982
    >:)
    Awesomecaek's Avatar
    January 2009
    15,758 Posts


    Don't go up American Mediums they said.


    You'll quit at T20 they said.
    I told you pershing is a fucking amazing tank. I still say it's best tier 8 medium.
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  23. Post #6983
    HUGE IDIOT WHO DOESN'T KNOW WHEN HE ISN'T WANTED
    MadCatMkII's Avatar
    May 2010
    8,397 Posts
    inb4 cybid "NO THE KT IS THE BEST T8 SHUT UP YOU FILTHY CASUAL"
    B-b-b-but it is. Best T8 is between T32 and (in my opinion) the KT. I really don't see any evidence against this.
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  24. Post #6984
    >:)
    Awesomecaek's Avatar
    January 2009
    15,758 Posts
    You put vertical stab on it and you won't need to stop to take an aim ever again.

    Edited:

    The Patton with coated optics and the 2 spotting skills can spot a 261 sitting in a bush back in the base on Mines.

    You can literally see the end of the universe with it. Until a BatChat/AMX 50 120 comes up your ass and rapes you in 25 seconds.

    Just prepare yourself for the stock Patton grind, you need tracks to mount the long 90 (24k XP) and even then you can't exactly penetrate most of what you'll be up against (fucking Maus and IS-4s with their magic sides). My body wasn't ready and I nearly bought gold to end the infernal grind.
    By the time I was done with stock Patton grind I was so jaded with the tank that I sold it and kept ranting on forums until now. :c


    Now, I feel the power to play it. I just need to grind the credits.
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  25. Post #6985
    Gold Member
    Valdor's Avatar
    May 2008
    6,902 Posts


    Don't go up American Mediums they said.


    You'll quit at T20 they said.
    T20 was fun but the pershing is a boring tank so far. Guess i need the turret.

    Edited:

    Then again mm kinda started fucking me over when i got it. Ill give it another go when im unbanned
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  26. Post #6986
    ze beaver's Avatar
    November 2010
    4,829 Posts
    also who else expects the M48 to have 450-500 view range?
    If it does, combined with the M103-esque armor and L7, prepare your anuses.

    Edited:

    Anyway I don't give a fuck if it's a bad tank, I've got more than enough XP on my Patton to get 2 of them. It's never going to get converted anyway

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  27. Post #6987
    Gold Member
    Raidyr's Avatar
    February 2007
    19,719 Posts
    Pershings a good medium with solid all around stats. It's been one of the more enjoyable tanks to grind.
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  28. Post #6988
    Gold Member
    joost1120's Avatar
    February 2008
    8,939 Posts
    My best KV-2 shot ever was when I was on this map where everyone always rushes one side, resulting in a bunch of guys popping out of cover, shooting, then going back and some fast tanks trying to go up the mountain. I went with these fast tanks as a KV-2. There was this stock IS going for our base through the middle, hugging the mountain. He killed a poor hetzer.
    I aimed for 2 seconds, then shot. I hit him right on top of his rear, instantly killing him by doing the maximum damage possible with that gun.
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  29. Post #6989
    Gold Member
    Bowser_nl's Avatar
    July 2006
    2,810 Posts
    My best KV-2 shot ever was when I was on this map where everyone always rushes one side, resulting in a bunch of guys popping out of cover, shooting, then going back and some fast tanks trying to go up the mountain. I went with these fast tanks as a KV-2. There was this stock IS going for our base through the middle, hugging the mountain. He killed a poor hetzer.
    I aimed for 2 seconds, then shot. I hit him right on top of his rear, instantly killing him by doing the maximum damage possible with that gun.
    Lies, stock IS = 1130
    Maximum damage = 1137

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  30. Post #6990
    Gold Member
    fishyfish777's Avatar
    November 2007
    3,908 Posts
    IS has ammorack in the back of its turret though
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  31. Post #6991
    HUGE IDIOT WHO DOESN'T KNOW WHEN HE ISN'T WANTED
    MadCatMkII's Avatar
    May 2010
    8,397 Posts
    DUEL AT DESSAU
    on April 21, 1945
    A Spearhead One-on-One Tank Victory

    Only three days before the 3rd Armored Division's final combat action of WWII, a Super Pershing of the 33rd Armored Regiment met and defeated the most powerful and most heavily armored German tank of the war - the legendary 77-ton King Tiger, also known as the Tiger II or Tiger Royal. It would be the first and only meeting between a King Tiger and the Super Pershing, a modified standard M26 Pershing weighing 7 tons heavier at 53 tons - an almost "secret" tank that, to this day, remains largely an enigma to military historians.

    Only two Super Pershings were ever built, and the 3AD had the only one in the European Theater - an experimental version with its remarkably long barrel. Arriving very late in the war (March, 1945), it was field tested and modified inside Germany and subsequently saw about ten days of actual combat action, beginning several days after the Battle of Paderborn and ending with the Battle of Dessau near the Elbe River.

    The Super Pershing (aka T26E4-1) was equipped with a new long-barreled T15E1 90mm gun that was designed to out-perform the German high-velocity 88mm on the King Tiger. In testing, this new U.S. gun had successfully penetrated 8.5 inches of armor at 1,000 yards at 30 degrees. Even more remarkable, it had penetrated 13 inches of armor at 100 yards. The special 90mm ammunition had produced a muzzle velocity of 3,850 feet per second, or some 600 feet per second faster than the 88mm of the King Tiger. The new 90mm round also proved to have superior range and accuracy over the previous version.

    Army ordnance technicians (in the U.S. and Europe) had been anxious about getting the new tank into combat, hoping to match it against a King Tiger. But by April, 1945, German armor west of Berlin had dramatically thinned out, not to mention an extreme shortage of fuel, and the odds of spotting the monster German tank were slim. But in Dessau on April 21, "luck" would befall the Super Pershing crew commanded by SSgt Joe Maduri, a veteran 3AD tanker in his tenth straight month of combat.

    The 3AD had begun a four-pronged attack on the city, which was heavily defended. Division armor were finally able to enter the city slowly after numerous concrete tank barriers were destroyed. With 3AD tanks fanning out, and 36th Infantry riflemen following, the Super Pershing reached an intersection and began to round a corner to its right. Unknown to its crew, a King Tiger had apparently been waiting in ambush at a distance of two blocks or roughly 600 yards away, and in the same direction that the Americans were turning into.

    At this distance, easily within its capability, the Tiger fired at the Super Pershing. But its infamous high-velocity 88mm shell, of the type that had destroyed so many American tanks and vehicles during the war, went high and was not even close. Gunner Cpl John "Jack" Irwin, only 18 years old, responded almost instantly with a round that struck the Tiger's huge angled glasis, or front plate. But the shot, a non-armor-piercing high explosive (HE) shell, had no effect. Ricocheting off the armor, it shot skyward and exploded harmlessly. The Super Pershing had been loaded with an HE only because Irwin had been expecting urban targets, such as buildings, personnel, and light anti-tank guns. "AP!", he shouted to his loader "Pete," which meant an armor-piercing shell would be next.

    Maduri and crew then felt a concussion or thud on the turret. It was never known if this shot came from the Tiger, or from some other anti-tank weapon. In any case, no serious damage was done - probably a lucky glancing impact. In the next instant, Irwin aimed and fired a second time, just as the royal monster was moving forward and raising up over a pile of rubble. The 90mm AP round penetrated the Tiger's underbelly, apparently striking the ammo well and resulting in a tremendous explosion that blew its turret loose. With near certainty, the entire crew was killed.

    But there was no time to examine their "trophy." A battle was raging, and the Super Pershing continued down the street, passing the lifeless and burning King Tiger. Tough fighting still lay ahead, as German bazooka, Panzerfaust, and machine-gun fire came from windows and doorways.

    The encounter with the King Tiger had been "short and sweet," lasting less than twenty seconds. It may not have been the titanic "slug fest" that could have occurred on an open field, but it was an overwhelming victory for the quick-reacting Super Pershing crew. The battle for Dessau would end completely on the following day, but not without the Super Pershing destroying another German heavy tank (believed to be a 50-ton Panther Mark V) with two shots. The first disabling its drive sprocket, and the second round completely penetrating the tank's side armor. That apparently set off an internal blast, again probably from stored ammo. And, still in Dessau, that was followed by Maduri and crew forcing the commander of a German medium tank to surrender without firing a shot. For the German crew, out of ammo for their main gun, the intimidating "look" of that long-barrel 90mm gun that must have destroyed any remaining will to fight or flee.

    http://www.3ad.com/history/wwll/feat...pershing.1.htm


    Holy shit, two ammoracks.
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  32. Post #6992
    >:)
    Awesomecaek's Avatar
    January 2009
    15,758 Posts
    DUEL AT DESSAU
    on April 21, 1945
    A Spearhead One-on-One Tank Victory

    Only three days before the 3rd Armored Division's final combat action of WWII, a Super Pershing of the 33rd Armored Regiment met and defeated the most powerful and most heavily armored German tank of the war - the legendary 77-ton King Tiger, also known as the Tiger II or Tiger Royal. It would be the first and only meeting between a King Tiger and the Super Pershing, a modified standard M26 Pershing weighing 7 tons heavier at 53 tons - an almost "secret" tank that, to this day, remains largely an enigma to military historians.

    Only two Super Pershings were ever built, and the 3AD had the only one in the European Theater - an experimental version with its remarkably long barrel. Arriving very late in the war (March, 1945), it was field tested and modified inside Germany and subsequently saw about ten days of actual combat action, beginning several days after the Battle of Paderborn and ending with the Battle of Dessau near the Elbe River.

    The Super Pershing (aka T26E4-1) was equipped with a new long-barreled T15E1 90mm gun that was designed to out-perform the German high-velocity 88mm on the King Tiger. In testing, this new U.S. gun had successfully penetrated 8.5 inches of armor at 1,000 yards at 30 degrees. Even more remarkable, it had penetrated 13 inches of armor at 100 yards. The special 90mm ammunition had produced a muzzle velocity of 3,850 feet per second, or some 600 feet per second faster than the 88mm of the King Tiger. The new 90mm round also proved to have superior range and accuracy over the previous version.

    Army ordnance technicians (in the U.S. and Europe) had been anxious about getting the new tank into combat, hoping to match it against a King Tiger. But by April, 1945, German armor west of Berlin had dramatically thinned out, not to mention an extreme shortage of fuel, and the odds of spotting the monster German tank were slim. But in Dessau on April 21, "luck" would befall the Super Pershing crew commanded by SSgt Joe Maduri, a veteran 3AD tanker in his tenth straight month of combat.

    The 3AD had begun a four-pronged attack on the city, which was heavily defended. Division armor were finally able to enter the city slowly after numerous concrete tank barriers were destroyed. With 3AD tanks fanning out, and 36th Infantry riflemen following, the Super Pershing reached an intersection and began to round a corner to its right. Unknown to its crew, a King Tiger had apparently been waiting in ambush at a distance of two blocks or roughly 600 yards away, and in the same direction that the Americans were turning into.

    At this distance, easily within its capability, the Tiger fired at the Super Pershing. But its infamous high-velocity 88mm shell, of the type that had destroyed so many American tanks and vehicles during the war, went high and was not even close. Gunner Cpl John "Jack" Irwin, only 18 years old, responded almost instantly with a round that struck the Tiger's huge angled glasis, or front plate. But the shot, a non-armor-piercing high explosive (HE) shell, had no effect. Ricocheting off the armor, it shot skyward and exploded harmlessly. The Super Pershing had been loaded with an HE only because Irwin had been expecting urban targets, such as buildings, personnel, and light anti-tank guns. "AP!", he shouted to his loader "Pete," which meant an armor-piercing shell would be next.

    Maduri and crew then felt a concussion or thud on the turret. It was never known if this shot came from the Tiger, or from some other anti-tank weapon. In any case, no serious damage was done - probably a lucky glancing impact. In the next instant, Irwin aimed and fired a second time, just as the royal monster was moving forward and raising up over a pile of rubble. The 90mm AP round penetrated the Tiger's underbelly, apparently striking the ammo well and resulting in a tremendous explosion that blew its turret loose. With near certainty, the entire crew was killed.

    But there was no time to examine their "trophy." A battle was raging, and the Super Pershing continued down the street, passing the lifeless and burning King Tiger. Tough fighting still lay ahead, as German bazooka, Panzerfaust, and machine-gun fire came from windows and doorways.

    The encounter with the King Tiger had been "short and sweet," lasting less than twenty seconds. It may not have been the titanic "slug fest" that could have occurred on an open field, but it was an overwhelming victory for the quick-reacting Super Pershing crew. The battle for Dessau would end completely on the following day, but not without the Super Pershing destroying another German heavy tank (believed to be a 50-ton Panther Mark V) with two shots. The first disabling its drive sprocket, and the second round completely penetrating the tank's side armor. That apparently set off an internal blast, again probably from stored ammo. And, still in Dessau, that was followed by Maduri and crew forcing the commander of a German medium tank to surrender without firing a shot. For the German crew, out of ammo for their main gun, the intimidating "look" of that long-barrel 90mm gun that must have destroyed any remaining will to fight or flee.

    http://www.3ad.com/history/wwll/feat...pershing.1.htm


    Holy shit, two ammoracks.
    Now, how is it (right now) ingame?

    Left is SuperPershing, right is elited M26 Pershing for comparison.

    Crew


    Commander
    Driver
    Gunner
    Loader
    Radio Operator
    General


    Level: 8
    Health: 1 450
    Speed limit: 38/16
    Penetration: 170/258/45
    Damage: 240/240/320
    Rate of fire: 7.32
    Accuracy: 0.38
    Aim time: 2.3
    View range: 380
    Signal range: 745
    Price: 7 500
    Hull


    Health: 1 160
    Ammo bays health
    - maximum: 240
    - repaired: 160
    Fuel tanks health
    - maximum: 175
    - repaired: 70
    Weight: 26 500
    Chassis


    Level: 8
    Load limit: 52 500
    Traverse speed: 32
    Terrain resistance
    - strong: 1.4
    - medium: 1.6
    - weak: 3.4
    Brake force: 36 500
    Shot dispersion factor
    - movement: 0.22
    - rotation: 0.22
    Health
    - maximum: 200
    - repaired: 150
    Weight: 10 000
    Price: 16 300
    Turret


    Level: 8
    Health: 290
    View range: 380
    Gun arc: 360
    Traverse speed: 24
    Turret rotator health
    - maximum: 150
    - repaired: 75
    Surveying devices health
    - maximum: 100
    - repaired: 50
    Weight: 11 000
    Price: 21 800
    Gun


    Level: 8
    Caliber: 90
    Ammo capacity: 54
    Reload time: 8.2
    Aim time: 2.3
    Accuracy: 0.38
    Shot dispersion factor
    - turret rotation: 0.2
    - after shot: 3.5
    - while gun damaged: 2
    Elevation arc: -10..+18
    Rate of elevation: 35
    Impulse: 0.48
    Health
    - maximum: 192
    - repaired: 96
    Weight: 2 050
    Price: 128 900
    Shells


    Shell name: AP M77 HVAP M304 HE M71
    Type: armor piercing armor piercing
    composite rigid
    high explosive
    Penetration: 150-170 235-258 45-45
    Damage:
    - armor: 240 240 320
    - devices: 150 150 140
    Splash radius: 0 0 1.46
    Speed: 975 1 219 975
    Distance: 720 720 720
    Price: 255 10 255
    Engine


    Level: 6
    Type: gasoline
    Power: 500
    Fire chance: 0.2
    Health
    - maximum: 234
    - repaired: 123
    Weight: 569
    Price: 34 600
    Radio


    Level: 10
    Signal range: 745
    Health
    - maximum: 200
    - repaired: 150
    Weight: 91
    Price: 54 000
    Crew


    Commander
    Driver
    Gunner
    Loader
    Radio Operator
    General


    Level: 8
    Health: 1 440
    Speed limit: 48/20
    Penetration: 180/268/45
    Damage: 240/240/320
    Rate of fire: 7.35
    Accuracy: 0.36
    Aim time: 2.28
    View range: 402.5
    Signal range: 745
    Price: 2 103 000
    Hull


    Health: 1 080
    Ammo bays health
    - maximum: 240
    - repaired: 180
    Fuel tanks health
    - maximum: 175
    - repaired: 70
    Weight: 20 050
    Chassis


    Level: 8
    Load limit: 45 050
    Traverse speed: 38
    Terrain resistance
    - strong: 1.14
    - medium: 1.25
    - weak: 2.05
    Brake force: 36 500
    Shot dispersion factor
    - movement: 0.15
    - rotation: 0.15
    Health
    - maximum: 200
    - repaired: 150
    Weight: 10 000
    Price: 30 250
    Turret


    Level: 8
    Health: 360
    View range: 402.5
    Gun arc: 360
    Traverse speed: 37.625
    Turret rotator health
    - maximum: 100
    - repaired: 49
    Surveying devices health
    - maximum: 100
    - repaired: 49
    Weight: 9 700
    Price: 46 000
    Gun


    Level: 8
    Caliber: 90
    Ammo capacity: 70
    Reload time: 8.16
    Aim time: 2.28
    Accuracy: 0.36
    Shot dispersion factor
    - turret rotation: 0.11
    - after shot: 3.2
    - while gun damaged: 2
    Elevation arc: -10..+22
    Rate of elevation: 35
    Impulse: 0.48
    Health
    - maximum: 192
    - repaired: 96
    Weight: 2 250
    Price: 128 900
    Shells


    Shell name: AP M77 HVAP M304 HE M71
    Type: armor piercing armor piercing
    composite rigid
    high explosive
    Penetration: 160-180 245-268 45-45
    Damage:
    - armor: 240 240 320
    - devices: 150 150 140
    Splash radius: 0 0 1.46
    Speed: 975 1 219 975
    Distance: 720 720 720
    Price: 255 10 255
    Engine


    Level: 8
    Type: gasoline
    Power: 704
    Fire chance: 0.2
    Health
    - maximum: 260
    - repaired: 130
    Weight: 569
    Price: 45 000
    Radio


    Level: 10
    Signal range: 745
    Health
    - maximum: 200
    - repaired: 150
    Weight: 80
    Price: 54 000
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  33. Post #6993
    MendozaMan's Avatar
    April 2007
    4,160 Posts
    Huh, surprised that a single prototype super pershing actually saw real tank combat.

    Kinda how the US waltzed into germany after the Ardennes campaign and got their crap stomped by two Sturmtigers that had been waiting there.

    They simply blew the entire tank column up in a few shots.
    It was also the first time the US forces had ever seen a sturmtiger, let alone get shot at by the biggest motherfucking projectiles they had ever known.
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  34. Post #6994
    >:)
    Awesomecaek's Avatar
    January 2009
    15,758 Posts
    Hmm, this dump from 3dmodels works rather well. It's a bit wall-ish but I think that comprehensible.

    I can paste this for any tank ingame, with any modules. So if anybody has any need for such info, ask.
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  35. Post #6995
    O'Neil's Avatar
    July 2009
    1,663 Posts
    If you look up some good information on the Pershing (M26) itself in its design phase it was going to use actually a lot of weapons including a few naval cannons (Cant recall the inch...8? I think..) and other doodads seeing the americans were expecting the soviets to attack Europe after the war. (They had a picture of a Pershing with the T99 rocket racks on its turret with an effective estimated fire arc pointing over russia). It was most likely true a Super Pershing(If not, the Super Jumbo Pershing would) could take on a KT and penetrate it. The Long 90mm (Ingame doesn't have the right velocity or penetration stats...needs to be higher) was quite an amazing weapon. The only reason it stopped being produced was a shell that sadly made it entirely obsolete...
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  36. Post #6996
    Jherkin Gherkin
    Dennab
    October 2010
    12,162 Posts
    Huh, surprised that a single prototype super pershing actually saw real tank combat.

    Kinda how the US waltzed into germany after the Ardennes campaign and got their crap stomped by two Sturmtigers that had been waiting there.

    They simply blew the entire tank column up in a few shots.
    It was also the first time the US forces had ever seen a sturmtiger, let alone get shot at by the biggest motherfucking projectiles they had ever known.
    i dont think thats how it works
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  37. Post #6997
    >:)
    Awesomecaek's Avatar
    January 2009
    15,758 Posts
    Plus, this article is wonky. It says T15M1 had muzzle velocity of 3,850feet/s, but this page says 3,200feet/s.

    I will try to find some other page.

    Edited:

    The 90mm T54 gun had 3,750feet/s. I call bullshit.

    Edited:

    Actually, I think that the 3,850feet/s was velocity of HVAP (high velocity armor piercing) rounds, so normal AP has much lower penetration, and this is the penetration on prem rounds.

    Wargaming pretty much got it spot on.

    The T15E1 gun could penetrate 220mm of armour at 1,000 yards at 30° using the new T30E16 tungsten carbide HVAP (High Velocity Armour Piercing) round.

    HVAP M304 armor piercing
    composite rigid
    245-268 240 150 0 1 219 720 10
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  38. Post #6998
    cccino's Avatar
    August 2011
    1,154 Posts
    Plus, this article is wonky. It says T15M1 had muzzle velocity of 3,850m/s, but this page says 3,200m/s.

    I will try to find some other page.

    Edited:

    The 90mm T54 gun had 3,750m/s. I call bullshit.

    Edited:

    Actually, I think that the 3,850m/s was velocity of HVAP (high velocity armor piercing) rounds, so normal AP has much lower penetration, and this will be penetration on prem rounds.
    Got your units right? That's like mach 10.
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  39. Post #6999
    >:)
    Awesomecaek's Avatar
    January 2009
    15,758 Posts
    Got your units right? That's like mach 10.
    Actually no, you are right, it was supposed to still be feet, I transferred meters to feet from the page, instead
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  40. Post #7000
    cccino's Avatar
    August 2011
    1,154 Posts
    The US navy prototype railgun with 100 mile range shoots at mach 7.
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