What T4 dings as much as that?
get in tier 4 matches
then the duck is unstoppable
Me and eli have gotten the dumbest teams 8 times in a row today. What a fucking joke, wargayming can go fuck itself if it's going to obviously stack matches in the enemy's favor.
"u guis get all tds enemy gets all mediums loooooooooool fair nuff let's throw u on ensk"
Suspended for a day because me and eli were dealing with a bunch of retards in a match on our team.
Thanks game, I needed a break. You can't force 9 losses on a platoon with bullshit teams that don't know green from red and expect them to keep putting up with it when they start blocking you at spawn.
Its okay they were retarded. They deserved it. I one shotted the other AMX for you just incase you didnt notice.
The Diceroll Gods favored us
Im starting to really hit my stride with the KV1. I got everything upgraded, and am using the 122mm. Even high tier matches are fun, and I can usually kill a few tanks.
I use the 85mm. faster reload, more accurate, little bit less damage. It can fight nearly anything on t6-7 and survive if I have backup.
Also, fuck churchills. Bastards (I own one but in a KV they suck. And no one ever helps me out when they are attacking me!)
Don't go up American Mediums they said.
You'll quit at T20 they said.
t20 grind is 53k out of 98k :)
and I now begin the grind for Patton, if the upgraded turret of the Pershing is any indication of it's spotting range, fully upgraded I will gaze upon the face of Serb and weep.
You can literally see the end of the universe with it. Until a BatChat/AMX 50 120 comes up your ass and rapes you in 25 seconds.
Just prepare yourself for the stock Patton grind, you need tracks to mount the long 90 (24k XP) and even then you can't exactly penetrate most of what you'll be up against (fucking Maus and IS-4s with their magic sides). My body wasn't ready and I nearly bought gold to end the infernal grind.
You put vertical stab on it and you won't need to stop to take an aim ever again.
Now, I feel the power to play it. I just need to grind the credits.
Then again mm kinda started fucking me over when i got it. Ill give it another go when im unbanned
Anyway I don't give a fuck if it's a bad tank, I've got more than enough XP on my Patton to get 2 of them. It's never going to get converted anyway
Pershings a good medium with solid all around stats. It's been one of the more enjoyable tanks to grind.
My best KV-2 shot ever was when I was on this map where everyone always rushes one side, resulting in a bunch of guys popping out of cover, shooting, then going back and some fast tanks trying to go up the mountain. I went with these fast tanks as a KV-2. There was this stock IS going for our base through the middle, hugging the mountain. He killed a poor hetzer.
I aimed for 2 seconds, then shot. I hit him right on top of his rear, instantly killing him by doing the maximum damage possible with that gun.
IS has ammorack in the back of its turret though
DUEL AT DESSAU
on April 21, 1945
A Spearhead One-on-One Tank Victory
Only three days before the 3rd Armored Division's final combat action of WWII, a Super Pershing of the 33rd Armored Regiment met and defeated the most powerful and most heavily armored German tank of the war - the legendary 77-ton King Tiger, also known as the Tiger II or Tiger Royal. It would be the first and only meeting between a King Tiger and the Super Pershing, a modified standard M26 Pershing weighing 7 tons heavier at 53 tons - an almost "secret" tank that, to this day, remains largely an enigma to military historians.
Only two Super Pershings were ever built, and the 3AD had the only one in the European Theater - an experimental version with its remarkably long barrel. Arriving very late in the war (March, 1945), it was field tested and modified inside Germany and subsequently saw about ten days of actual combat action, beginning several days after the Battle of Paderborn and ending with the Battle of Dessau near the Elbe River.
The Super Pershing (aka T26E4-1) was equipped with a new long-barreled T15E1 90mm gun that was designed to out-perform the German high-velocity 88mm on the King Tiger. In testing, this new U.S. gun had successfully penetrated 8.5 inches of armor at 1,000 yards at 30 degrees. Even more remarkable, it had penetrated 13 inches of armor at 100 yards. The special 90mm ammunition had produced a muzzle velocity of 3,850 feet per second, or some 600 feet per second faster than the 88mm of the King Tiger. The new 90mm round also proved to have superior range and accuracy over the previous version.
Army ordnance technicians (in the U.S. and Europe) had been anxious about getting the new tank into combat, hoping to match it against a King Tiger. But by April, 1945, German armor west of Berlin had dramatically thinned out, not to mention an extreme shortage of fuel, and the odds of spotting the monster German tank were slim. But in Dessau on April 21, "luck" would befall the Super Pershing crew commanded by SSgt Joe Maduri, a veteran 3AD tanker in his tenth straight month of combat.
The 3AD had begun a four-pronged attack on the city, which was heavily defended. Division armor were finally able to enter the city slowly after numerous concrete tank barriers were destroyed. With 3AD tanks fanning out, and 36th Infantry riflemen following, the Super Pershing reached an intersection and began to round a corner to its right. Unknown to its crew, a King Tiger had apparently been waiting in ambush at a distance of two blocks or roughly 600 yards away, and in the same direction that the Americans were turning into.
At this distance, easily within its capability, the Tiger fired at the Super Pershing. But its infamous high-velocity 88mm shell, of the type that had destroyed so many American tanks and vehicles during the war, went high and was not even close. Gunner Cpl John "Jack" Irwin, only 18 years old, responded almost instantly with a round that struck the Tiger's huge angled glasis, or front plate. But the shot, a non-armor-piercing high explosive (HE) shell, had no effect. Ricocheting off the armor, it shot skyward and exploded harmlessly. The Super Pershing had been loaded with an HE only because Irwin had been expecting urban targets, such as buildings, personnel, and light anti-tank guns. "AP!", he shouted to his loader "Pete," which meant an armor-piercing shell would be next.
Maduri and crew then felt a concussion or thud on the turret. It was never known if this shot came from the Tiger, or from some other anti-tank weapon. In any case, no serious damage was done - probably a lucky glancing impact. In the next instant, Irwin aimed and fired a second time, just as the royal monster was moving forward and raising up over a pile of rubble. The 90mm AP round penetrated the Tiger's underbelly, apparently striking the ammo well and resulting in a tremendous explosion that blew its turret loose. With near certainty, the entire crew was killed.
But there was no time to examine their "trophy." A battle was raging, and the Super Pershing continued down the street, passing the lifeless and burning King Tiger. Tough fighting still lay ahead, as German bazooka, Panzerfaust, and machine-gun fire came from windows and doorways.
The encounter with the King Tiger had been "short and sweet," lasting less than twenty seconds. It may not have been the titanic "slug fest" that could have occurred on an open field, but it was an overwhelming victory for the quick-reacting Super Pershing crew. The battle for Dessau would end completely on the following day, but not without the Super Pershing destroying another German heavy tank (believed to be a 50-ton Panther Mark V) with two shots. The first disabling its drive sprocket, and the second round completely penetrating the tank's side armor. That apparently set off an internal blast, again probably from stored ammo. And, still in Dessau, that was followed by Maduri and crew forcing the commander of a German medium tank to surrender without firing a shot. For the German crew, out of ammo for their main gun, the intimidating "look" of that long-barrel 90mm gun that must have destroyed any remaining will to fight or flee.
Holy shit, two ammoracks.
Left is SuperPershing, right is elited M26 Pershing for comparison.
Commander Driver Gunner Loader Radio Operator General
Level: 8 Health: 1 450 Speed limit: 38/16 Penetration: 170/258/45 Damage: 240/240/320 Rate of fire: 7.32 Accuracy: 0.38 Aim time: 2.3 View range: 380 Signal range: 745 Price: 7 500 Hull
Health: 1 160 Ammo bays health - maximum: 240 - repaired: 160 Fuel tanks health - maximum: 175 - repaired: 70 Weight: 26 500 Chassis
Level: 8 Load limit: 52 500 Traverse speed: 32 Terrain resistance - strong: 1.4 - medium: 1.6 - weak: 3.4 Brake force: 36 500 Shot dispersion factor - movement: 0.22 - rotation: 0.22 Health - maximum: 200 - repaired: 150 Weight: 10 000 Price: 16 300 Turret
Level: 8 Health: 290 View range: 380 Gun arc: 360 Traverse speed: 24 Turret rotator health - maximum: 150 - repaired: 75 Surveying devices health - maximum: 100 - repaired: 50 Weight: 11 000 Price: 21 800 Gun
Level: 8 Caliber: 90 Ammo capacity: 54 Reload time: 8.2 Aim time: 2.3 Accuracy: 0.38 Shot dispersion factor - turret rotation: 0.2 - after shot: 3.5 - while gun damaged: 2 Elevation arc: -10..+18 Rate of elevation: 35 Impulse: 0.48 Health - maximum: 192 - repaired: 96 Weight: 2 050 Price: 128 900 Shells
Shell name: AP M77 HVAP M304 HE M71 Type: armor piercing armor piercing
high explosive Penetration: 150-170 235-258 45-45 Damage: - armor: 240 240 320 - devices: 150 150 140 Splash radius: 0 0 1.46 Speed: 975 1 219 975 Distance: 720 720 720 Price: 255 10 255 Engine
Level: 6 Type: gasoline Power: 500 Fire chance: 0.2 Health - maximum: 234 - repaired: 123 Weight: 569 Price: 34 600 Radio
Level: 10 Signal range: 745 Health - maximum: 200 - repaired: 150 Weight: 91 Price: 54 000
Commander Driver Gunner Loader Radio Operator General
Level: 8 Health: 1 440 Speed limit: 48/20 Penetration: 180/268/45 Damage: 240/240/320 Rate of fire: 7.35 Accuracy: 0.36 Aim time: 2.28 View range: 402.5 Signal range: 745 Price: 2 103 000 Hull
Health: 1 080 Ammo bays health - maximum: 240 - repaired: 180 Fuel tanks health - maximum: 175 - repaired: 70 Weight: 20 050 Chassis
Level: 8 Load limit: 45 050 Traverse speed: 38 Terrain resistance - strong: 1.14 - medium: 1.25 - weak: 2.05 Brake force: 36 500 Shot dispersion factor - movement: 0.15 - rotation: 0.15 Health - maximum: 200 - repaired: 150 Weight: 10 000 Price: 30 250 Turret
Level: 8 Health: 360 View range: 402.5 Gun arc: 360 Traverse speed: 37.625 Turret rotator health - maximum: 100 - repaired: 49 Surveying devices health - maximum: 100 - repaired: 49 Weight: 9 700 Price: 46 000 Gun
Level: 8 Caliber: 90 Ammo capacity: 70 Reload time: 8.16 Aim time: 2.28 Accuracy: 0.36 Shot dispersion factor - turret rotation: 0.11 - after shot: 3.2 - while gun damaged: 2 Elevation arc: -10..+22 Rate of elevation: 35 Impulse: 0.48 Health - maximum: 192 - repaired: 96 Weight: 2 250 Price: 128 900 Shells
Shell name: AP M77 HVAP M304 HE M71 Type: armor piercing armor piercing
high explosive Penetration: 160-180 245-268 45-45 Damage: - armor: 240 240 320 - devices: 150 150 140 Splash radius: 0 0 1.46 Speed: 975 1 219 975 Distance: 720 720 720 Price: 255 10 255 Engine
Level: 8 Type: gasoline Power: 704 Fire chance: 0.2 Health - maximum: 260 - repaired: 130 Weight: 569 Price: 45 000 Radio
Level: 10 Signal range: 745 Health - maximum: 200 - repaired: 150 Weight: 80 Price: 54 000
Huh, surprised that a single prototype super pershing actually saw real tank combat.
Kinda how the US waltzed into germany after the Ardennes campaign and got their crap stomped by two Sturmtigers that had been waiting there.
They simply blew the entire tank column up in a few shots.
It was also the first time the US forces had ever seen a sturmtiger, let alone get shot at by the biggest motherfucking projectiles they had ever known.
Hmm, this dump from 3dmodels works rather well. It's a bit wall-ish but I think that comprehensible.
I can paste this for any tank ingame, with any modules. So if anybody has any need for such info, ask.
If you look up some good information on the Pershing (M26) itself in its design phase it was going to use actually a lot of weapons including a few naval cannons (Cant recall the inch...8? I think..) and other doodads seeing the americans were expecting the soviets to attack Europe after the war. (They had a picture of a Pershing with the T99 rocket racks on its turret with an effective estimated fire arc pointing over russia). It was most likely true a Super Pershing(If not, the Super Jumbo Pershing would) could take on a KT and penetrate it. The Long 90mm (Ingame doesn't have the right velocity or penetration stats...needs to be higher) was quite an amazing weapon. The only reason it stopped being produced was a shell that sadly made it entirely obsolete...
Plus, this article is wonky. It says T15M1 had muzzle velocity of 3,850feet/s, but this page says 3,200feet/s.
I will try to find some other page.
The 90mm T54 gun had 3,750feet/s. I call bullshit.
Actually, I think that the 3,850feet/s was velocity of HVAP (high velocity armor piercing) rounds, so normal AP has much lower penetration, and this is the penetration on prem rounds.
Wargaming pretty much got it spot on.
The US navy prototype railgun with 100 mile range shoots at mach 7.