update your drivers.
I kept looking around the forum for "Oblivion 2: Skyrim" and not "The Elder Scrolls megathread".
I've just been sent to some giant filled dungeon in Daggerfall to find a scroll guarded by a daedra so I can find out the real reason as to why I was shipwrecked. I've looked all over, but so far I haven't found anything other than random loot, I've even cleared out the enemies. Can someone tell me how I can find it? The dungeon is called Vermdon, if that's any help.
Vilkas' comment seems appropriate for the situation.
Good news everyone! Pete Hines said on his twitter that hell talk about some Skyrim DLC sometime next week!
Sigh, a boy can dream...
I do not know if anyone is familiar with Game of Thrones, but Jon Snow has the same voice as the guards when they arrest you (in Skyrim). But I can't find anything online.
Oh god I forgot how pathetic blood dragons look.
Might as well just call them flamboyant flower dragons
I've got tired of Skyrim and started up morrowind, Redguard named Issac. Anyone know how to get a screencap. (I admit it torrented)
(User was banned for this post ("Warez" - postal))
Funny how they named themselves after him, no?
Legends don't burn down villages.
I went Stormcloak because my heart pumps the true blood of the north. Fuck logic or planning, bitch I can yell people off cliffs I don't give a fuck
I've been playing Daggerfall recently and now it crashes whenever I save, are there any fixes for this?
The racist nord playthrough is great, I'm sort of adapting a Hans Landa gameplay style, seeking out non-Nords as "enemies of the state", going from door to door.
I'm also collecting hearts from all the different species, and I wield a mighty warhammer.
I have an idea for mod I want to make, it's really un-immersive though, all it adds are canonballs. That you can throw, using the spellanimations, all I want to know, is if you can add new spell projectiles. If so, then I might a mate of mine to make a canonball model for me.
Good news everybody!
The offical SKSE beta was just released, which means we have new script functions we can play around with like detecting when buttons are pressed and other such fun things.
At least good news to me
Before SKSE was only used by mods like SkyUI for certain UI functions - it didn't actually have any script extending functions.
However they've just released the first beta version of SKSE that DOES actually work with the Skyrim script language, so now modders can use this SKSE beta and implement new features into scripts that previously were not possible (such as, detecting when a key is pressed, soul gem sizes, set quality levels of upgraded items, detect/set a tone of combat settings like attack ranges, shout multipliers, detect if you are wearing a helmit vs a cuirass, and other such things).